UPDATE
5.6.0 Updated 09.01.2025
From the hand of mesterial here comes an updated revision of the table a little closer to the original: Here are the changes in his own words:
- balance between all sounds and musics changed (for my SSF pincab)
- attract music changed (was a loop ending weirdly), and it now plays only once (the explosion is from previous ended game)
- added a startup sequence (not in the real table, but don't feel as empty this way)
- added most original sound effects back to their original locations (especially droptargets, targets, ball release)
- modified adding credits in play or in attract
- muted most voices (sorry...), replaced by their original sound effects, or replaced by a male character - talkie-walkie or not, to simulate the base talking to the ship
- detached most sounds from the
DMD, so the sounds occur at the right moment, and not few seconds later when the busy
DMD finally displays the text
- Medal droptargets behavior adjusted
- Engine ramp sound interaction: Reflex shot gets its proper sound effect when needed
- On Mission complete: bonus light now actually lit (with attached original sound when collected)
- On Upgrading rank, plays the upgrade sound after Mission complete sound
- Hyperspace ramp: every step gets its proper "increasing" sound effect when needed, Reflex shot sound having priority
- Hyperspace kicker: shoot fast, like the original
- Wormholes: lights modifications - keeps flashing longer, is flashing when about to kick (more like the real table)
- Multiball music changed to more joyful and less "aggressive"
- When multiball ends, plays the correct music - mu_mission if mission was triggered during multiball, and not only mu_main.
- Wormhole Multiball: introducing sequence, and blasting balls like the real table
- Maelstrom Multiball: introducing sequence (could be improved, it is "weak")
- Wormhole bug corrected: now getting right back into them shouldn't trigger a weird 2-ball multiball when also locking a ball
- Mission: getting a shot won't trigger a random sound and light effect (was a bit weird, but now a ding sound effect instead)
- Multiball re-deploy: when draining more than one ball at once, now shouldn't clog the auto-launch
- Ball saver: default is 10 seconds and only one save per ball (I'm not a funny guy x-D )
- The Central post light is now yellow
- The left and right kicker are slightly faster, and left kicker force increased to overcome random slowdowns
-
DMD texts made a little more dynamic (mostly using blink)
- Hyperspace ramp arrow now lit during missions
A lot of changes in this update from the hand of mesterial. The changes, as you can see, are not only sound changes, making the table more closed to the original, but also
DMD and gameplay changes, fixing some bugs relative to the original game.
Enjoy!