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PinUp Player = Interactive Gameplay Videos ! ** RELEASED **


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#161 NailBuster

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Posted 04 December 2017 - 10:05 PM

now for some fun....

 

can you guess this WIP feature.....  and no guessing by people I already told :)

 

https://youtu.be/SM3deloZ0hA



#162 TerryRed

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Posted 04 December 2017 - 10:17 PM

now for some fun....

 

can you guess this WIP feature.....  and no guessing by people I already told :)

 

https://youtu.be/SM3deloZ0hA

 

 

NO FAIR....I have to keep it secret.

 

So excited... heeeheeeheee!

 

 

 

=====================================

 
Since I don't think SetScreenex is mentioned yet in any of the PuP docs...I'll mention how I used it with Tron (PuP Edition) here.
 
In the table script near the top, you can find these two lines:
 
PuPlayer.SetScreenex 2,0,0,0,0,1 'Set PuPlayer Backglass to Pop-Up On <screen number> , xpos, ypos, width, height, POPUP
PuPlayer.SetScreenex 0,0,0,0,0,1 'Set PuPlayer Topper to Pop-Up On <screen number> , xpos, ypos, width, height, POPUP
 
Screen number 2 = Backglass, screen number 0 = Topper.
 
Change the last digit to 0 if you want to disable PopUp for this table ONLY! (though Pop-Up is recommended)
 
Setting the xpos, ypos, width, height, to 0 will also use PinUp Players's default size and position if you don't want a different position and size for only this table.
 
Or you can comment out the entire line with an apostrophe to disable the command entirely (and use PinUp Player's default settings).
 
Also you will see these lines:
 
PuPlayer.Init 0,"Tron_Legacy"
PuPlayer.Init 2,"Tron_Legacy"
 
If you don't want to use one of the PuP screens at all, just comment out the line with an apostrophe which screen (Backglass=2, Topper=0) you don't want to use specifically for this table ONLY! This way you don't have to change PuP's default settings.
 
All of the above is only applicable to a PuP table "MOD" that doesn't use a PuPB2S (like Tron Legacy PuP Edition). This is the only way to allow for this table to have its own user definable PuP screens config without changing PuP's default settings.

Edited by TerryRed, 04 December 2017 - 10:50 PM.


#163 mrkai

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Posted 04 December 2017 - 10:40 PM

now for some fun....

 

can you guess this WIP feature.....  and no guessing by people I already told :)

 

https://youtu.be/SM3deloZ0hA

I was not told what it is, I am lol MAD AS HELL lol because I can see exactly what it is and OMG, you bastard, you have stolen all my free time now, mofo. THIS is what I'm talking about!!!

I am crushing so hard on you dude. Hook me up!

All jokes aside, yeah Dave. that will work, even better than anything I was remotely imagining for logic control. Floodgates, man. Floodgates.

-K



#164 rablack97

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Posted 06 December 2017 - 06:19 AM

Here's my 3 screen setup....PUP and new tron 1.1

 


Edited by rablack97, 06 December 2017 - 06:24 AM.


#165 SPAMP

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Posted 06 December 2017 - 06:35 AM

rablack97 very nice!



#166 TerryRed

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Posted 06 December 2017 - 11:11 AM

Here's my 3 screen setup....PUP and new tron 1.1

 

 

Finally, we see the rings in action. Looks great, especially with the theme of your cabinet! So no issues with running a video Topper while using a PuP Topper?



#167 SPAMP

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Posted 06 December 2017 - 02:27 PM

can anyone help me with some simple trigger events... can't seem to get any action... It won't let me post a pic ( I guess I need to start paying =)
 
B2SConfig settings:  
 
Descrip  Trigger                Screen     Playlist...
evone     SW23=1             0              Toppers
evtwo     SW43=1             2               backglasses
leftFlip   FLIPPERSH=1    2               backglasses
 
I have the folders set up top and video clips in the folders. Video starts while table loads but the trigger event never occurs


#168 NailBuster

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Posted 06 December 2017 - 02:31 PM

 

can anyone help me with some simple trigger events... can't seem to get any action... It won't let me post a pic ( I guess I need to start paying =)
 
B2SConfig settings:  
 
Descrip  Trigger                Screen     Playlist...
evone     SW23=1             0              Toppers
evtwo     SW43=1             2               backglasses
leftFlip   FLIPPERSH=1    2               backglasses
 
I have the folders set up top and video clips in the folders. Video starts while table loads but the trigger event never occurs

 

please use the troubleshooting thread....

