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VP10 table testing - available right here!


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#1661 Carny_Priest

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Posted 24 August 2015 - 01:34 AM

Carny, could you post Torpedo Alley and TX Sector and get the links on the first page updated if possible. I moved some stuff around a while ago and forgot all about the fact this would break the links.

If you can't link to them permanently let me know and I'll get them re uploaded to mega when I get a chance.

Sorry about this Arngrim.

 

I only got around to downloading Torpedo Alley. I don't have TX Sector. Here's the Dropbox link:

 

https://dl.dropboxus...846/Torp_10.vpx



#1662 gigalula

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Posted 24 August 2015 - 02:08 AM

 

complete code rebuild,  not sure if everything is up to VPX standards but everything seems to work.

 

Backglass reels are not active, 

attachicon.gifcountdown.PNG

 

 

https://mega.nz/#!ttFUhKYK!o1E5tJ-3xfkre1R_X33WDSYLTJXLHU4CQKVn1LrmHPY

I get an error on line 495 and 503. Something about that end of instruction is missing.

 

 

add this line

 

SetLocale (1033)



#1663 BorgDog

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Posted 24 August 2015 - 02:23 AM

Have done some updates and fixes to the 3 of my tables, most notably making a 1 player more original looking version of Golden Arrow (left hi score on backglass is main concession).  Space Walk got some fixes for bugs I found over the weekend, and turned off legacy on the upper kicker so that behaves better.  These all contain the db2s file that goes with them, and I believe the FS settings are set for my cab in profile mode, most of you will need to change the settings.

 

Golden Arrow (Gottlieb 1977) https://dl.dropboxus...tlieb 1977).zip

 

Golden Arrow 2pMod (Gottlieb 1977) https://dl.dropboxus...tlieb 1977).zip

 

Gemini (Gottlieb 1977) https://dl.dropboxus...tlieb 1977).zip

 

Space Walk (Gottlieb 1979) https://dl.dropboxus...tlieb 1979).zip  (hauntfreaks made a sweet leaf switch and image for me on this)

 

 

Also, The Loafer, am I the only one who thinks it would be nice if the first post contained links to the post where we put these up?  that way i could see who did it, what they had to say about it etc without having to search the thread.  So for my three just link to this post and then they can click the download here.  Oh, and thanks for doing this!  :otvclap:



#1664 Dozer316

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Posted 24 August 2015 - 03:27 AM

New Links for Torpedo Alley and TX Sector - These will stay active this time :)

 

Torpedo Alley - https://mega.nz/#!LR...ocRXnrug711ASjk

 

TX Sector - https://mega.nz/#!fV...WxVXwBce1N1I3Mo



#1665 Dozer316

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Posted 24 August 2015 - 06:14 AM

Judge Dredd VP10 - Test.

 

Thanks to everyone who contributed content to the previous versions of this table and also the 3d modellers who created the primitives used.

Currently the game uses a primitive for the crane from another table so it's not completely visually accurate, if this gets created in the future either by me (if I devote the time to getting my head around blender) or someone who knows what they're doing I'll update accordingly.  

This was a challenging table to do.  The original game uses incredibly tight timings on the planet, crane arm, magnet pickup, magnet release and trough logic.  30 or 50 milliseconds out on certain events would confuse the game and extra balls would be shot out, premature end of balls etc.  This table uses a manual trough as both vpmballstack and the newer vpmtrough routines have timing that confused the game. I'm hoping after some testing, I've got it pretty well dialed in although time will tell.

 

GAME NOTES: (PLEASE READ THIS).

 

DELETE YOUR CURRENT jd_l1.nv or jd_l7.nv (NVRAM) files before loading this new version of the game.

 

This version will work with both the released to public L7 Rom version of the game and the originally intended L1 Rom which includes the 3 ball deadworld lockup that the original designers intended the game to ship with.  By default, the game is configured for the L1 Rom.

L1 ROM - http://www.vpforums....s&showfile=1193

I would recommend playing with this version as I personally think it's the better of the two and seeing all 3 balls orbit the planet (I think) is one of the coolest lock mechs created for pinball.  

 

There is no difference in content between L1 and L7 (only code to handle the deadworld mech.)    It is important though to note that there is a bug in L1 that becomes activated if the game is set to freeplay.  The bug results in a never ending multiball loop that is activated randomly at times.  Leave the game on coin play to prevent this.

 

This game will test your CPU setup and GPU - On an I7 @4ghz with a Geforce GTX 970 I am getting 230 FPS but during 6 ball multiball, there can be some stutters from time to time as troughs are filled, flashers are flashing and the dead world mech is unloading and loading balls.  It should be a good table to test your rig with.

 

Anyway, here's the link, report any problems and I'll get to them as soon as I can.

 

https://mega.nz/#!ic...8xMenxgC5wHOfUw

 

Dozer.



#1666 Kaan

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Posted 24 August 2015 - 10:49 AM

Great looking table Dozer! I've played a bit and want to report a small problem.

 

Table can't be started with controller option 1, a script error occurs.

 

"Object doesn't support this property or method"

If step = 8 then Controller.B2SSetData 106,1:Controller.B2SSetData 102,0:Controller.B2SSetData 103,0:Controller.B2SSetData 104,0:Controller.B2SSetData 105,0:Controller.B2SSetData 101,0

Fps killer seems to be the "Load_Trough" timer, increasing that gives me 60 fps but it obviously breaks the game, it reports that pinballs are missing. Nothing can be done about that I guess, as you've pointed out. Just thought I'd mention.

