Jump to content



Photo
* * * * - 10 votes

The VP 10.4 beta thread


  • Please log in to reply
740 replies to this topic

#161 cyberpez

cyberpez

    Enthusiast

  • Silver Supporter
  • 394 posts

  • Flag: United States of America

  • Favorite Pinball: Back to the Future

Posted 24 August 2017 - 08:32 PM

 

man-oh-man.... what an A++ list of features added!!   VPX_4_beta_rev3181     thanks guys

 

- added a new column for the image manager to show the raw size in bytes for each image.
 
- new table extended by a stripped down version of the default table and an updated example table.
 
- a selected element can be added/removed to/from a collection via the context menu
 
- add additional thickness parameter to (transparent) materials, which interacts with the standard amount (and/or alpha channel of the image) and edge opacity to provide a more natural look
 
- extend 'Disable Lighting' functionality for HitTarget, Primitive and Wall from simple dis/enable to a blend value 0..1
 
- add 'Disable Lighting from below' functionality for Primitives (0..1) to optionally disable light coming from below (e.g. from light elements)

 

 

No kidding!!!  It was enough to make me download the latest beta!!  Disable Lighting 0 ... 1 here I come.



#162 Umpa

Umpa

    Pinball Fan

  • Members
  • PipPipPipPip
  • 740 posts

  • Flag: United States of America

  • Favorite Pinball: AC/DC

Posted 24 August 2017 - 08:49 PM

Man I need to learn this editor it sounds like all good stuff even if I don't know what it all means! Lol

Sent from my SAMSUNG-SM-G935A using Tapatalk

#163 Rajo Joey

Rajo Joey

    Pinball Fan

  • Members
  • PipPipPipPip
  • 1,489 posts
  • Location:Niedersachsen

  • Flag: Germany

  • Favorite Pinball: Attack from Mars, Abra Ca Dabra and many old EM-Tables

Posted 25 August 2017 - 07:07 AM

Man I need to learn this editor it sounds like all good stuff even if I don't know what it all means! Lol

Sent from my SAMSUNG-SM-G935A using Tapatalk

I feel the same way. :bye2: :dblthumb:


Rajo Joey - My front-end-files; Hundreds of Audio- and Videorecordings in high quality for Playfield (4k/60FPS) and Backglass (HD), Wheels & POV-Files: The Media-Post

https://www.facebook...02697096474910/

https://www.facebook...oups/VPAddicts/

https://www.facebook...oups/VPjunkies/


#164 vogliadicane

vogliadicane

    Pinball Fan

  • Members
  • PipPipPipPip
  • 517 posts
  • Location:Velbert

  • Flag: Germany

  • Favorite Pinball: The Addams Family

Posted 25 August 2017 - 08:56 AM

the graduated disable lighting feature is worth gold :otvclap:



#165 toxie

toxie

    VPF Veteran

  • VP Dev Team
  • PipPipPipPipPipPip
  • 5,734 posts
  • Location:berlin, germany

  • Flag: Germany

  • Favorite Pinball: AFM

Posted 25 August 2017 - 10:54 AM

But i also felt pretty dirty after adding it..  ;)

(it's so against my physically based materials and lighting attitude)



#166 dark

dark

    3D model-man

  • VIP
  • 1,936 posts
  • Location:Toronto

  • Flag: Canada

  • Favorite Pinball: Star Wars, AbraCadaBra,MB, LAH,JPark...too many to choose!

Contributor

Posted 25 August 2017 - 11:10 AM

since I've been tweaking tables, I've fallen in love with the incremental disable lighting feature..... but i've noticed VPX flippers don't have this option??.... can this be added??
example would be when working with darker tables just to get a little more lighting on the flippers, and not have to use a primitive...

By default vp flippers are 'vp objects' and not prims, if you use prim flippers you could take advantage of the disable lighting feature.

 

@Toxie: I get you, materials should consistently control the over all look of a table, but some times when you have a pre-baked texture that's already a bit dark and then the material ends up making it darker in combination with env map, it can be challenging to find the exact look you want.  Disable lighting imo should be used sparingly and should avoid being abused.  The feature really helps tweak the look of prims, I've used it on a couple objects with only 0.01 disable lighting.


Edited by dark, 25 August 2017 - 11:16 AM.


