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VP10 is here (beta)

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#1721 Toxy

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Posted 07 April 2015 - 09:02 PM

I agree on the Star Trek table looking great, what a shame we have to wait to play it though.

 

VP10 is shaping up to be a fantastic program and so can i say a big thank you to all the table builders out there, I only wish I was that talented.

 

Thanks to VP10 my desktop 3 screen setup will now have to be built into a cabinet! (More money spent on pinball....)



#1722 fuzzel

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Posted 07 April 2015 - 09:42 PM

rev1910 is up:

 

- fix some odd COM interface crashes reported by hmuck (hopefully ;) )

- fix bumper hit height bug and set default bumper ring speed to 0.5



#1723 jpsalas

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Posted 08 April 2015 - 03:12 AM

rev1910 is up:

 

- fix some odd COM interface crashes reported by hmuck (hopefully ;) )

- fix bumper hit height bug and set default bumper ring speed to 0.5

Thanks! :)


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vp.jpg

 

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#1724 randr

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Posted 08 April 2015 - 11:52 AM

Fuzzel if I have a ball size set in script debug mode(toss ball) still throws regular size ball not ball size I set

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#1725 bent98

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Posted 08 April 2015 - 12:41 PM

Fuzzel , how long before a final release?

Edited by bent98, 08 April 2015 - 12:41 PM.


#1726 Slydog43

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Posted 08 April 2015 - 12:47 PM

Fuzzel, maybe a better question, How many more things need to be addressed before a release? (Sure seems like its getting real close)


Edited by Slydog43, 08 April 2015 - 12:48 PM.


#1727 fuzzel

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Posted 08 April 2015 - 01:01 PM

Good question. I think that we are more or less feature complete for a 10.0 version but I don't know how many stuff is on Toxie's to-do list which he wants to add to the 10.0.

 

Fuzzel if I have a ball size set in script debug mode(toss ball) still throws regular size ball not ball size I set

the ball size is handled in the vbs scripts and used as a parameter when you create a ball with a kicker or plunger. The debug method creates a ball with the default size because it doesn't know anything about the scripted ball size.



#1728 Trinity

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Posted 08 April 2015 - 02:01 PM

Good question. I think that we are more or less feature complete for a 10.0 version but I don't know how many stuff is on Toxie's to-do list which he wants to add to the 10.0.

 

:otvclap:   So close???? Great News!



#1729 Shockman

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Posted 08 April 2015 - 02:39 PM

It's going to get the plunger overhaul isn't it? and the non proprietary AO? I'm still hoping for a bumper ring treated fully as a individual part of the bumper, and dreaming of vertically spread light, too.



#1730 gtxjoe

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Posted 08 April 2015 - 03:31 PM

Thanks for all the VPx work done!!

 

Not necessarily a VP10.0 topic but I would eventually like to see a

- Metal Guide Object:  Uses the ramp style approach where you can specify wall thickness and height

- Wire Guide object: Like an open ended rubber object that dips down on the ends.  (specify thickness and height)

 

These are common objects on any table...



#1731 krille81

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Posted 08 April 2015 - 04:09 PM

Awsome work guys!! To all involved in the dev team and all Table designers!! Thank you so much :)



#1732 toxie

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Posted 08 April 2015 - 04:35 PM

Good question. I think that we are more or less feature complete for a 10.0 version but I don't know how many stuff is on Toxie's to-do list which he wants to add to the 10.0.

 

 

The only thing i wanted to get really finished was that the environment map could be replaced by a custom one (and support HDR formats like .hdr or .exr), but given the time i can currently put into VP, i wouldn't bet that i can get that finished in the VP10 timeframe. But its also something that will not break backwards compatibility or something, so it can be added to VP10.1 easily.

The other stuff is all mainly minor things that also shouldn't break compatibility (like being able to rotate BG elements, etc).

 

Then of course the big topic of the "automatic" FS/cab camera setup and the currently weird stereo3D parameters, but i guess this can also wait til VP10.1?



#1733 ICPjuggla

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Posted 08 April 2015 - 04:45 PM

Thanks for all the VPx work done!!
 
Not necessarily a VP10.0 topic but I would eventually like to see a
- Metal Guide Object:  Uses the ramp style approach where you can specify wall thickness and height
- Wire Guide object: Like an open ended rubber object that dips down on the ends.  (specify thickness and height)
 
These are common objects on any table...


I agree with gtxjoe.. if features like this could be added that would be awesome!

Another feature I've been thinking about would be sloping walls too. In many instances I've wished a wall could act like a ramp that was shapeable. It would help out a lot adding bits and parts to ramps and also other areas. Or another example would be plunger lain ramps. Being able to shape a wall and have it slope up to create the affect of a ramp would be nice.

cosmicgunfight-sig2.png breakshot-sig-small3.png atlantis-sig-small.png mousinaround-sig6.png hurricane-sig16.png sc-badge1.png lw-sig.png embryon-logo0.png icp-3.png apollo13_badge(1).png whirlwind_badge0.png playboy_badge0.png oxo1.png raven_logo.png rambo_logo4.png


#1734 chepas

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Posted 08 April 2015 - 05:19 PM

Joe, have to agree on walls here. We've been here before not long ago though. I take the easy way out and just use ramps for wall & guide. but the materials are not as good on the sides as normal walls.

 

Should be standard like FP editor.


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#1735 Talantyyr

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Posted 08 April 2015 - 06:20 PM

I hope you wait with the release for the new plunger object my mjr, this would be a major improvement for VP10!


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#1736 toxie

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Posted 08 April 2015 - 08:22 PM

Yes, for sure..



#1737 ClarkKent

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Posted 14 April 2015 - 06:06 AM

Just an idea: What if you make the kickers funnel-like as regular object setting? On real pinball machines kickers always are like small funnels and the ball wiggles around a little bit and sometimes is slightly redirected if not fully hit. I think the physics engine can handle that with ease and authors do not have to change their tables for that new feature. It would definitely look most realistic! :)



#1738 Slydog43

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Posted 14 April 2015 - 01:58 PM

wow, just was playing around with the camera view, GREAT job dev team.  this makes adjusting tables so easy now



#1739 vampirolatino2

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Posted 14 April 2015 - 05:43 PM

too much good ideas and great success on the dev team that I can't keep up.... so wake me up when all is done. Excitement news. Thanks everyone that contribute to make this happen!!!!

 

Cheers!! :dblthumb:



#1740 toxie

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Posted 14 April 2015 - 07:46 PM

JSYK: There is an experimental plunger mod for 9.9.1, PM5 and VP10 by mjr for you guys to test here: http://www.vpforums....showtopic=30971

If it works out, it will be included into the official versions.. :)







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