 

Thanks for the table.



#1667 bolt

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Posted 24 August 2015 - 11:05 AM

Same here, I can't play the table.

 

Hope for a quick fix to play your beautiful table.


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#1668 Dozer316

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Posted 24 August 2015 - 11:46 AM

Oops sorry, just comment out everything in the GI section that starts with DOF. Or use directb2s as your controller type. Those subs are for the GI ledstrips on my cabinet.
Actually sorry it won't start with DOF. Comment every line that starts with "if step = then Controller.B2SSetData". I'm not at my computer at the moment but will upload an update soon of you don't feel comfortable doing this.

 

New version posted below for people experiencing these directb2s errors.


Edited by Dozer316, 24 August 2015 - 12:27 PM.


#1669 Dozer316

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Posted 24 August 2015 - 12:06 PM

Great looking table Dozer! I've played a bit and want to report a small problem.

 

Table can't be started with controller option 1, a script error occurs.

 

"Object doesn't support this property or method"

If step = 8 then Controller.B2SSetData 106,1:Controller.B2SSetData 102,0:Controller.B2SSetData 103,0:Controller.B2SSetData 104,0:Controller.B2SSetData 105,0:Controller.B2SSetData 101,0

Fps killer seems to be the "Load_Trough" timer, increasing that gives me 60 fps but it obviously breaks the game, it reports that pinballs are missing. Nothing can be done about that I guess, as you've pointed out. Just thought I'd mention.

 

Thanks for the table.

New version is uploading shortly with a fix for this B2S issue.

 

Load_Trough timer will not fix your FPS.  It only runs once at bootup and not during the game.

 

Changing the interval for this timer will only result in it taking longer to populate the trough at game start which will result in pinballs missing errors when you try to start a game.


Edited by Dozer316, 24 August 2015 - 12:11 PM.


#1670 Dozer316

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Posted 24 August 2015 - 12:20 PM

New version uploaded to fix b2s errors if you are using controller type 1.

 

If you downloaded the previous version and you use directb2s then don't bother with this version as there are no changes that affect you.

 

A quick note that I should have posted in the original overview.

 

When the game first loads, a timer launches 6 balls sequentially into the trough, this takes about 2 to 3 seconds.

 

You can hear the ball rolling sounds when the game first boots.  Wait until this sounds stops or just give the game 5 to 10 seconds after load before you hit start.

Each switch in the trough has to be active with all 6 balls otherwise the game will report missing pinballs.

 

New version for desktop or non DOF / DirectB2S users.  This version may as well the one stickied on the first page of this thread.

 

https://mega.nz/#!SQ...eWZIAvrAJR8z7q4



#1671 bolt

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Posted 24 August 2015 - 12:33 PM

Thank you Dozer.


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#1672 Kaan

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Posted 24 August 2015 - 02:34 PM

Seriously great table Dozer, so enjoyable to play. Moslty 60 fps on my c2d 3.2 ghz. Drops happen at the points you mentioned.



#1673 fripounet

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Posted 24 August 2015 - 02:37 PM

jd

nice table but ball a little heavy



#1674 The Loafer

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Posted 24 August 2015 - 02:43 PM

About to update the first post.  BordDog:  Great idea, I won't redo all the links, just no time but from now on, I will do as you suggest.



#1675 The Loafer

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Posted 24 August 2015 - 03:26 PM

Ok, first post finally updated, thanks for your patience.

 

Special request for Authors:  if for whatever reason you believe your WIP needs to be removed because of tech issues or whatever, that's perfectly A-OK!  however, if possible please let me know so that I can remove the link from the first post, even if only temporarily (I can add a comment instead of the link "temp unavailable" if you wish).  It helps to manage the member expectations :).

 

Thanks to all contributors.  I'm so far behind due to RL stuff, I'm considering hiring someone to come over and update my tables (I wish that it could be so easy!!!).  I think I've booted the pincab only twice in the last month and the real pins haven't been turned on in months! :(.  Some awesome releases though; I really want to try these out. Well done all!



#1676 Umpa

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Posted 24 August 2015 - 03:45 PM

Woo hoo. Thanks loaf!

#1677 ClarkKent

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Posted 24 August 2015 - 05:55 PM

Wow! Judge Dredd for VPX is just great! :)

 

It would be really cool if you could merge this version with teppotee's beta version (http://www.vpforums....l=+judge +dredd). The lighting is just stunning there... :)



#1678 freneticamnesic

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Posted 24 August 2015 - 07:49 PM

The lighting is also vp9 lighting and doesn't really work in vp10

I don't understand all this wanting of tables to be like other tables, just go play the other table if that's what you want

We're not a collective, everyone builds their own thing, quit trying to make it all the same.

I've never seen you just compliment something...there's always a but.

 

Wow! Judge Dredd for VPX is just great! :)

 

It would be really cool if you could merge this version with teppotee's beta version (http://www.vpforums....l=+judge +dredd). The lighting is just stunning there... :)



#1679 tttttwii

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Posted 24 August 2015 - 08:11 PM

Thanks Dozer! The table looks really cool and plays butter smooth my cab. Great stuff!

Edited by tttttwii, 24 August 2015 - 08:14 PM.


#1680 Kaan

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Posted 24 August 2015 - 08:44 PM

Wow! Judge Dredd for VPX is just great! :)

 

It would be really cool if you could merge this version with teppotee's beta version (http://www.vpforums....l=+judge +dredd). The lighting is just stunning there... :)

 

 

Careful man, some people don't like the idea of "suggesting" something. :tongue3: