Judge Dredd VP10 - Test.
Thanks to everyone who contributed content to the previous versions of this table and also the 3d modellers who created the primitives used.
Currently the game uses a primitive for the crane from another table so it's not completely visually accurate, if this gets created in the future either by me (if I devote the time to getting my head around blender) or someone who knows what they're doing I'll update accordingly.
This was a challenging table to do. The original game uses incredibly tight timings on the planet, crane arm, magnet pickup, magnet release and trough logic. 30 or 50 milliseconds out on certain events would confuse the game and extra balls would be shot out, premature end of balls etc. This table uses a manual trough as both vpmballstack and the newer vpmtrough routines have timing that confused the game. I'm hoping after some testing, I've got it pretty well dialed in although time will tell.
GAME NOTES: (PLEASE READ THIS).
DELETE YOUR CURRENT jd_l1.nv or jd_l7.nv (NVRAM) files before loading this new version of the game.
This version will work with both the released to public L7 Rom version of the game and the originally intended L1 Rom which includes the 3 ball deadworld lockup that the original designers intended the game to ship with. By default, the game is configured for the L1 Rom.
L1 ROM - http://www.vpforums....s&showfile=1193
I would recommend playing with this version as I personally think it's the better of the two and seeing all 3 balls orbit the planet (I think) is one of the coolest lock mechs created for pinball.
There is no difference in content between L1 and L7 (only code to handle the deadworld mech.) It is important though to note that there is a bug in L1 that becomes activated if the game is set to freeplay. The bug results in a never ending multiball loop that is activated randomly at times. Leave the game on coin play to prevent this.
This game will test your CPU setup and GPU - On an I7 @4ghz with a Geforce GTX 970 I am getting 230 FPS but during 6 ball multiball, there can be some stutters from time to time as troughs are filled, flashers are flashing and the dead world mech is unloading and loading balls. It should be a good table to test your rig with.
Anyway, here's the link, report any problems and I'll get to them as soon as I can.
https://mega.nz/#!ic...8xMenxgC5wHOfUw
Dozer.