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MB vp9 4:3/FS WIP


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#141 rossicomputers

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Posted 03 April 2010 - 06:02 PM

If this is competition:

I worked 87 hours last week...

and until today 78 hours this week... plus another 8 i'll gonna do tonight...

Love your MB table Scott...

You very talented artist... same level JP, Groni, Noah an UR... What great time we have here...


looking forward for this... It's could be a table of the year 2010...


Rossi

Edited by rossicomputers, 03 April 2010 - 06:15 PM.


#142 unclewilly

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Posted 03 April 2010 - 06:17 PM

thanks rossi. I appreciate your compliments. I still feel very much that I'm an amature at the table authoring, just do the best I can. it's the comments from people like you who keep me at this, and the fact that my cabinet needs more tables, and I love doing it.

thanks again rossi

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#143 Flying Dutchman

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Posted 03 April 2010 - 06:22 PM

That's what I like about some authors Unclewilly (& you're definitely one of them): always being humble (good sense of the word) & polite! wink.gif

Top notch!

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#144 lettuce

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Posted 03 April 2010 - 08:34 PM

QUOTE (unclewilly @ Apr 3 2010, 04:36 PM) <{POST_SNAPBACK}>
I would try to squeeze xenon in, but I find if I focus on one table at a time they come out with less mistakes and they look better. tab just got me really nice high res images of igor, drac, the bride, and the doctor so I'm replacing the ones I have now and starting to code tonight after my 18 hour double shift at the restaurant. I love Easter


Whoa!, i though the toys looks quite good before, so these newer higher quality ones will look great, please post a WIP pic when you've added them. And try not to burn yourself out by working too hard!

Edited by lettuce, 03 April 2010 - 08:35 PM.


#145 vic viper

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Posted 03 April 2010 - 09:11 PM

18 hour shift thats alot of hours.

I guess that sounds alot to me because I'm unemployed right now. But I will return to work sometime in May or June.

don't overdue it and take it easy UW.

Edited by vic viper, 03 April 2010 - 09:15 PM.

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#146 yogiholzer

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Posted 03 April 2010 - 09:43 PM

I fear to post in this thread a little, because all previous announcements about MB finally lead to nothing in the end. I mean to remember announcements from lio and another one at VPF.com, and one from Lord Hiryu here or even at VPF.com too. However, I can be wrong.

I can't wait to play a new MB! biggrin.gif
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#147 Grizz

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Posted 04 April 2010 - 01:33 PM

Have no fear my friends..
Willy will complete this and move onto other great tables!
Thanks bro..looking great as usual.


QUOTE (yogiholzer @ Apr 3 2010, 09:43 PM) <{POST_SNAPBACK}>
I fear to post in this thread a little, because all previous announcements about MB finally lead to nothing in the end. I mean to remember announcements from lio and another one at VPF.com, and one from Lord Hiryu here or even at VPF.com too. However, I can be wrong.

I can't wait to play a new MB! biggrin.gif


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#148 unclewilly

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Posted 04 April 2010 - 06:43 PM

ok, pretty much everything is in except cosmetic stuff like brackets and screws. I haven't done any lighting as of yet, aside from makeing some of the images darker to prepare them for the gi lighting. I'm gonna go ahead and code it so i can have people test the gameplay and physics while i work on the lighting and pf lights.

Don't worry Yogi... i will finish this table.

I'm going to adjust the fs version so i can get a ss of that up too, i can just cut and paste between the 2 versions at this point.

I'm pretty happy with it at this point but as i learn more i will definately revisit the table and upgrade it.

I know a lot of the stuff , especially the frank toy look very dark at this point, but trust me once i do the lighting on everything it will be much brighter.
i'm also going to loose the lockbar and scale it so the table fills the screen

-uw


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Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx

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#149 rehab

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Posted 04 April 2010 - 06:53 PM

Top notch!

Very impressive UW, cant wait!

#150 vic viper

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Posted 04 April 2010 - 06:54 PM

WOW!!!!!.

UW I think you really out did yourself this time.



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#151 unclewilly

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Posted 04 April 2010 - 07:09 PM

QUOTE (vic viper @ Apr 4 2010, 06:54 PM) <{POST_SNAPBACK}>
WOW!!!!!.

