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The high score topic!


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#1581 niliang

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Posted 22 June 2011 - 11:30 AM

look at this
Eight ball deluxe

jpsalas 1.1
vp 9.x
score: 6,136,130
name : dav
i got tilt with last ball so i lose bonus!


#1582 ced

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Posted 22 June 2011 - 01:52 PM

Eight Ball Deluxe by jpsalas , VP9 ,v1.1 FS
Initials: CED
Score: 7.396.420
Attached File  Sans_titre.JPG   360.55KB   8 downloads

Thanks jpsalas for this excellent table !! tup.gif

#1583 jimbod8

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Posted 22 June 2011 - 01:54 PM

QUOTE (RipleYYY @ Jun 22 2011, 03:21 AM) <{POST_SNAPBACK}>
right !

if i dont have a good 1st ball, i directly restart a game...

but this pinball is a "must" (to me) wink.gif


I've done that myself (restart after 1st ball), but the problem I run into is that the machine does not reset the drop targets when I do an F3 restart.

Or do you guys just quit all the way out to the main program and completely reload the table?

Not that I'm going to be challenging either of you for top honors anytime soon, but I am curious...

#1584 DedRok_V

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Posted 22 June 2011 - 01:58 PM

Just start a new credit at ball 2, restarts the game just like the real machine does.
Rage quit!!




Blueprint game : up to date list http://www.vpforums....s...st&p=147107

#1585 niliang

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Posted 22 June 2011 - 02:14 PM

Eight Ball Deluxe
jpsalas 1.1
vp 9
name: DAV
score: 8,951,370
for fear of take to much bonus and roll over the table i burn last 2 ball, playin' for made minimum score! (there was deluxe ready) juggle.gif

i think i'm a pin wizard! tongue.gif

Edited by niliang, 22 June 2011 - 02:22 PM.


#1586 jimbod8

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Posted 22 June 2011 - 03:05 PM

QUOTE (DedRok_V @ Jun 22 2011, 09:58 AM) <{POST_SNAPBACK}>
Just start a new credit at ball 2, restarts the game just like the real machine does.
Rage quit!!


Ah! Never knew you could do that. Makes things much easier - thanks!

Niliang, if you aren't a pin wizard, they should retire the phrase.

Edited by jimbod8, 22 June 2011 - 03:06 PM.


#1587 DedRok_V

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Posted 22 June 2011 - 03:15 PM

Aint getting much better than this

8 ball deluxe
jpsalas
vp91x v1.1
4,599,220 >EDY<


alien poker
uncle willy
vp9 v1.0mb
3,771,670 >EDY<

Edited by DedRok_V, 22 June 2011 - 04:18 PM.





Blueprint game : up to date list http://www.vpforums....s...st&p=147107

#1588 fel

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Posted 22 June 2011 - 04:02 PM

Hi I have an off-topic question, but seeing how good several of you are, I think somebody can answer me.
My question is, when to use a drop catch technique to stop the ball and when to use instead a live catch technique.
Especially when playing real pinball machines.. Both of these techniques are described as having the same effect of stopping the ball, so what do you think?

#1589 ced

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Posted 22 June 2011 - 04:13 PM

drop catch ?

Have you a picture of this or a video ?

#1590 DedRok_V

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Posted 22 June 2011 - 04:17 PM

mary shelly's frankenstein
tab, destruk, scapino
vp9 v1.01
2,222,770,880 >EDY<








Blueprint game : up to date list http://www.vpforums....s...st&p=147107

#1591 niliang

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Posted 22 June 2011 - 05:23 PM

QUOTE (fel @ Jun 22 2011, 06:02 PM) <{POST_SNAPBACK}>
Hi I have an off-topic question, but seeing how good several of you are, I think somebody can answer me.
My question is, when to use a drop catch technique to stop the ball and when to use instead a live catch technique.
Especially when playing real pinball machines.. Both of these techniques are described as having the same effect of stopping the ball, so what do you think?

the real drop catch is not possible on a vp table, cause you sure lose the ball, Drop catch will be properly executed when you release the flipper as the ball comes toward it decelerating the ball with the released movement and subsequent down-playerfield inertia of the flipper. The ball decelerates to usually an almost zero velocity, and then is available immediately for a shot. if i try this on a vp table i cant do it as well as in real pinball.

