Here are some corrections for the authors of this table:
added better samples for drain (ball trough), ball rolling (on playfield), metal rolling (wire ramps) and fx_solenoidon (solenoids)
adjusted the script for a louder ball rolling sound to be able to actually hear it: Vol = Csng(BallVel(ball)^2 / 500)
adjusted an inaccuracy on ramp4 and 5 and lowered top height of both to 225
replaced all gate sounds with "gate" instead of "fx_gate" - a gate never has this "tambourine" sound when hit. Some gates had no sound, added it.
added the PlaySound command in the script for the XSolCastle(Enabled) sub. Now you can actually hear the solenoid moving the castle
corrected the colors of the playfield - it was too blueish, mission castles should be grey
added other castle/tower textures (already done last time)
adjusted the flippers positions (also on playfield), physics (already done last time) and physics of the whole table
Still have to look at the bumpers, though. Take it or leave it.
https://www.dropbox....10 2.2.rar?dl=0
Edited by ClarkKent, 14 February 2016 - 03:46 PM.




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