Baywatch gets messed up during water skiing video mode,
DMD goes black, freezes, or there are things that don't relate to the video game.
This lasts about a second, then everything goes back to normal.
Posted 04 January 2025 - 07:24 AM
New beta in the first post (or https://github.com/v....0-1194-0474eb3 ):
Mainly a lot of fixes for recent 3.6 regressions, incl. tweaks to
segment dimmed alphanumerics
PWM (flippers, lights)
HC555XX / YM2151 rebalancing (all kinds of Bally/Williams machines up to Twilight Zone)
Hyperball alphanumeric display fix
Rewrite SAM nodeboard emulation (ACDC LE, MTL Premium, ST LE, Mustang LE, TWD LE)
Fixed AT91 USART emulation
New sets/clones
Batman Forever (3.02 Dutch, unfortunately without matching display ROMs), (4.0 Italian, Display 4.0), (4.0 Italian, Display 4.0, Early sound)
Batman Forever 5.00 (unofficial MOD)
Big Game (MOD rev. 13)
Lightning (Free Play & MOD rev. 27)
Please test this one a lot, we really hope to finalize this now. Especially please check the Williams/Bally sound balancing change!
Edited by toxie, 04 January 2025 - 07:25 AM.
Posted 04 January 2025 - 06:54 PM
is this ROM mod in it?
https://tiltforums.c...-victory/9189/8
https://github.com/t...b-victory-patch
Edited by Joe, 04 January 2025 - 06:54 PM.
Posted 06 January 2025 - 06:58 PM
Mainly a lot of fixes for recent 3.6 regressions, incl. tweaks to
segment dimmed alphanumerics
Does this include the Gottlieb system 3 Alpha?
I have tried a couple of gs3 tables and occasionally the Vpinmame works,
I was confused that in Surf'n Safari the VPM worked fine in FS mode,
but in DT the brightness of the VPM segments are low,
but then also in FS the brightness of the VPM became low.
@Independence Day: the solenoid that should open the alien's head does not work.
Posted 07 January 2025 - 05:07 PM
Yes exactly, the segments of the VPM window have very low intensity.
ID4 is a table of mine in progress, but even in this one the alien's head does not open https://www.vpforums...&showfile=15138,
solenoid 34 has the classic call that enables the subroutine that moves the opening/closing of the head.
Posted 13 January 2025 - 04:45 PM
New beta in the first post (or https://github.com/v....0-1209-7915412 )..
Fix regressions from earlier betas:
Elvis/Monopoly flippers
ID4 Alien Head
CFTBL & PH speech volume
Flickering lamps (SAM and more)
Tron lamp definitions
Fix window/display rotation in 64bit builds
New sets/clones
Pentacup (rev. S)
Victory (1.01 multiplayer MOD)
Posted 16 January 2025 - 07:17 AM
Could you please elaborate a bit more here:
https://github.com/v...mame/issues/406
Edited by toxie, 16 January 2025 - 07:17 AM.
Posted 24 January 2025 - 09:53 AM
Hopefully really the last 3.6 RC up in the first post, or here: https://github.com/v....0-1224-0754df5
Fix regressions from earlier betas:
Fix rendering of alpha segments in PinMAME without PWM support
Properly fix anti-aliasing for DMDs displayed directly via the VPM-window
Fix dimmed alpha segments not being properly displayed in the VPM-window
Whitestar: fix offseted aux outputs, report them to VPM
GTS3: fix backward compatibility for frame coloring
Tron: really fix LE/Pro bulb definition
New sets/clones
Batman Forever 5.01 unofficial MOD
Stars (MOD rev. 103, 7-digit conversion)
Posted 24 January 2025 - 05:13 PM
Sorry if I ask again about the low brightness problem of VPinMame with Gottlieb system 3 Alpha tables,
it is not clear to me if the problem has been solved by the latest fixes,
now the display seems to work, but it could be that some segment is completely off.
I also confirm the alien's head works.