I've only recently become aware of this amazing initiative and its progress. For the past year I've mostly been focusing on Future Pinball tables. Between Unity3D and VP with DX I'm excited to fire up my cabinet again this weekend and test out all the exciting progress!
However, please forgive my ignorance, but I'm curious why the focus is on DX9 when DX11 has been out for a few years now and DX12 was just announced by Microsoft? Is it a simpler path from Direct Draw to DX9 or something entirely different? I'm legitimately curious and interested to learn why.
Thank you Mukuste and all that have contributed!
That's pretty much it, porting from DX7 to DX9 was just easier than going directly to DX11. The main change wasn't really in the rendering API, but in the methodology (from mainly sprite-based to rendering true 3D objects). DX9 is old, but still very well supported and basically does everything we need, so there just wouldn't be much of a benefit to porting to DX11 at this point. Also, DX11 isn't supported on Win XP, which some people here still seem to run.
Ahh, thanks for the detailed and quick response, very cool! Can't wait to test this out!



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