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Medieval Madness VP10 WIP


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#161 Dozer316

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Posted 13 November 2015 - 04:09 PM

 

Dozer, this is the best image I could find.  Not sure if it will help out or not.

 

http://s19.postimg.o...ield_hi_Res.jpg

 

MM_playfield_hi_Res.jpg

 

Dozer,

Just a thought, but as shown clearly in the above picture. The ramps on MM have a unique raised plastic on the bottom surface that guides the ball back down to the  to the flippers if the ball doesn't make it up the ramp. Is this possible to duplicate in VPX?

 

Love your recreation of the table, It's a blast to play, Regret selling my real one years ago...

 

 

Yeah it could be done with proper 3D mesh ramps that have this groove as part of the model which were set to be collidable. Fren has made some tables with mesh ramps which are not accompanied by invisible VP ramps beneath them.  I guess the other way would be to overlay another VP ramp on top of the first one but there would be a gap between the raised ramp and the bottom recessed piece as ramp walls only point upward.  The second way would probably look a bit naff. 



#162 Dozer316

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Posted 13 November 2015 - 04:32 PM

Just a heads up too for the latest version -  I accidentally left the frame limiter set at 60 in the settings for the table so move this back to -1 if you don't frame limit or to whatever setting you originally had this set to.

 

Apologies folks.



#163 Tom Tower

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Posted 13 November 2015 - 06:03 PM

the caste, i hope you like it :)

 

 

castle.png

castle_RR.png

 

castle_G2.png

castle_W.png


monsterbashpincab-1.jpg


#164 vampirolatino2

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Posted 13 November 2015 - 06:34 PM

Tom can you make one for the castle_eyes too?



#165 ClarkKent

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Posted 13 November 2015 - 07:01 PM

...and castle_lights.png



#166 ClarkKent

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Posted 13 November 2015 - 07:27 PM

Here is the complete set from Tom Tower including eyes and lights:

https://www.dropbox....apk/MM.zip?dl=0



#167 vampirolatino2

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Posted 13 November 2015 - 07:58 PM

thanks! when do castle lights activates?



#168 vampirolatino2

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Posted 13 November 2015 - 11:03 PM

I did a little retouch in the castle eyes file. I share it with you guys: https://drive.google...iew?usp=sharing

just replace castle_eyes with this and test, if you like it keep it ;)



#169 ClarkKent

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Posted 14 November 2015 - 09:58 AM

If somebody is interested in this:

 

As in the FS mode the castle looks vertically compressed I changed some settings.

FS settings: 10, 21, 77, 270, 1.19, 1.56, 1, -55, 0 , 400

 

But you also have to change some settings of the castle:

all 5 towers to z-size 64 

the castle to z-size 39

the lock_door to z-size 38

the drawbridge to z-size 52

the door2p to z-size 35

 

Now the castle looks much bigger and more like the real thing in FS mode.

 

I also changed PF friction to 0,02 as 0,009 seems to be too low and the ball constantly spins.



#170 Tom Tower

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Posted 14 November 2015 - 10:04 AM

my version of them :)

castle_eyes.png


Edited by Tom Tower, 14 November 2015 - 10:05 AM.

monsterbashpincab-1.jpg


#171 STAT

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Posted 14 November 2015 - 10:09 AM

Ladys, nice Castle Images, just i have to Reimport this ?



#172 vampirolatino2

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Posted 14 November 2015 - 10:51 AM

@ STAT

 

Yes, just re-import from and replace original.


Thanks Clark for the settings.

 

Thanks Tom for your version!



#173 Tom Tower

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Posted 14 November 2015 - 02:35 PM

If somebody is interested in this:

 

As in the FS mode the castle looks vertically compressed I changed some settings.

FS settings: 10, 21, 77, 270, 1.19, 1.56, 1, -55, 0 , 400

 

But you also have to change some settings of the castle:

all 5 towers to z-size 64 

the castle to z-size 39

the lock_door to z-size 38

the drawbridge to z-size 52

the door2p to z-size 35

 

Now the castle looks much bigger and more like the real thing in FS mode.

 

I also changed PF friction to 0,02 as 0,009 seems to be too low and the ball constantly spins.

Clark can you post result screenshot?


monsterbashpincab-1.jpg


#174 gStAv

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Posted 14 November 2015 - 03:32 PM

here's the Dozer original to the LEFT and ClakKent's to the RIGHT with Tom's castle

image.jpg


3rs054-6.png


#175 Tom Tower

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Posted 14 November 2015 - 03:52 PM

I like it :)
there is a problem whit green flashing area.
Green image is this, but in game only "lockball" gate is green.
castle_G2.png12243761_1517974185185662_1774468760_n.j


Edited by Tom Tower, 14 November 2015 - 03:57 PM.

monsterbashpincab-1.jpg


#176 Ben Logan

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Posted 14 November 2015 - 08:16 PM

here's the Dozer original to the LEFT and ClakKent's to the RIGHT with Tom's castleimage.jpg


Whoa - that does look pretty sweet!

#177 darquayle

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Posted 15 November 2015 - 01:19 AM

I just downloaded V7 of Dozer's masterpiece and added Tom Tower and ClarkKent's recommended tweaks.  MM has never looked so good.  It has always been on my top 5 favorites list and this version really makes it shine.  Great job!



#178 vampirolatino2

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Posted 15 November 2015 - 05:07 AM

Clark with the castle at that change ... the Light172 have a hard noticeable halo. I change it to:

 

change Light172, halo height to 137



#179 ScottyVH

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Posted 15 November 2015 - 03:55 PM

This (and Cirqus Voltaire) just messed up my whole PinballX setup.   Because, now I need a way to score tables '6 stars'.  I'll have to find time to rescore many tables in PinballX, but that's a price I will just have to pay!   :otvclap:

 

Thanks to everyone in the community for these amazing works.  


test5.gif


#180 robertms

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Posted 16 November 2015 - 07:21 AM

If somebody is interested in this:

 

As in the FS mode the castle looks vertically compressed I changed some settings.

FS settings: 10, 21, 77, 270, 1.19, 1.56, 1, -55, 0 , 400

 

But you also have to change some settings of the castle:

all 5 towers to z-size 64 

the castle to z-size 39

the lock_door to z-size 38

the drawbridge to z-size 52

the door2p to z-size 35

 

Now the castle looks much bigger and more like the real thing in FS mode.

 

I also changed PF friction to 0,02 as 0,009 seems to be too low and the ball constantly spins.

Clark (and Tom Tower), thanks for posting your tweaks. I used your POV and primitive settings but for my taste changed the towers z-size to 55 as 64 seemed a bit too tall. Combined with Tom Tower's sharper castle textures I was able to achieve quite a compelling result. Thank you all for sharing  :)


Behold Godzilla! Check out my monster pincab project here: http://www.vpforums....topic=32236&hl=