 

also, your triggers are wrong.  Triggers are all [ONE CHARACTER] [NUMBER] = VALUE ....nothing more.   W23=1 is what you want.  w=switch, s=solenoid, l=light



#169 SPAMP

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Posted 06 December 2017 - 02:39 PM

Ding Ding Ding... I'm a dummy. Thanks. My fault if I can delete my post here I will. 



#170 rablack97

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Posted 06 December 2017 - 03:14 PM

 

Here's my 3 screen setup....PUP and new tron 1.1

 

 

Finally, we see the rings in action. Looks great, especially with the theme of your cabinet! So no issues with running a video Topper while using a PuP Topper?

 

Nope no issues with that, also did you remove the balls save video/still i see it no longer shows when you loose a ball too early.

 

I have another issue but i will post that in the troubleshooting.



#171 TerryRed

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Posted 06 December 2017 - 04:02 PM

 

 

Here's my 3 screen setup....PUP and new tron 1.1

 

 

Finally, we see the rings in action. Looks great, especially with the theme of your cabinet! So no issues with running a video Topper while using a PuP Topper?

 

Nope no issues with that, also did you remove the balls save video/still i see it no longer shows when you loose a ball too early.

 

I have another issue but i will post that in the troubleshooting.

 

 

Nothing changed for PuP in Tron v1.1.

 

The ball saved relies on multiple things to allow it to happen,...but the big issue is I only have the "shoot again" light to use, and then a delayed check to see if there are 0 balls left, or 1,etc....

 

I have no way of knowing what the rom is doing when the ball hits the drain trigger...so I have to best guess it based on what conditions I have available.

 

Remember, this is not FP or a VP original...so I literally have no control over the game itself....I can only do my best to understand what the game is doing or is going to do based on the lights on the pf or on the rules of the game,etc..

 

It is literally a miracle that i was able to pull off what i did with this. Just look at my PuP related code at the bottom of the script to see what I mean.

 

Any issues you "may" see with this PuP mod of this table is almost guaranteed to be relate to what happens around the ball drain, as everything...especially multiball modes rely on that for control when those modes end,etc..  There's not much more I can do one my end, as I can never have access to the game's code.



#172 SPAMP

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Posted 06 December 2017 - 07:45 PM

I unpacked your new PUP build in both Win7&10 with RAR. No issues. I did not drag and drop I actually used the extract button in RAR. 

 

btw... I can only imagine what Big Bang Bar will look like with PUP videos! 


Edited by SPAMP, 06 December 2017 - 07:47 PM.


#173 1toomuch

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Posted 07 December 2017 - 03:39 AM

Hey, Nailbuster, if I make a table using the b2s config tool for pup, how do I save it to share with others? FYI, I'm DrTom at the other place. Working on a WIp that will take 1.21 gigawatts to start.

#174 TerryRed

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Posted 07 December 2017 - 03:55 AM

Hey, Nailbuster, if I make a table using the b2s config tool for pup, how do I save it to share with others? FYI, I'm DrTom at the other place. Working on a WIp that will take 1.21 gigawatts to start.

 

To clarify...you are making a PuPB2S that doesn't rely on a modded table correct?

 

I don't know about vpforums or "it rhymes with U", but randr has told me we can upload them at Vpinball.  You may have to create a new category called "PuPB2S", if you are the first one to upload one. Just zip up the PuPVideos\gameromname  folder with all your videos and PuP configs.  It's literally just like using a normal B2S. We would just download it, and unzip it to our PuPVideos folder. Nothing else is needed at all.

 

If you are talking about a modded table...well just try uploading like normal, but keep the modded table file and the videos files in a separate zip file.

 

I've been playing with using my Tron Legacy PuP Edition videos to use as a PuPB2S for the Future Pinball version of SLAM's Tron Legacy (rhymes with fern)...and its so easy to do and looks great!



#175 rablack97

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Posted 07 December 2017 - 04:16 AM

 

 

 

Here's my 3 screen setup....PUP and new tron 1.1

 

 

Finally, we see the rings in action. Looks great, especially with the theme of your cabinet! So no issues with running a video Topper while using a PuP Topper?