#167 vogliadicane

vogliadicane

    Pinball Fan

  • Members
  • PipPipPipPip
  • 517 posts
  • Location:Velbert

  • Flag: Germany

  • Favorite Pinball: The Addams Family

Posted 25 August 2017 - 12:14 PM

^^ yes also to my observation, most times reasonable values are extremely low so compared to decide between only on or off much more helpful... and also most time you correct only nuances, which is legitime, I think.



#168 toxie

toxie

    VPF Veteran

  • VP Dev Team
  • PipPipPipPipPipPip
  • 5,734 posts
  • Location:berlin, germany

  • Flag: Germany

  • Favorite Pinball: AFM

Posted 25 August 2017 - 01:33 PM

i fully agree, that's why i added it.. ;)



#169 cyberpez

cyberpez

    Enthusiast

  • Silver Supporter
  • 394 posts

  • Flag: United States of America

  • Favorite Pinball: Back to the Future

Posted 25 August 2017 - 01:39 PM

The disable lighting works great for simulating blacklights..  if you are into that sorta thing.  Looking forward to playing around with the new 0-1 scale..  

 

 

Attached Files



#170 Umpa

Umpa

    Pinball Fan

  • Members
  • PipPipPipPip
  • 740 posts

  • Flag: United States of America

  • Favorite Pinball: AC/DC

Posted 25 August 2017 - 02:01 PM

So I would need to have an artistic eye to determine what looks better with the lighting. Lord help me! I'm not artistic at all!

Sent from my SAMSUNG-SM-G935A using Tapatalk

#171 hauntfreaks

hauntfreaks

    Real 4K Tables Since 2013

  • VIP
  • 2,522 posts
  • Location:South Jersey

  • Flag: United States of America

  • Favorite Pinball: -<3<3<3 All Real Pins



Posted 25 August 2017 - 02:51 PM

The disable lighting works great for simulating blacklights..  if you are into that sorta thing.  Looking forward to playing around with the new 0-1 scale..  

 

 

 

dude!!.... there it is , so bad ass!!!!

 

So I would need to have an artistic eye to determine what looks better with the lighting. Lord help me! I'm not artistic at all!

Sent from my SAMSUNG-SM-G935A using Tapatalk

I say for lighting it needs a "realistic" eye... I look at tons of videos (not "watch me" play videos, most times its a straight down view) to see how light it effecting  everything
one common denominator is light bloom that comes from the backs of the slings.....almost all machines have it
controlling this is more then just making the light brighter, you need to play with the modulate and more important, the transmit settings .... playing with these will teach you how they effect the plastics and other objects..


 26794541816_30ca1cca80_o.gif 43109635392_fc11af1a57_o.gif


#172 toxie

toxie

    VPF Veteran

  • VP Dev Team
  • PipPipPipPipPipPip
  • 5,734 posts
  • Location:berlin, germany

  • Flag: Germany

  • Favorite Pinball: AFM

Posted 25 August 2017 - 04:00 PM

The disable lighting works great for simulating blacklights..  if you are into that sorta thing.  Looking forward to playing around with the new 0-1 scale..  

 

 

 

any plans on releasing this neon mod?



#173 loserman76

loserman76

    Cannot resist the build..

  • VIP
  • 667 posts

  • Flag: United States of America

  • Favorite Pinball: Pinbot, High Speed and just about any Gottlieb EM from 1970-1979



Posted 25 August 2017 - 04:55 PM

ok, since I'm going through and converting all of my VP9x EMs over to VPX, I've got a few items I'd like to see (forgive me if they've been addressed in one of the beta builds as I'm using 10.3.1 as it is considered "stable"):

 

1. the ability to set 2 points on a rubber and use that for scoring purposes (similar to the sling option) as I have to currently use a 2nd rubber or wall to allow that segment to score points. I don't want to set hit events for the whole rubber because hitting the rubbers on the posts that the rubber wraps around do not give you points on real machines.

 

2. vendor "look" kickers. Especially the Gottlieb EM ones - even if you don't have all of the "hole" support and such, if it could just look like a Gottlieb (or Bally, etc) style kicker and include a little animation of the kicking arm that would make me happy. Right now, I'm relying on using either an image on the playfield or a decal to have a decent enough looking kicker image displayed.

 

3. Ok, this one is a long shot since I don't think anything outside of EMs use them: Vari-targets. God these are a pain to do because of the triggers and walls to make it look decent. I'm sure I could reduce the wall count using a primitive (if one exists?), but it would be cool to be able to drop an object, specify the number of "stops" and be able to control if it returns to "0" state or not when the ball leaves. (Wild Wild West and Mini Cycle are 2 examples where the Vari-Target "holds" until it is scored)

 

4. Another long shot: Spinning wheels like what I have on Jet Spin, Domino and Spin Out. Be able to assign the wheel size, number of faces/stops, the image on each face/stop, and hit detection for the faces, ability to spin the wheel, allow it to stop on its own or a "locking stop" style.

