So, let's start !

Posted 09 July 2017 - 09:07 PM
So, let's start !

DIRECT LINK TO MY TABLES : http://www.vpforums....loads&mid=30858
LINK TO MY 204 BACKDROPS : Design Resources/ Main Resources/Table Templates/Table Resources/Backdrops for VPX Tables (DT 16/9) 2.0
Posted 10 July 2017 - 03:06 AM
Posted 10 July 2017 - 03:30 AM
I'm still not sure of the rules on this table and I've played about 30 games. It's growing on me. Only gotten about 600,000ish. That was with some sort of extra time at the end of the third ball. Gotta watch some videos
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Here is a PAPA video showing some gameplay:
Also, look at the first couple of pages of the handbook here for objectives: http://www.mirror2.i...rs_Handbook.pdf
According to the manual you earn time for a COSMIC BALL at the end of the game each time you complete a 3-bank drop target and during multi ball.
Edited by ta2686, 10 July 2017 - 03:41 AM.
Posted 10 July 2017 - 04:12 AM
Rajo Joey - My front-end-files; Hundreds of Audio- and Videorecordings in high quality for Playfield (4k/60FPS) and Backglass (HD), Wheels & POV-Files: The Media-Post
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Posted 10 July 2017 - 12:55 PM
Boah, that table is really a drain monster. I've counted 27 drains through the left side of the last 30 balls! ![]()
That makes me really, really angry...
I play nearly 150 games ( I started the games new, if the first ball is bad) and have a few games around 1.5m.
But I'm working for a better Score. ![]()
Rajo Joey - My front-end-files; Hundreds of Audio- and Videorecordings in high quality for Playfield (4k/60FPS) and Backglass (HD), Wheels & POV-Files: The Media-Post
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Posted 10 July 2017 - 02:08 PM
I agree with bolt that this table needs some tweaking. The bumpers/jets are indeed dead. I just compared the VPX version to the VP9. And I like the way the VP9 version plays much better than 32's version.
"and in the end , the love you take is equal to the love you make"
Posted 10 July 2017 - 03:30 PM
Even if the ball drains often, I like the table. I think, we can get a good score in the VPX-version.
Here the score for monday.
hs1573910.jpg 198.87KB
12 downloads
Rajo Joey - My front-end-files; Hundreds of Audio- and Videorecordings in high quality for Playfield (4k/60FPS) and Backglass (HD), Wheels & POV-Files: The Media-Post
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Posted 10 July 2017 - 09:22 PM
I got a kind of "sudden death" at the end of the play

DIRECT LINK TO MY TABLES : http://www.vpforums....loads&mid=30858
LINK TO MY 204 BACKDROPS : Design Resources/ Main Resources/Table Templates/Table Resources/Backdrops for VPX Tables (DT 16/9) 2.0
Posted 11 July 2017 - 02:57 AM
I agree with bolt that this table needs some tweaking. The bumpers/jets are indeed dead. I just compared the VPX version to the VP9. And I like the way the VP9 version plays much better than 32's version.
Same here.
I like most of the look of VPX, but the VP9 table just plays better.
Actually, according to the PAPA video, the VP9 table looks closer to the real deal as well. The VPX version is too saturated / yellow.
Posted 11 July 2017 - 03:26 AM
Edited by gtxjoe, 11 July 2017 - 03:26 AM.
Posted 11 July 2017 - 04:23 AM
Gtxjoe, I agree with you for these settings ! ![]()
DIRECT LINK TO MY TABLES : http://www.vpforums....loads&mid=30858
LINK TO MY 204 BACKDROPS : Design Resources/ Main Resources/Table Templates/Table Resources/Backdrops for VPX Tables (DT 16/9) 2.0
Posted 11 July 2017 - 04:53 AM
VPX table. I changed
- bumper force from 7 to 10
- changed flipper coil ramp from 3.5 to 0
- changed flipper elasticity to .8
- changed the lock 2 guide wall so the ball returns back to left flipper
I am at personal best just under a million
Thanks for these settings, they definitely help. The VP9 version still seems to play better though ![]()
I also adjusted the location of the bumpers since a couple of them didn't line up with the playfield cutouts (the white showed at the bottom of the bumpers). Now they are properly placed.
One more thing: similar to the lock 2 guide wall end control point (now at X=82.16316, Y=847.4848), I also changed the end control point for Ramp12, to avoid a similarly strange bounce when the ball rolls down on the right side from that chute. I set it now to X=785.5018, Y=816.9349
I'm also at about a million in the VPX version, but just played a game on the VP9 table, and managed 2.9 million... so the VPX table is more difficult for me.
Edit: I played a little more and got to 2.7 million in the VPX table too, without much effort and concentration to the highest score... so with these settings and some practice, it's not too hard ![]()
Edited by htamas, 11 July 2017 - 05:35 AM.