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Game of the Week Challenge - Post your high scores


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#1661 batch

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Posted 09 July 2017 - 09:07 PM

So, let's start !

 

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#1662 bolt

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Posted 09 July 2017 - 10:26 PM

What for hard table. Big Flipperkeys , no ball bouncing, powerless bumper.

 

@batch .....Great start on this monster.

 

my best 665.000 only.


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#1663 senseless

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Posted 09 July 2017 - 11:28 PM

Really nice table. Had 78 seconds extra cosmic ball time :).021742c20c39331d55a342e27bfe0233.jpg

#1664 jbg4208

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Posted 10 July 2017 - 03:06 AM

I'm still not sure of the rules on this table and I've played about 30 games. It's growing on me. Only gotten about 600,000ish. That was with some sort of extra time at the end of the third ball. Gotta watch some videos

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#1665 ta2686

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Posted 10 July 2017 - 03:30 AM

I'm still not sure of the rules on this table and I've played about 30 games. It's growing on me. Only gotten about 600,000ish. That was with some sort of extra time at the end of the third ball. Gotta watch some videos

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Here is a PAPA video showing some gameplay:

 

 

Also, look at the first couple of pages of the handbook here for objectives:  http://www.mirror2.i...rs_Handbook.pdf

 

According to the manual you earn time for a COSMIC BALL at the end of the game each time you complete a 3-bank drop target and during multi ball.


Edited by ta2686, 10 July 2017 - 03:41 AM.

Need to set or reset replay levels on a particular table? These guides will help you:

For Non-DMD tables: Guide to reset replay levels on non-DMD tables

For DMD tables: Guide to set replay levels on DMD tables

Need to change the number of balls per game on a particular table? These guides will help you:

For Non-DMD tables: Guide to set number of balls per game on non-DMD tables

For DMD tables: Guide to set number of balls per game on DMD tables

Need to adjust the volume on DMD based tables? This guide will help you:

Guide to adjust volume on DMD tables

An alphabetical listing of VPM emulated tables with their MPU and links to their specific replay level, balls per game and volume adjustment procedures can be downloaded as an Excel spreadsheet from this link:

Excel Spreadsheet of VPM emulated tables

#1666 jbg4208

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Posted 10 July 2017 - 03:32 AM

Yep just watched it. Looks like locks are key. And that right loop shot up the multipliers.

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#1667 Rajo Joey

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Posted 10 July 2017 - 04:12 AM

And shoot the three dropdown-targetbanks in sequence to get an extraball, but it's hard to get.
I've got it yesterday only two times but the ball drains.
Also you can get an extraball if you shoot two times the matrix.

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#1668 bolt

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Posted 10 July 2017 - 11:55 AM

What for a fight

 

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#1669 Rajo Joey

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Posted 10 July 2017 - 12:55 PM

Boah, that table is really a drain monster. I've counted 27 drains through the left side of the last 30 balls! :shutup:

That makes me really, really angry... :bar2: :bar5: :BDH: 

I play nearly 150 games ( I started the games new, if the first ball is bad) and have a few games around 1.5m.

But I'm working for a better Score. :db:


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#1670 BobAlbright

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Posted 10 July 2017 - 02:08 PM

   I agree with bolt that this table needs some tweaking. The bumpers/jets are indeed dead. I just compared the VPX version to the VP9. And I like the way the VP9 version plays much better than 32's version.

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#1671 bolt

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Posted 10 July 2017 - 02:18 PM

He Bob do you play the VP9 or VPX version? 

Your score is so amazing. Can't believe that I can arrive your score without 20 X-Balls.


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#1672 BobAlbright

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Posted 10 July 2017 - 02:29 PM

   I played them both andf it's just not as much fun with 32's VPX version. My score is form the VP9 version 1.1.1. Try it. I think you'll agree :}


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#1673 bolt

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Posted 10 July 2017 - 03:00 PM

Yes Bob, what for a difference.

The Bumper are awake and I can see the X and Y letters in the desktop view.


Edited by bolt, 10 July 2017 - 03:01 PM.

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#1674 Rajo Joey

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Posted 10 July 2017 - 03:30 PM

Even if the ball drains often, I like the table. I think, we can get a good score in the VPX-version.

Here the score for monday.

 

Attached File  hs1573910.jpg   198.87KB   12 downloads


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#1675 senseless

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Posted 10 July 2017 - 07:29 PM

I hear you Joey, played for nearly an hour and had constant drains :(. Highest if the day was 1.2 mio. Do like this table a lot!

#1676 batch

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Posted 10 July 2017 - 09:22 PM

I got a kind of "sudden death" at the end of the play

 

hs0.jpg


signature_24042026.jpg          DIRECT LINK TO MY TABLES http://www.vpforums....loads&mid=30858    

                                               LINK TO MY 204 BACKDROPS : Design Resources/ Main Resources/Table Templates/Table Resources/Backdrops for VPX Tables (DT 16/9)  2.0 


#1677 htamas

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Posted 11 July 2017 - 02:57 AM

   I agree with bolt that this table needs some tweaking. The bumpers/jets are indeed dead. I just compared the VPX version to the VP9. And I like the way the VP9 version plays much better than 32's version.

 

Same here.

I like most of the look of VPX, but the VP9 table just plays better. 

Actually, according to the PAPA video, the VP9 table looks closer to the real deal as well. The VPX version is too saturated / yellow.



#1678 gtxjoe

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Posted 11 July 2017 - 03:26 AM

VPX table. I changed
- bumper force from 7 to 10
- changed flipper coil ramp from 3.5 to 0
- changed flipper elasticity to .8
- changed the lock 2 guide wall so the ball returns back to left flipper

I am at personal best just under a million

Edited by gtxjoe, 11 July 2017 - 03:26 AM.


#1679 batch

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Posted 11 July 2017 - 04:23 AM

Gtxjoe, I agree with you for these settings ! :tup:


signature_24042026.jpg          DIRECT LINK TO MY TABLES http://www.vpforums....loads&mid=30858    

                                               LINK TO MY 204 BACKDROPS : Design Resources/ Main Resources/Table Templates/Table Resources/Backdrops for VPX Tables (DT 16/9)  2.0 


#1680 htamas

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Posted 11 July 2017 - 04:53 AM

VPX table. I changed
- bumper force from 7 to 10
- changed flipper coil ramp from 3.5 to 0
- changed flipper elasticity to .8
- changed the lock 2 guide wall so the ball returns back to left flipper

I am at personal best just under a million

 

Thanks for these settings, they definitely help. The VP9 version still seems to play better though :)

I also adjusted the location of the bumpers since a couple of them didn't line up with the playfield cutouts (the white showed at the bottom of the bumpers). Now they are properly placed.

One more thing: similar to the lock 2 guide wall end control point (now at X=82.16316, Y=847.4848), I also changed the end control point for Ramp12, to avoid a similarly strange bounce when the ball rolls down on the right side from that chute. I set it now to X=785.5018, Y=816.9349 

 

I'm also at about a million in the VPX version, but just played a game on the VP9 table, and managed 2.9 million... so the VPX table is more difficult for me.

 

Edit: I played a little more and got to 2.7 million in the VPX table too, without much effort and concentration to the highest score... so with these settings and some practice, it's not too hard :P


Edited by htamas, 11 July 2017 - 05:35 AM.