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Scared Stiff FS B2S


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#161 JAM0

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Posted 29 January 2012 - 10:39 PM

QUOTE (dredd @ Jan 29 2012, 11:18 PM) <{POST_SNAPBACK}>
Can you help about the gameplay of this game,
how do I lock the left passage? Its some spell but how do I activate it?

You activate the lock by riding the bony beast ramp, usually once or twice. More so as you progress further into the game.

#162 dredd

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Posted 02 February 2012 - 04:50 AM

QUOTE (JAM0 @ Jan 29 2012, 11:39 PM) <{POST_SNAPBACK}>
You activate the lock by riding the bony beast ramp, usually once or twice. More so as you progress further into the game.

Thanx for your answer but I m not talking for the ramp. I m taking for the left-down corner. You know, where the ball leaves and you lose...
Is there any way to lock that passage? I see some spell.

Edited by dredd, 02 February 2012 - 04:54 AM.


#163 Keelis

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Posted 02 February 2012 - 05:38 AM

^There isn't any way to do that on this game (don't a lot of European countries outlaw pinball without a ball-saver or something similar for the outlane drains?).

In short though, there is no outlane block that you can activate.

Edited by Keelis, 02 February 2012 - 05:41 AM.


#164 bladexdsl

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Posted 02 February 2012 - 06:07 AM

you can always block it off in the editor with a wall or bumper but than that would be cheating

#165 jimmyfingers

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Posted 02 February 2012 - 06:16 AM

QUOTE (dredd @ Feb 2 2012, 12:50 AM) <{POST_SNAPBACK}>
QUOTE (JAM0 @ Jan 29 2012, 11:39 PM) <{POST_SNAPBACK}>
You activate the lock by riding the bony beast ramp, usually once or twice. More so as you progress further into the game.

Thanx for your answer but I m not talking for the ramp. I m taking for the left-down corner. You know, where the ball leaves and you lose...
Is there any way to lock that passage? I see some spell.

I got pretty familiar with the game play of this table while modding it. The left out lane does have a kickback feature "The Spell" that is activated when you get the 3 bank targets (cast a spell) completed but have to do it twice. Their the ones that might make you wonder what you hit to get the weird sound effects or the crow cawing. I think it's a crow, cat, and a bug of some sort.

#166 dredd

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Posted 02 February 2012 - 11:26 AM

QUOTE (Keelis @ Feb 2 2012, 05:38 AM) <{POST_SNAPBACK}>
^There isn't any way to do that on this game (don't a lot of European countries outlaw pinball without a ball-saver or something similar for the outlane drains?).

In short though, there is no outlane block that you can activate.


Are you 100% sure about that? Because there is something about spell and lock written over there...
I didnt understand what u said in those parenthesis but we talk only for the simulated game via a pc.

- There's also another one question for the right-down corner. Maybe you ve seen that sometimes, when u lose ball from that passage, ball returns back and at the same time boogie get activated. Can u tell me why/how this happens?

QUOTE (jimmyfingers @ Feb 2 2012, 06:16 AM) <{POST_SNAPBACK}>
I got pretty familiar with the game play of this table while modding it. The left out lane does have a kickback feature "The Spell" that is activated when you get the 3 bank targets (cast a spell) completed but have to do it twice. Their the ones that might make you wonder what you hit to get the weird sound effects or the crow cawing. I think it's a crow, cat, and a bug of some sort.

I just saw your msg. So u can lock this passage and our friend was wrong.
What/where are the "3 bank targets"?

Edited by dredd, 02 February 2012 - 11:33 AM.


#167 chriz

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Posted 02 February 2012 - 12:06 PM

like jimmy said, there is a ball saver called "the spell" - if its active, you get simply another ball (ball saver). on the prototype scared stiff machines, there was a real kick back solenoid... check out http://home.scarlet....k/ekickback.htm

this feature is even still in the ROM, so we could recreate it in the table.

Edited by chriz, 02 February 2012 - 12:07 PM.

cheers
Chris
 

 


#168 thewool

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Posted 02 February 2012 - 12:24 PM

QUOTE (chriz @ Feb 2 2012, 12:06 PM) <{POST_SNAPBACK}>
like jimmy said, there is a ball saver called "the spell" - if its active, you get simply another ball (ball saver). on the prototype scared stiff machines, there was a real kick back solenoid... check out http://home.scarlet....k/ekickback.htm

this feature is even still in the ROM, so we could recreate it in the table.


Hello Chriz, this prototype actually features in JP's latest build of the table. I pestered him to add this support and like the gentleman he is he kindly did so Worship.gif

You simply need to enable the rom 'SS_01' in the script. The prototype ROM has ome other interesting DMD features that were cut. This would be good for you as I think I remember from your first build thread you own (owned) the real machine?