 

 

-LM/Jeff


Edited by loserman76, 25 August 2017 - 04:57 PM.


#174 cyberpez

cyberpez

    Enthusiast

  • Silver Supporter
  • 394 posts

  • Flag: United States of America

  • Favorite Pinball: Back to the Future

Posted 25 August 2017 - 06:32 PM

 

The disable lighting works great for simulating blacklights..  if you are into that sorta thing.  Looking forward to playing around with the new 0-1 scale..  

 

 

 

any plans on releasing this neon mod?

 

 

Yes,  Still a little ways off, but close.  The biggest problem is I keep finding new things to add in :P  Its been a side project for about a year.  Now that BH and bttf are out I plan to focus on this and HH.  



#175 Drybonz

Drybonz

    Really bad at pinball, but having fun.

  • Members
  • PipPipPipPip
  • 1,538 posts

  • Flag: ---------

  • Favorite Pinball: Theatre of Magic

Posted 25 August 2017 - 10:47 PM

I'm going through and converting all of my VP9x EMs over to VPX

 

Niiiiiice    :otvclap:



#176 Ben Logan

Ben Logan

    Pinball Wizard

  • Members
  • PipPipPipPipPip
  • 2,275 posts
  • Location:California

  • Flag: ---------

  • Favorite Pinball: System 11

Posted 25 August 2017 - 11:48 PM

This thread gobbled up all my likes in the span of five of you guys' posts!

#177 nFozzy

nFozzy

    Pinball Fan

  • Members
  • PipPipPipPip
  • 553 posts

  • Flag: ---------

  • Favorite Pinball: Pinbot

Posted 25 August 2017 - 11:59 PM

3. Ok, this one is a long shot since I don't think anything outside of EMs use them: Vari-targets. God these are a pain to do because of the triggers and walls to make it look decent. I'm sure I could reduce the wall count using a primitive (if one exists?), but it would be cool to be able to drop an object, specify the number of "stops" and be able to control if it returns to "0" state or not when the ball leaves. (Wild Wild West and Mini Cycle are 2 examples where the Vari-Target "holds" until it is scored)

 

You should check out what I did on Genesis for this. it has a primitive and it rotates like the real thing, and it uses two criss-crossing flippers for resistance. Looking back at it, the only issue I see is that the flippers don't handle the 'hold' motion very well at the end of the varitarget's travel - but if I recall correctly, it will work properly if the mass of the flippers is set higher (At the time, I wasn't sure how it should work). Also the timer that updates it should use a -1 interval now.



#178 Outhere

Outhere

    Pinball Wizard

  • Platinum Supporter
  • 4,806 posts

  • Flag: United States of America

  • Favorite Pinball: M M

Posted 26 August 2017 - 01:04 AM

The disable lighting works great for simulating blacklights..  if you are into that sorta thing.  Looking forward to playing around with the new 0-1 scale..  

 

 

I'm ready

Attached Files



#179 Wolverine

Wolverine

    Enthusiast

  • Members
  • PipPipPip
  • 67 posts

  • Flag: Germany

  • Favorite Pinball: Star Trek - The Next Generation

Posted 26 August 2017 - 10:18 AM

First of all, many thanks for the great work!

 

Can someone help me? with 10.3 when i want to change tableinfo the keys do not work (in 10.2 all is ok). i.e. the TAB Key or the DEL Key. Is there maybe a Parameter to change?

 

I have a german QWERTZ Keyboard.


Edited by Wolverine, 26 August 2017 - 10:24 AM.


#180 jpsalas

jpsalas

    Grand Schtroumpf

  • VIP
  • 7,321 posts
  • Location:I'm Spanish, but I live in Oslo (Norway)

  • Flag: Norway

  • Favorite Pinball: I like both new and old, but I guess I prefer modern tables with some rules and goals to achieve.



Posted 26 August 2017 - 04:30 PM

yes, this is I guess a bug, unless they had to change some of the keys elsewhere and they had to disable those keys. Also the CTRL C, CTRL V do not work either. But Backspace works for deleting texts, and the mouse can be use to copy & paste.


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

Next table? A tribute table to Stern's Foo Fighters