#1592 Centaur Machine

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Posted 22 June 2011 - 07:26 PM

QUOTE (fel @ Jun 15 2011, 06:50 PM) <{POST_SNAPBACK}>
Well, in my opinion you could consider this guideline:

> 30% of the highest score published is a good score
> 60% is a very good score
> 90% is an excellent score:

So, considering jpsalas attack from Mars the highest score published is 185,565,571,330. Good score would be at least 55.6 billion.. Anyway this is only my personal opinion..

Best wishes

Fine, crush my dreams! I wish I hadn't read your post, and remained ignorant. Seriously now, is there quick chart of the highest ever scores somewhere?

QUOTE (jimbod8 @ Jun 15 2011, 07:02 PM) <{POST_SNAPBACK}>
So what if one person is light years better at a game compared to everyone else? Take Jackbot, for instance - on JP's table you have one person who posted a score of 45 billion and everyone else on the list is around 5-15 billion. Does that mean that they all suck (or just barely qualify as "good") simply because one person had a freakishly high score? Personally, if I was doing your percentage scale I'd be inclined to toss out first place in that scenario and just compare my score against the rest of the leaderboard. But likewise, that's my personal opinion...

Yeah, whoever got the best score is just a freak of nature. Doesn't count. I agree with this.\

I'm just playing around, guys.

I really just had one good ball. I was already satisfied with myself after that, so I probably lost some concentration. I haven't even tried 95% of the tables, so I usually just try them out and move on. It's a great Pin though.

Edited by Centaur Machine, 22 June 2011 - 07:27 PM.

Guardian releases power orb

#1593 fel

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Posted 22 June 2011 - 08:29 PM

QUOTE (niliang @ Jun 22 2011, 05:23 PM) <{POST_SNAPBACK}>
QUOTE (fel @ Jun 22 2011, 06:02 PM) <{POST_SNAPBACK}>
Hi I have an off-topic question, but seeing how good several of you are, I think somebody can answer me.
My question is, when to use a drop catch technique to stop the ball and when to use instead a live catch technique.
Especially when playing real pinball machines.. Both of these techniques are described as having the same effect of stopping the ball, so what do you think?

the real drop catch is not possible on a vp table, cause you sure lose the ball, Drop catch will be properly executed when you release the flipper as the ball comes toward it decelerating the ball with the released movement and subsequent down-playerfield inertia of the flipper. The ball decelerates to usually an almost zero velocity, and then is available immediately for a shot. if i try this on a vp table i cant do it as well as in real pinball.


Ok, thanks but my question was slightly different.. i.e. I know theoretically what is a drop catch and a live catch, and how to perform those techniques. My doubt is when to use drop catch or live catch in a real game situation, considering that both techniques sems to have the same effect.. Ok Niliang telling it in italian: in una partita quando si usa il drop catch invece del live catch e veiceversa? sono due tecniche interscambiabili?

QUOTE (Centaur Machine @ Jun 22 2011, 07:26 PM) <{POST_SNAPBACK}>
QUOTE (fel @ Jun 15 2011, 06:50 PM) <{POST_SNAPBACK}>
Well, in my opinion you could consider this guideline:

> 30% of the highest score published is a good score
> 60% is a very good score
> 90% is an excellent score:

So, considering jpsalas attack from Mars the highest score published is 185,565,571,330. Good score would be at least 55.6 billion.. Anyway this is only my personal opinion..

Best wishes

Fine, crush my dreams! I wish I hadn't read your post, and remained ignorant. Seriously now, is there quick chart of the highest ever scores somewhere?

QUOTE (jimbod8 @ Jun 15 2011, 07:02 PM) <{POST_SNAPBACK}>
So what if one person is light years better at a game compared to everyone else? Take Jackbot, for instance - on JP's table you have one person who posted a score of 45 billion and everyone else on the list is around 5-15 billion. Does that mean that they all suck (or just barely qualify as "good") simply because one person had a freakishly high score? Personally, if I was doing your percentage scale I'd be inclined to toss out first place in that scenario and just compare my score against the rest of the leaderboard. But likewise, that's my personal opinion...

Yeah, whoever got the best score is just a freak of nature. Doesn't count. I agree with this.\

I'm just playing around, guys.

I really just had one good ball. I was already satisfied with myself after that, so I probably lost some concentration. I haven't even tried 95% of the tables, so I usually just try them out and move on. It's a great Pin though.