Cheers! drinks.gif

#169 chriz

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Posted 02 February 2012 - 01:00 PM

WOW, how could I missed that! thanks a lot for that info, buddy!

have to test it right now biggrin.gif

ps...still own the real machine, one of my all-time-favs

cheers
Chris
 

 


#170 bladexdsl

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Posted 02 February 2012 - 02:41 PM

i've activated that spell thing lots of times and it's never given me another ball if i've lost one afterwards?

#171 Keelis

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Posted 02 February 2012 - 03:43 PM

Ha, nevermind - I thought he was talking about the UK style pop-up ball savers that you see on a lot of euro machines.

Edited by Keelis, 02 February 2012 - 03:53 PM.


#172 dredd

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Posted 02 February 2012 - 10:02 PM

QUOTE (chriz @ Feb 2 2012, 12:06 PM) <{POST_SNAPBACK}>
like jimmy said, there is a ball saver called "the spell" - if its active, you get simply another ball (ball saver). on the prototype scared stiff machines, there was a real kick back solenoid... check out http://home.scarlet....k/ekickback.htm

this feature is even still in the ROM, so we could recreate it in the table.


Hey, I m not talking about the prototype machines, I only talk about the emulated game that we play via our pc.
Just tell me HOW do I save my ball when goes left-down corner.

- There's also another one question for the right-down corner. Maybe you ve seen that sometimes, when u lose ball from that passage, ball returns back and at the same time boogie get activated. Can u tell me why/how this happens?


QUOTE (bladexdsl @ Feb 2 2012, 02:41 PM) <{POST_SNAPBACK}>
i've activated that spell thing lots of times and it's never given me another ball if i've lost one afterwards?


And how did u acrivate it?
I think that it doesnt give u another ball. It blocks the way out and ball stay in.

Edited by dredd, 02 February 2012 - 10:02 PM.


#173 bladexdsl

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Posted 03 February 2012 - 02:59 AM

QUOTE (dredd @ Feb 2 2012, 11:02 PM) <{POST_SNAPBACK}>
I think that it doesnt give u another ball. It blocks the way out and ball stay in.

it's never done that either

#174 dredd

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Posted 03 February 2012 - 08:34 AM

Are you sure 100%? How much time do u play this game on your pc?

Is there anywhere the detailed instructions to read?...

#175 bladexdsl

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Posted 03 February 2012 - 08:36 AM

i play it on my cab almost every day not this version though the 8 step lighting mod

Edited by bladexdsl, 03 February 2012 - 08:37 AM.


#176 dredd

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Posted 03 February 2012 - 08:41 AM

I m talking only for the emulated version of rom 1.5... I dont know if there are any differences with other roms/versions.

If you play it every day and u know about this, then why dont u answer me the other question--->
Sometimes when u lose ball from the right-down corner, ball returns back and at the same time boogie get activated. Why/how this happens?

Edited by dredd, 03 February 2012 - 08:42 AM.


#177 bladexdsl

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Posted 03 February 2012 - 08:52 AM

QUOTE (dredd @ Feb 3 2012, 08:41 AM) <{POST_SNAPBACK}>
Sometimes when u lose ball from the right-down corner, ball returns back and at the same time boogie get activated. Why/how this happens?

that's never happened to me? every single time the ball goes down the right drain it's gone and doesnt come back for me causing a loss of ball

Edited by bladexdsl, 03 February 2012 - 08:53 AM.


#178 dredd

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Posted 03 February 2012 - 09:00 AM

QUOTE (bladexdsl @ Feb 3 2012, 08:52 AM) <{POST_SNAPBACK}>
that's never happened to me? every single time the ball goes down the right drain it's gone and doesnt come back for me causing a loss of ball

Never happened to you?!
Tell me then which version, rom whatever u have, to try it too...

At 95% I 'll lose the ball but theres a case in which ball saved and boogie gets activated at the same time. I think its something about telepathetic power.

How much time do u play this game? What is your hi score so far?

Edited by dredd, 03 February 2012 - 09:02 AM.


#179 bladexdsl

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Posted 03 February 2012 - 09:17 AM

the same rom and version the 8 step mod uses

#180 dredd

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Posted 03 February 2012 - 09:27 AM

QUOTE (bladexdsl @ Feb 3 2012, 09:17 AM) <{POST_SNAPBACK}>
the same rom and version the 8 step mod uses

And how can I use that "version the 8 step mod uses" ?

Why u avoid answer how much time do u play this game and what is your hi score?