A basic version of something like this perhaps?

Posted 28 March 2015 - 04:22 PM
A basic version of something like this perhaps?

Making all your favorite toys come to life in 3D!

VP/3D reference: http://www.vpforums....=27951&p=268104
Posted 28 March 2015 - 04:57 PM
You can use the IntesityScale for that.
A basic version of something like this perhaps?
Yes something like that. The only reason why it's not already in VP is that I don't have much time at the moment and I have to figure out how to add this into the current architecture.
Posted 28 March 2015 - 08:31 PM
rev1884 is up:
- add crash report and dump handling
- invert ctrl+mouse wheel zoom handling
- fix floating property window shrinks if you click on multiple objects
regarding the crash report: If VP crashes it tries to create a dump (crash.dmp) and a report (crash.txt) pack these files together and post them here. I hope we can find bugs like in Nascar much faster with this.
Posted 28 March 2015 - 08:37 PM
Does the crash dump work when it crashes before the VP Player screen?
Bump maps are the new auto-tune ![]()
VPX - RSS Updates ---- blog.flippingflips.xyz/en/ -- Visual Pinball No.1 (2021) . Est.2000
Posted 28 March 2015 - 08:41 PM
Motu crashes on launch in later versions of vpinballx. Had just tried it then, but no crash dump.
Bump maps are the new auto-tune ![]()
VPX - RSS Updates ---- blog.flippingflips.xyz/en/ -- Visual Pinball No.1 (2021) . Est.2000
Posted 28 March 2015 - 10:34 PM
it should be in the same folder where you have the VP exe. I don't know yet but maybe there is no crash dump if some other dll, like vpinmame or b2s crashes. I just tested the dumping feature by forcing VP to crash at certain points at I always got a crash dump.
Edited by fuzzel, 28 March 2015 - 10:37 PM.
Posted 28 March 2015 - 10:43 PM
The MOTU is using no controllers (pinmame, b2s) and no crash dump for that here.
Bump maps are the new auto-tune ![]()
VPX - RSS Updates ---- blog.flippingflips.xyz/en/ -- Visual Pinball No.1 (2021) . Est.2000
Posted 28 March 2015 - 11:03 PM
Sorry,
no dump here. I'll check the system messages to see which module crashed.
Edit:
This is what I found in the system message journal (Sorry for the German, but you are firm with this language)
Name der fehlerhaften Anwendung: vpinballx.exe, Version: 10.0.0.0, Zeitstempel: 0x55170ce1
Name des fehlerhaften Moduls: vpinballx.exe, Version: 10.0.0.0, Zeitstempel: 0x55170ce1
Ausnahmecode: 0x40000015
Fehleroffset: 0x000e97a4
ID des fehlerhaften Prozesses: 0x61c
Startzeit der fehlerhaften Anwendung: 0x01d0699c9f80e00e
Edited by Sindbad, 28 March 2015 - 11:06 PM.
Posted 28 March 2015 - 11:11 PM
Is the entry in the system journal helpful? It shows the offset where the problem occured. Can you compare that with the compile log?
Edit:
I compared all entries, the offset is always the same, so it seems it crashes always at the same code.
Edited by Sindbad, 28 March 2015 - 11:17 PM.
Posted 30 March 2015 - 05:16 PM
VPT/VPX 7z "TableInfo" extraction:
I'm about ready to give this a try again and will probably result to using the 7z.exe on commandline. (somehow)
The only way I can think of at the moment is to rename the tables extension first, extract info , rename back. Could be a slow process for all tables but should work.
Any easier way to get access to the table info outside of the editor?
https://drive.google...iew?usp=sharing
Edited by chepas, 30 March 2015 - 05:29 PM.
Bump maps are the new auto-tune ![]()
VPX - RSS Updates ---- blog.flippingflips.xyz/en/ -- Visual Pinball No.1 (2021) . Est.2000
Posted 30 March 2015 - 07:01 PM
@chepas: why you need to rename the file extension? 7z should eat all files as long as the file header is the right one.
@all: If VP crashes for you take a look for a crash.dmp file in that folder where you loaded the table. I thought it was the folder where the exe is copied but it's actually the folder where you loaded the table for playing ![]()
Edited by fuzzel, 30 March 2015 - 07:01 PM.
Posted 30 March 2015 - 07:07 PM
There is the crash dump in my MOTU folder! Lol , thanks!
If you check the picture I posted it was directly from a .vpt and not renamed.
Anyway, i can extract through the 7z GUI so I can get to it one way or the other.
7z.exe x Table.vpt -0c:\TableInfo TableInfo
7z.exe x Table.vpt -0c:\TableInfo GameStg\GameData
First command pulls the info and second is for script. Kicking myself not doing this ages ago!
The crash .dmp is 300mb!?
Edited by chepas, 30 March 2015 - 08:00 PM.
Bump maps are the new auto-tune ![]()
VPX - RSS Updates ---- blog.flippingflips.xyz/en/ -- Visual Pinball No.1 (2021) . Est.2000
Posted 30 March 2015 - 10:36 PM
rev1893 is up:
- fix MOTU crash
- fix JP-Nascar crash (hopefully)
@chepas: yes the crash dump is always big because the whole process is dumped (dlls, data and so on). With this crash dump we can try to find the root cause of a crash because it's somewhat debuggable.
Visual Pinball →
Visual Pinball →
The VP 10.8 release thread ;)Started by toxie , 29 Jan 2025 |
|
||
Visual Pinball →
Visual Pinball →
Plunger and Flipper IssueStarted by QuickSave80 , 07 Feb 2021 |
|
||
Visual Pinball →
VP & VPM MODs - New Releases →
4 Queens (Bally 1970) Modbysing[Visual Pinball X MOD]Started by singinfool64 , 02 Jul 2020 |
|
||
Visual Pinball →
Visual Pinball →
Screenres per table?Started by qcol , 15 Mar 2019 |
|
||
Visual Pinball →
VP Recreations - New Releases →
Ro Go (Bally 1974).zip[Visual Pinball X]Started by HSM , 18 Mar 2018 |
|