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Starting Pinball FX2 and FarSight's Pinball Arcade with HyperPin (uses modified FPLaunch1.295wip10)

HyperPin FPLaunch FX2 TPA PBA

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#161 Sir Cheddar

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Posted 25 February 2014 - 11:15 PM

Yes, we need 37 fake future pinball tables.

 

It would be easiest to use the AHK files you found on that forum outside of FPLaunch. 

 

 

 

"Désolé vous n'avez pas accès a ce forum"

 

My French is so rusty it squeaks but it's still good enough to understand that sentence. Guess I have to create an account.


Edited by Sir Cheddar, 25 February 2014 - 11:15 PM.


#162 traxx59

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Posted 26 February 2014 - 10:00 PM

Hi,

 

First test with only 2 tables and it's working but definitely need adjustement for the timing of the "send command".

I use this ahk for inspiration on how to navigate automaticly in the menu  : Attached File  37Pinball FX2.txt   18.2KB   41 downloads

 

But It works randomly and launch the wrong table half time. Need to spend time on it.

 

Good things : hyperpin's Backglass stay on second screen when playing on table and i love it, they're beautiful ( I toke them on

pinsimdb http://www.pinsimdb....-60-pinball_fx2 ).

 

Think i'll not come back on my pincab next 2 week to have this 37 tables working individually with mediapack...

 

because of holiday, It's Snowboard time for now.

 

 

 

 

Attached Files



#163 LoadedWeapon

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Posted 27 February 2014 - 12:35 AM

someone needs to figure that out then translate to english for me lol



#164 vkdawg

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Posted 21 May 2014 - 09:14 PM

So I finally tried to get Pinball Arcade working with HyperPin on my VirtuaPin cabinet, and thanks to this thread I was able to do it!

 

Problem is, none of the key mapping are working at all, so I can't even use the buttons on my cabinet.

 

I thought the default mappings would work fine for Pinball Arcade according to the post, and I've configured Pinball Arcade to match my cabinet's buttons, but to no avail. I simply can't use the cabinet buttons at all to navigate the menus, and worst of all I can't control the flippers with my cabinet buttons!

 

*****Pinball Arcade*****

Pinball Arcade is a lot friendlier for Cab use when it comes to key bindings. Unlike Pinball FX2 we can change the keys for menu navigation.
The following recommendation is for using Pinball Arcade together with Pinball FX2 if you have configured your flipper buttons like in my recommendation.
If you don't plan to install Pinball FX2 just set PA's bindings to whatever fits your Cab.

Left Flipper - left arrow
Right Flipper - right arrow
2nd Left Flipper - arrow up
2nd Right Flipper - arrow down
Plunger - enter
Plunger Button - enter
Change Camera - [coin button]
Toggle Camera Lock - 2 [extra ball button]
Pause - [exit button]
Menu Back - [exit button]
Menu Select - enter
Menu Left - arrow left
Menu Right - arrow right
Menu Up - arrow up
Menu Down - arrow down

 

Any advice!?



#165 Sir Cheddar

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Posted 21 May 2014 - 10:56 PM

Hmmm. PBA didn't give me any trouble with key bindings. What kind of encoder do you have in your cabinet?

 

I'm using an iPac which emulates an keyboard. I don't have experience with the Nanotech or the VirtuaPin Plunger Kit and PBA but you might need to use Xpadder or  360ce to get it to run with those.


Edited by Sir Cheddar, 21 May 2014 - 10:56 PM.


#166 vkdawg

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Posted 22 May 2014 - 08:28 PM

Hmmm. PBA didn't give me any trouble with key bindings. What kind of encoder do you have in your cabinet?

 

I'm using an iPac which emulates an keyboard. I don't have experience with the Nanotech or the VirtuaPin Plunger Kit and PBA but you might need to use Xpadder or  360ce to get it to run with those.

 

Not sure what type of encoder is in my pinball cabinet, so I took the easy way out and got Xpadder.  Didn't know it was going to cost me $10 though.

 

Oh well, at least I got it working now.  Next thing to tackle is trying to get a backglass image to show up.  Is Farsight working on a "pinball cabinet" friendly version?  I'm guessing there's no way to get the DMD to the second monitor at this point?



#167 Sir Cheddar

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Posted 22 May 2014 - 10:29 PM

Farsight is working on a cab version, but I don't see it coming any time soon.  Currently the DMD is stuck to the playfield screen, best you can do is use Actualtools/Actual Multiple Monitors to mirror it on a second third screen, but I didn't get it to run yet.

 

For backglass on 2nd screen see here: http://www.vpforums....showtopic=25944

You can display a static image on the second screen with it.



#168 dricher

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Posted 23 December 2014 - 05:34 PM

Hi,

 

First test with only 2 tables and it's working but definitely need adjustement for the timing of the "send command".

I use this ahk for inspiration on how to navigate automaticly in the menu  : attachicon.gif37Pinball FX2.txt

 

But It works randomly and launch the wrong table half time. Need to spend time on it.

 

Good things : hyperpin's Backglass stay on second screen when playing on table and i love it, they're beautiful ( I toke them on

pinsimdb http://www.pinsimdb....-60-pinball_fx2 ).

 

Think i'll not come back on my pincab next 2 week to have this 37 tables working individually with mediapack...

 

because of holiday, It's Snowboard time for now.

 

 

 

 

 

Have you tried with NukeLauncher? http://www.nukelaunc...item.asp?iid=13

 

When properly configured, I am able to get every table to run by command line. My problem now is to get it to work in Hyperpin!

Any one could help? I will post my NukeLauncher.ini and PinballFX2.xml file as soon as I can!