UW I think you really out did yourself this time.


oh and Vic, don't worry xenon is next(already started) and dr who (being done by me and oooplayer1ooo)

"it will all be ok in the end, if it's not ok, it's not the end"
 
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx

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#152 bolt

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Posted 04 April 2010 - 07:20 PM

Oh unclewilly, i am speechless, the figures are awesome.
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#153 lettuce

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Posted 04 April 2010 - 07:33 PM

"C Is For Coffin..And I Dont Even Have A Cold!"

Looks great UW, will you be adding ball rolling sound effects to this table, and possible Noah's new flipper settings?

Please post a pic of the FS version when you get a chance

Edited by lettuce, 04 April 2010 - 07:34 PM.


#154 unclewilly

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Posted 04 April 2010 - 07:48 PM

yes rascals ball rolling, and some varient of noahs flipper settings as I really like them. in a future update I would also like to add steely and pinball kens ball collision engine for multiball collision sounds.

yes rascals ball rolling, and some varient of noahs flipper settings as I really like them. in a future update I would also like to add steely and pinball kens ball collision engine for multiball collision sounds.

I still need to adjutant some stuff for the fs but once again I'm at work, I'll try to have it up when I get home

"it will all be ok in the end, if it's not ok, it's not the end"
 
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx

uw2.gif


#155 unclewilly

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Posted 05 April 2010 - 03:15 AM

QUOTE (lettuce @ Apr 4 2010, 07:33 PM) <{POST_SNAPBACK}>
"C Is For Coffin..And I Dont Even Have A Cold!"

Looks great UW, will you be adding ball rolling sound effects to this table, and possible Noah's new flipper settings?

Please post a pic of the FS version when you get a chance


Here you go lettuce. I got a few other odds and ends in. Still just need to do cosmetics and the lighting. I'm going to code it this week and have it tested, then add the gi and pf lights.

Still may need some adjustments to a few objects but i'm pretty happy with it at this point.

FS SS




"it will all be ok in the end, if it's not ok, it's not the end"
 
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx

uw2.gif


#156 Rawd

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Posted 05 April 2010 - 04:27 AM

Those shots look incredible Scott. Your work is much appreciated.

You too Ace.


 


#157 njamont

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Posted 05 April 2010 - 07:50 AM

Yeah UW amazing work pfff cannot wait to test this baby out in FS tongue.gif

#158 lettuce

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Posted 05 April 2010 - 09:19 AM

QUOTE (njamont @ Apr 5 2010, 07:50 AM) <{POST_SNAPBACK}>
Yeah UW amazing work pfff cannot wait to test this baby out in FS tongue.gif


Looks ace, this table looks like a right bitch to recreate, i bet in a way you'll be glad when this ones behind you UW!? One thing i noticed, and this is in no way ment as a criticism, but i noticed that in the FS version the mummy and egor toys are really high res, but the rest not so much, is this just the way the screen grab was taken, or is that just how they are/look?

Edited by lettuce, 05 April 2010 - 09:20 AM.


#159 mach2

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Posted 05 April 2010 - 09:29 AM

amazing work, toys Looks great but playfield is dark
cool.gif

#160 unclewilly

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Posted 05 April 2010 - 10:01 AM

QUOTE (lettuce @ Apr 5 2010, 10:19 AM) <{POST_SNAPBACK}>
QUOTE (njamont @ Apr 5 2010, 07:50 AM) <{POST_SNAPBACK}>
Yeah UW amazing work pfff cannot wait to test this baby out in FS tongue.gif


Looks ace, this table looks like a right bitch to recreate, i bet in a way you'll be glad when this ones behind you UW!? One thing i noticed, and this is in no way ment as a criticism, but i noticed that in the FS version the mummy and egor toys are really high res, but the rest not so much, is this just the way the screen grab was taken, or is that just how they are/look?

they are actually the same textures from the 4:3. they are the highest res images I could find. I think it is partially due to the angle of the fs tables makes the walls slightly distorted compared to the 4:3 view

QUOTE (mach2 @ Apr 5 2010, 10:29 AM) <{POST_SNAPBACK}>
amazing work, toys Looks great but playfield is dark
cool.gif

I took the pic with the machine turned off. once it's switched on and the gi lights come on it will be brighter

"it will all be ok in the end, if it's not ok, it's not the end"
 
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx

uw2.gif