Hi, if i crushed your dreams with those percentages, than have a look at the average score of those published and you can definitely shoot your dreams smile.gif. Much higher than a simple 30%

QUOTE (fel @ Jun 22 2011, 08:21 PM) <{POST_SNAPBACK}>
QUOTE (niliang @ Jun 22 2011, 05:23 PM) <{POST_SNAPBACK}>
QUOTE (fel @ Jun 22 2011, 06:02 PM) <{POST_SNAPBACK}>
Hi I have an off-topic question, but seeing how good several of you are, I think somebody can answer me.
My question is, when to use a drop catch technique to stop the ball and when to use instead a live catch technique.
Especially when playing real pinball machines.. Both of these techniques are described as having the same effect of stopping the ball, so what do you think?

the real drop catch is not possible on a vp table, cause you sure lose the ball, Drop catch will be properly executed when you release the flipper as the ball comes toward it decelerating the ball with the released movement and subsequent down-playerfield inertia of the flipper. The ball decelerates to usually an almost zero velocity, and then is available immediately for a shot. if i try this on a vp table i cant do it as well as in real pinball.


Ok, thanks but my question was slightly different.. i.e. I know theoretically what is a drop catch and a live catch, and how to perform those techniques. My doubt is when to use drop catch or live catch in a real game situation, considering that both techniques sems to have the same effect.. Ok Niliang telling it in italian: in una partita quando si usa il drop catch invece del live catch e veiceversa? sono due tecniche interscambiabili?

QUOTE (Centaur Machine @ Jun 22 2011, 07:26 PM) <{POST_SNAPBACK}>
QUOTE (fel @ Jun 15 2011, 06:50 PM) <{POST_SNAPBACK}>
Well, in my opinion you could consider this guideline:

> 30% of the highest score published is a good score
> 60% is a very good score
> 90% is an excellent score:

So, considering jpsalas attack from Mars the highest score published is 185,565,571,330. Good score would be at least 55.6 billion.. Anyway this is only my personal opinion..

Best wishes

Fine, crush my dreams! I wish I hadn't read your post, and remained ignorant. Seriously now, is there quick chart of the highest ever scores somewhere?

QUOTE (jimbod8 @ Jun 15 2011, 07:02 PM) <{POST_SNAPBACK}>
So what if one person is light years better at a game compared to everyone else? Take Jackbot, for instance - on JP's table you have one person who posted a score of 45 billion and everyone else on the list is around 5-15 billion. Does that mean that they all suck (or just barely qualify as "good") simply because one person had a freakishly high score? Personally, if I was doing your percentage scale I'd be inclined to toss out first place in that scenario and just compare my score against the rest of the leaderboard. But likewise, that's my personal opinion...

Yeah, whoever got the best score is just a freak of nature. Doesn't count. I agree with this.\

I'm just playing around, guys.

I really just had one good ball. I was already satisfied with myself after that, so I probably lost some concentration. I haven't even tried 95% of the tables, so I usually just try them out and move on. It's a great Pin though.


Hi, if i crushed your dreams with those percentages, than have a look at the average score of those published and you can definitely shoot your dreams smile.gif. Much higher than a simple 30%.

Obviously as in all things of life, theer are exceptions...

#1594 Centaur Machine

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Posted 22 June 2011 - 08:31 PM

QUOTE (fel @ Jun 22 2011, 01:21 PM) <{POST_SNAPBACK}>
Hi, if i crushed your dreams with those percentages, than have a look at the average score of those published and you can definitely shoot your dreams smile.gif. Much higher than a simple 30%

Now you are just being cruel.
Guardian releases power orb

#1595 jimbod8

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Posted 23 June 2011 - 02:51 AM

Tonight's two-fer is dedicated to entertainingly cheesy pinball machines everywhere. dblthumb.gif

Introducing first, the queen of all pinball cheese, Hardbody! otvclap.gif It's a good thing that I enjoy the gameplay so much, because the artwork is terrible and the sounds are hilariously bad (though they've actually grown on me quite a bit, especially the grunting and clanking as it counts up the bonus points!).



Authors: TAB/Destruk
VP 9.1.2, table version 1.0.1
5,722,640 (JAD)

Accompanying Hardbody tonight, is a fun little pinball machine from not too long ago, voiced by no less than one of the cheesiest announcers ever. That's right, it's Rollercoaster Tycoon! This particular game was my first time making it to Park Tycoon (if not much beyond it), so I decided it was a good first score to get my name on the board with.



