Looking for ideas for further testing of the issue linked below to help me rule out that this is a problem in the GL build vs something unique to my machine. I've tried about everything that google could identify over the past decade related to gaming FPS issues using dual monitors with different refresh rates and nothing has effected the behavior. (Hardware scaling on GPU, various Nvidia settings using extended config tools, playfield at 120hz &
backglass at 60hz, etc, etc)
https://github.com/v...all/issues/1487
The testufo.com martian shows a steady, locked 165fps on my main monitor while I am seeing tearing / ball stutter in GL VPX and also while VPX's F11 reports a steady hardware synched ~165fps.
Edited by SmedleyB, 28 February 2024 - 03:14 PM.




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