 

Nope no issues with that, also did you remove the balls save video/still i see it no longer shows when you loose a ball too early.

 

I have another issue but i will post that in the troubleshooting.

 

 

Nothing changed for PuP in Tron v1.1.

 

The ball saved relies on multiple things to allow it to happen,...but the big issue is I only have the "shoot again" light to use, and then a delayed check to see if there are 0 balls left, or 1,etc....

 

I have no way of knowing what the rom is doing when the ball hits the drain trigger...so I have to best guess it based on what conditions I have available.

 

Remember, this is not FP or a VP original...so I literally have no control over the game itself....I can only do my best to understand what the game is doing or is going to do based on the lights on the pf or on the rules of the game,etc..

 

It is literally a miracle that i was able to pull off what i did with this. Just look at my PuP related code at the bottom of the script to see what I mean.

 

Any issues you "may" see with this PuP mod of this table is almost guaranteed to be relate to what happens around the ball drain, as everything...especially multiball modes rely on that for control when those modes end,etc..  There's not much more I can do one my end, as I can never have access to the game's code.

 

just curious as the first version the ball saved video showed every single time i lost one too quick....



#176 mrkai

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Posted 07 December 2017 - 04:21 AM

Any issues you "may" see with this PuP mod of this table is almost guaranteed to be relate to what happens around the ball drain, as everything...especially multiball modes rely on that for control when those modes end,etc..  There's not much more I can do one my end, as I can never have access to the game's code.

 

 

Co-signed - the biggest issue I have had so far with tables is the seemingly random implementations of getting rid of the ball/not having a switch there, and as I don't want to actually modify any tables and code, even more tricky, (but still possible) to infer. I am working on another one now where that was really...a challenge.


Edited by mrkai, 07 December 2017 - 04:22 AM.


#177 TerryRed

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Posted 07 December 2017 - 04:22 AM

just curious as the first version the ball saved video showed every single time i lost one too quick....

 

 

 

 

Understood.... just making sure everyone understands the big difference in working with a rom based table vs an original. 

 

The FP version doesn't have these issues (since FP doesn't use roms)...so its so amazingly simple in comparison .



#178 Fusionwerks

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Posted 07 December 2017 - 03:29 PM

I hate to ask this after reading this whole thread, but i didn't see the answer to my specific question. I'm currently brainstorming an original table. i want to have dmd animations for mode starts, cut scenes, jackpot hits, and the like. I don't (or didnt) plan to have any backglass videos. I had planned to use ultradmd. Could this program essentially replace udmd completley?
Or would I still use it for scoring and pup for the animations? I haven't loaded pup yet, so i dont really understand ALL that it can do yet.

Or...is that what the mystery WIP program is going to do?


Edited by Fusionwerks, 07 December 2017 - 03:44 PM.


#179 NailBuster

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Posted 07 December 2017 - 04:37 PM

You could use UltraDMD for scoring and have PUP animations pop-up-over the ultraDMD area as an option.

 

or PinUPPlayer DMD is a WIP but if you want(and you're brave) we can work together to get it working UltraDMD is not needed at all...others are starting this route as well.

 

All i ask anybody is that if they're going to try Pup DMD that they are not totally NEW to creating a table,  as its a bit more advanced and a WIP....

 

let me know



#180 fwiler

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Posted 07 December 2017 - 04:44 PM

I got a chance to play around with this tonight and it is pretty awesome! The topper videos looked great on my apron LCD and the backglass videos are really great. I was confused for a bit because my backglass kept going black but I realized that I need to switch the Backglass to not always display. It all plays great now. Installation was easy, I only needed the readme files, didnt need the video though Ill take a look at it to see if I missed anything.

So many good games out there with a ton of good quality videos available. Indiana Jones and the Shadow are two with new VPX versions that would look great and as mentioned TWD is a natural along with AC/DC and the video footage available for them... though Im not sure if their content would look as good as it isnt likely 1080p.

Ive got my Blu Ray collection ripped to mkv and could probly chop up some video to be used... just need more time in the day :) no idea where you find the time Terry!

 

 

 

 

What are you using to rip blu ray's (or dvd's for that matter), and then what to use for pulling the clips out?  I have a large collection that I would like pull from instead of relying on finding stuff online.


Edited by fwiler, 07 December 2017 - 04:45 PM.