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The VPM alpha/beta thread
Started By
toxie
, Feb 28 2014 08:11 AM
1787 replies to this topic
#1704
Posted 28 January 2024 - 03:29 PM
Started testing Altsound 2.0 'mode 1' on Saturday with build pinmame-sc-3.6-797-0784ec2-win-x86 (along with VPX 7.3).
The results were great! Tables with which I had trouble hearing the callouts now have a good balance between the callouts and the music. Thanks so much to the devs. This is a major improvement!
I tested these tables with altsound files put together by Idigstuff. They all came with altsound.ini files, so Idigstuff must have been using Altsound 2.0 when he put them together.
- Cactus Canyon Rev.
- Fish Tales
- Simpsons PP
- White Water
Only problem I noticed was with WW, but I think it's due to the altsound files, not the Altsound 2.0 implementation. With Idigstuff's WW altsound 2.0 files, the attract music is much louder than everything else. It seems like "everything else" has a much lower recorded volume than usual, because I had to turn the volume up on my amp quite a bit more than usual to be at a good volume level.
I also tested STTNG with good results.
I will continue testing with the rest of the altsound files I have and report any problems I find.
@toxie If there is anything in particular you would like me to test, let me know.
Edited by humunut, 29 January 2024 - 02:46 PM.
#1706
Posted 29 January 2024 - 01:18 PM
This means we need a lot of testing from you guys this time, please (in that order):
1) See the section on emulation of physical bulbs & LEDs and its implications, please test for regressions in existing tables
This includes testing of fading/dimmed segmented displays in GTS and WPC games (for now this is limited to using the 'original' PinMAME output window though!)
2) Altsound, please test 'mode 1' excessively for regressions in existing packages
3) Capcom emulation in general
4) All the fixed/updated fast flips support (partially can require changing tables)
5) Wheel of Fortune and Metallica improvements (requires changing the tables)[/quote]
@toxie Regarding number 5, on wof and Metallica are the required table changes something the end user can do(if so, what are the needed changes) or do they require a table author update.
Also with the fast flips support for sman_261, if my memory serves me right, when djrobx originally figured out ff for the smanve rom he had to do a complete change of the table script not just adding the initvpmsamflip line to get it working. What changes need to be made to get sman261 ff working. Thank You to all devs for your time and all that you do.
Edited by Bladeof, 29 January 2024 - 01:22 PM.
#1708
Posted 29 January 2024 - 07:36 PM
That part will be addressed soon'ish as part of the PWM code that was also added (see 1)).
So for the moment the Capcom part is about the previously existing general inaccuracies, e.g. in Flipper Football. Also one chip that was/is undocumented so far, was kinda reverse engineered and thus overall the emulation is now much more accurate and less hacky.
5) Wheel of Fortune and Metallica improvements (requires changing the tables)[/quote]
@toxie Regarding number 5, on wof and Metallica are the required table changes something the end user can do(if so, what are the needed changes) or do they require a table author update.
Please see https://github.com/v...mame/issues/198 and https://github.com/vpinball/pinmame/issues/196
#1709
Posted 01 February 2024 - 07:47 AM
First post has an updated beta, fixing some crashes, improving the new PWM code for solenoids, LEDs, etc (e.g. adding support for Sys9 games).
Or here separately: https://github.com/v...inmame/releases
#1710
Posted 07 February 2024 - 02:54 AM
Does anyone else have this problem?!
I updated to vpinmame 3.6 beta and I now have issues with a lot of my vpx tables where the lights/flashers (I don't know pinball terminology very well) no longer work.
Flashing lights no longer light up anymore on tables (a lot of Stern tables) like ACDC, Elvis, Star Trek LE, Elvira Scared Stiff, Iron Maiden and many more.
#1712
Posted 07 February 2024 - 03:41 PM
Also have the Flashers not working in latest vpinmame 3.6 beta. I am using 10.8 revision 7 on desktop. Tried several stern tables
I can also confirm flashers no longer work with Xmen, Ironman and Spiderman (Stern tables).
I went back to my previous version of vpinmame (I'm on VPX10.8.0 RC1) and flashers are working on all these tables.
#1713
Posted 07 February 2024 - 04:38 PM
Pfff - reverting to old VP beta versions when the issue is that you are not actually running what is required ?!
Latest pinmame with latest VPX has the BEST flashers I've seen BY FAR !!! And, I tried x-men and acdc, since these where mentioned and easily avail on this desktop machine.
From now on. I won't help anyone here at VPF. Please ask Noah why that is.
#1715
Posted 07 February 2024 - 08:38 PM
Pfff - reverting to old VP beta versions when the issue is that you are not actually running what is required ?!
Latest pinmame with latest VPX has the BEST flashers I've seen BY FAR !!! And, I tried x-men and acdc, since these where mentioned and easily avail on this desktop machine.
What else is required? If RC1 has issues with latest vpinmame and 10.8 revision 7 has issues with stern tables, and both revisions seems to work with prior vpinmame, what are we missing?
#1716
Posted 08 February 2024 - 12:49 AM
Thalamus prefers to be a wet douche than to help but I'll help you.
What else is required? If RC1 has issues with latest vpinmame and 10.8 revision 7 has issues with stern tables, and both revisions seems to work with prior vpinmame, what are we missing?
Pfff - reverting to old VP beta versions when the issue is that you are not actually running what is required ?!
Latest pinmame with latest VPX has the BEST flashers I've seen BY FAR !!! And, I tried x-men and acdc, since these where mentioned and easily avail on this desktop machine.
The latest public release of vpinmame v3.6-822-66be20f has a bug where the flashers don't work correctly for some tables. You will need a more recent build which is not open to the public and requires you to have an account on Github in order to access it.
You will need build 15b7c6d (which fixes the flasher issue).
Or you can wait for the next public release.
#1717
Posted 08 February 2024 - 02:49 AM
Thalamus prefers to be a wet douche than to help but I'll help you.
Hey, totally unnecessary name calling. Thalamus is not obligated to spell it out for you. The beta versions get updated all the time so it is a good practice to bookmark the VPM and VPX Github pages and check often for bug reports and updates. That's the nature of playing with beta versions.
Behold Godzilla! Check out my monster pincab project here: http://www.vpforums....topic=32236&hl=
#1718
Posted 08 February 2024 - 06:20 AM
Honestly, if you don't read the github commits and download from there, you should not report to this channel. Personally, I don't find that reporting here in this thread is a good idea in the first place. Using github, you at least know that the guy has access to the newest builds. Very essential that latest VPX with updated core.vbs is run with the very latest pinmame. There is a huge amount of changes, and I bet, we will see a few tables broken, but, in many cases, because one has exploited bugs in pinmame. I applaud the devs for being this brave.
Thanks Robert, standing up for me, no need. I don't care at all what is said about me in this forum.
From now on. I won't help anyone here at VPF. Please ask Noah why that is.
#1719
Posted 08 February 2024 - 07:42 AM
Hey, totally unnecessary name calling. Thalamus is not obligated to spell it out for you. The beta versions get updated all the time so it is a good practice to bookmark the VPM and VPX Github pages and check often for bug reports and updates. That's the nature of playing with beta versions.
I gave the help PuffnStuffed needed instead of being a wet "d e" towards him for seeking help.
Edited by GHOSTfaceKILLr7, 08 February 2024 - 07:43 AM.



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