TAB and I have been working on this table for about a year and a half now. We have all the sound samples the machine uses, and I've been playing it a lot and studying the rulesheet and taking videos and pictures.
Some of you may have seen a demo AVI I uploaded a month ago - that one used a single animated gif file for the display. The GIF file was over 100MB for about 4 minutes of attract mode.
That demo was simply a proof of concept using vpdisco - nothing more.
Then I went through and started breaking down the frame data into single frames, and scripting it in
VP, with the game attract mode.
The second 'proof of concept' demo had gotten the GIF file down to 12MB - which is more manageable, but not optimal.
I have refined the process, and gotten 3 minutes of attract mode down to 3MB of image data.
http://vpforums.org/destruk/ep1.aviThe more I work on this the more I am convinced it can be made in
VP, with the only limitation being that the display itself won't be semi-transparent like the real machine, and the timing would be within 95% of the real machine. The AVI link above shows the current state of the game - the scores are able to be modified on the fly, the high score initials, grand champ, etc are all using custom fonts I worked on for this very purpose. The text is animated through visual pinball script to accommodate actual game stats and scoring.
It uses 3 timers, 123 GIF images (so far), and 1830 lines of script to do this. I'm sure I can condense and optimize the script if it becomes necessary - that is the least of my worries.
My main concern at this point is completing this project - this 10 year old machine that you haven't been able to play on your computer. Once this one is done, I would be happy to work on Revenge from Mars too. I chose to do this one first as it isn't as complex as Revenge from Mars as far as the rules go.
TAB is still working on graphics for this one, and I must give a shout out to ProgramIT for making vpdisco in 2002 - wherever you are, thanks man!
What I need to make this a reality is funding of some type. My unemployment benefits have now run out with all extensions since I've been unemployed for a year. My days will be filled with me applying for minimum wage jobs now - didn't make sense to apply for those when unemployment paid more - so I was hoping to get a good job - but now when it comes down to the wire I'll take anything I can get no matter how little it pays - $4/hr, $5/hr, I can't be picky anymore. I'll be working or looking for work all day every day from now on. And my time to actually get serious work done on this game will be pushed back to nights or any free time I can't be looking for a job or sleeping. If I lose my home, then TAB has instructions to release the latest file I sent him to the community, but I'd rather hope that can be avoided. I know how the machine works, I know how it plays, I know how to get it done with vpDisco, I have the experience and the will to see it through to completion. I require $2000/month to keep the bills paid and food on the table, so I guess I'm offering my services on this while I still send out resumes. I can guarantee that I would be working on these two pinball 2000 games to the best of my ability and nothing else (except sending applications to employers of course). This project requires time, which I have in extremely short supply.
If you want to help - my paypal is destruk @ gmail.com - if not, that's fine too. I don't think I need graphics help or capture help or coding help for this. As for how, I have a separate hard drive with linux installed and I have to reboot to capture video and make notes - takes about a half hour to swap systems from windows to Linux or Linux to windows, and virtual pc's/vmware/cygwin just can't do the job like an actual Linux system does. Please help TAB and I get this game done for you to play.