Author: jpsalas
VP 9.1.2, table version 2.0.0
30,217,830 (JAD)

#1596 niliang

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Posted 23 June 2011 - 06:55 AM

per fel:
si le tecniche sono abbastanza interscambiabili. diciamo che il live catch non è indicato in caso di multiball, in quanto una seconda biglia sullo stesso flipper inficerebbe la riuscita del trick. sinceramente la tecnica che uso di più dal vivo è il live stop che permette un grande controllo della biglia in quanto la palla rimane incollata al flipper e.. facendo scivolare in avanti (quindi evitando di "catcharla") permette di indirizzarla immediatamente verso un bersaglio. purtroppo in Visual Pinball anche questa tecnica non è fruibile, in quanto spesso la palla tende inesorabilmente a scappare nella buca come se attraversasse il flipper stesso.

#1597 RipleYYY

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Posted 23 June 2011 - 09:38 AM

wow guys ! these scores are HOT about 8BD !!!
i will compete for sure, but in 3 balls will be hard to beat...

Aliens 2, Area 51, Asterix, Bally Tribute, ET, Evel Knievel, Frontier, Galaxian, Inspector Gadget, Lilo & Stitch, Looney Tunes, Lost World, Mata Hari, Night Mission, Power Play, Rayman, Rolling Stones 2, Stalker, Santa Odyssey, Tempest, Timon & Pumbaa, Williams Tribute, World Cup 2002, Zombie

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#1598 fel

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Posted 23 June 2011 - 10:11 AM

QUOTE (niliang @ Jun 23 2011, 06:55 AM) <{POST_SNAPBACK}>
per fel:
si le tecniche sono abbastanza interscambiabili. diciamo che il live catch non è indicato in caso di multiball, in quanto una seconda biglia sullo stesso flipper inficerebbe la riuscita del trick. sinceramente la tecnica che uso di più dal vivo è il live stop che permette un grande controllo della biglia in quanto la palla rimane incollata al flipper e.. facendo scivolare in avanti (quindi evitando di "catcharla") permette di indirizzarla immediatamente verso un bersaglio. purtroppo in Visual Pinball anche questa tecnica non è fruibile, in quanto spesso la palla tende inesorabilmente a scappare nella buca come se attraversasse il flipper stesso.


Ok thank you smile.gif. Live stop do you mean the drop catch? when you wait for the ball with the flipper upraised and than as the ball just touch it you release the flipper?

#1599 ced

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Posted 23 June 2011 - 12:30 PM

QUOTE (RipleYYY @ Jun 23 2011, 09:38 AM) <{POST_SNAPBACK}>
wow guys ! these scores are HOT about 8BD !!!
i will compete for sure, but in 3 balls will be hard to beat...


I have play with 5 balls and not 3...

what is the config. by default ?

It's my config. :
Attached File  eight_ball.JPG   53.06KB   22 downloads


QUOTE (ced @ Jun 22 2011, 04:13 PM) <{POST_SNAPBACK}>
drop catch ?

Have you a picture of this or a video ?



2 questions , but no response...

#1600 ta2686

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Posted 23 June 2011 - 12:30 PM

QUOTE (ced @ Jun 23 2011, 08:25 AM) <{POST_SNAPBACK}>
QUOTE (RipleYYY @ Jun 23 2011, 09:38 AM) <{POST_SNAPBACK}>
wow guys ! these scores are HOT about 8BD !!!
i will compete for sure, but in 3 balls will be hard to beat...


I have play with 5 balls and not 3...

what is the config. by default ?

It's my config. :
Attached File  eight_ball.JPG   53.06KB   22 downloads


Dwfault is 3 balls, not 5.
Need to set or reset replay levels on a particular table? These guides will help you:

For Non-DMD tables: Guide to reset replay levels on non-DMD tables

For DMD tables: Guide to set replay levels on DMD tables

Need to change the number of balls per game on a particular table? These guides will help you:

For Non-DMD tables: Guide to set number of balls per game on non-DMD tables

For DMD tables: Guide to set number of balls per game on DMD tables

Need to adjust the volume on DMD based tables? This guide will help you:

Guide to adjust volume on DMD tables

An alphabetical listing of VPM emulated tables with their MPU and links to their specific replay level, balls per game and volume adjustment procedures can be downloaded as an Excel spreadsheet from this link:

Excel Spreadsheet of VPM emulated tables