 

I changed the original PinballFX2 code with the following :

if (systemName = "Future Pinball") {
if (tableName = "BigScore") { ; bigboss slamit bigscore support
GoSub SlamitBigScore
} else if (tableName = "PinballFX2") { ; modified bigboss routine for Pinball FX2
GoSub PinballFX2
} else if (tableName = "ThePinballArcade") { ; modified bigboss routine for Pinball Arcade
GoSub PinballArcade
} else if (tableName = "TheWalkingDead") { ; modified bigboss routine for Pinball FX2
GoSub TheWalkingDead
}else {
GoSub bigbossfp ; bigboss support for different exe
; modified big boss bigscore routine for PinballFX2 - Sir Cheddar
TheWalkingDead:
RegRead, SteamDirPath, HKLM, Software\Valve\Steam, InstallPath
toLog("PinballFX2 Called")
;Hotkey, $%exitKey%, CloseFX2
;Hotkey, $%exitKey1%, CloseFX2

;- Modify your ShowBackGlass command line options for FX2 here
IfExist %steamdirpath%\images\ShowBackglass.exe
IfExist %steamdirpath%\images\gui2.pxp.bmp
Run, ShowBackglass.exe /left=1916 /top=-4 /width=1928 /height=1088 /picture=gui2.pxp.bmp ,%SteamDirPath%\images

Run, "%SteamDirPath%\batch\TWD.bat",,UseErrorLevel
Process, wait, Pinball FX2.exe
Gui, destroy
Process, WaitClose, Pinball FX2.exe
IfExist %steamdirpath%\images\appkiller.exe
Run, %SteamDirPath%\Images\appkiller.exe ShowBackglass.exe 0,,UseErrorLevel
goto ExitScript
return

CloseFX2:
toLog("CloseFX2 Called")
Process,Close,Pinball FX2.exe
Process, WaitClose, Pinball FX2.exe
IfExist %steamdirpath%\images\appkiller.exe
Run, %SteamDirPath%\Images\appkiller.exe ShowBackglass.exe 0,,UseErrorLevel
goto ExitScript
return

Here is the content of my batch file

@echo off

"C:\Program files (x86)\steam\NukeLauncher.exe" "The Walking Dead"

When I run the batch file, everythink works fine.

 

When I start if from Hyperpin. It starts PinballFX2 but doesn't go to start The Walking Dead table.


Edited by dricher, 23 December 2014 - 08:00 PM.


#169 Chicagobears1977

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Posted 03 March 2015 - 08:45 PM

I cant figure this out for the life of me. I am trying to get pinballfx2 and the pinball arcade to work with hyperpin but when I select these two from the menu it keeps freezing up and I have to restart. I believe I followed the instructions but I don't know what to do.

Any help would be greatly appreciated.

 

Thanks



#170 32assassin

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Posted 03 March 2015 - 10:37 PM

All those systems can be run with Hyperlaunch 3

and Hyperpin can now be configured to run with Hyperlaunch 3.

 

http://www.hyperlaun...p=7348#post7348

 

I prefer the Hyperpins menu structure over PinballX

With Hyperlaunch 3 support I would gladly switch back if Hyperpin got this updates;

 table Audio folder support,  video loop for backglass videos and wheel image overlay customization.

 

 

and in case you did not know; setting Alternative emulators in Hyperlaunch 3 is such an easy task,  their is no need for multiple XMLs (PinballX).


My Files
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See a table you like, help me complete it by finding the missing resources
https://www.dropbox....xTzKtGHTHa?dl=0

#171 LoadedWeapon

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Posted 03 March 2015 - 11:40 PM

would be nice... let me know how it turnes out.. i have everything working now so really dont want to mess it up..



#172 Carny_Priest

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Posted 03 March 2015 - 11:57 PM

All those systems can be run with Hyperlaunch 3

and Hyperpin can now be configured to run with Hyperlaunch 3.

 

http://www.hyperlaun...p=7348#post7348

 

I prefer the Hyperpins menu structure over PinballX

With Hyperlaunch 3 support I would gladly switch back if Hyperpin got this updates;

 table Audio folder support,  video loop for backglass videos and wheel image overlay customization.

 

 

and in case you did not know; setting Alternative emulators in Hyperlaunch 3 is such an easy task,  their is no need for multiple XMLs (PinballX).

 

Not saying it is an either/or thing but there's no need for multiple xmls for PinballX either. An alternateexe tag was added for PBX with v1.96.

 

On the other side, HP had backglass video support using FPLaunchWIP10 when I first got my cab in 2013. I don't see that this has changed. The file goes in the Backglass Images folder.

 

I use PBX for its third screen support for DMD videos and since I run a custom script for every system, PBX makes it far easier to launch these scripts that do what I need to do. I do miss the handsomer HP loading animation.   



#173 Outhere

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Posted 04 March 2015 - 06:04 AM

6.


Edited by Outhere, 04 March 2015 - 06:43 AM.


#174 Chicagobears1977

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Posted 04 March 2015 - 06:22 PM

Do I leave the future pinball.exe alone or do I change it to pinballfx2 and also do I have to put each table in the xml file?

 

I feel that I almost have it but missing a step.

 

Thanks in advance



#175 agodfrey

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Posted 08 March 2015 - 04:18 AM

mine is freezing up too.  Well I get get into the arcade but when I come out and launch a FP table it all freezes. 



#176 rj2763

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Posted 07 July 2015 - 03:40 PM

Why can't I compile the FPLaunch I get "Gdip.ahk can not be opened" I can not compile the ahk FPLaunch even if I don't edit it. I can compile the PBA.ahk though. anyone?


Edited by rj2763, 08 July 2015 - 02:21 AM.


#177 Spitfire

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Posted 09 July 2016 - 12:44 AM

Sir Chedder are we able to add Pro Pinball support please?