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Whirlwind v1.4.8 VP9
Started By
UncleReamus
, Dec 29 2009 04:43 AM
260 replies to this topic
#142
Posted 26 January 2010 - 08:02 PM
Update 1.3.0
- New Menu Design. Changes to settings can be made "on-the-fly" prior to launching a ball or whenever a ball isn't in play.
- Added Friction Setting Menu for Low/Med/High turntable effect.
- Added Storm mode background music option.
- Fixed ramp bug by not allowing the ramp to change state when ball can get trapped.
- Added more sound effects.
- Corrected target layout.
- Widened left loop a bit.
- Added animation to the Right Cellar gobblehole.
- Fixed minor rendering issue with upper bumper GI.
- Tightened up script.
- Other minor graphics tweaks.
Music files (optional) for background sounds during Storm mode. Simply download and UNZIP one or both of the following .mp3 files into the music subfolder.
View File
#144
Posted 26 January 2010 - 08:12 PM
QUOTE (pharaoh @ Jan 26 2010, 12:08 PM) <{POST_SNAPBACK}>
If this is 1.30 why is the file named
Whirlwind_VP9_NF-UR_v1.2.1.vpt ?
Whirlwind_VP9_NF-UR_v1.2.1.vpt ?
That would be because I goofed! That should take care of it, file fixed
#152
Posted 28 January 2010 - 12:11 AM
QUOTE (gordon @ Jan 27 2010, 03:37 PM) <{POST_SNAPBACK}>
Thanks for v 1.3.0
How can i make Slingshots more softly?
How can i make Slingshots more softly?
If you want to reduce the slingshot velocity, select the walls named "LeftSlingshot" and "RightSlingshot" and reduce their slingshot force value. It is set to 8 right now, which is the default setting.
#154
Posted 03 February 2010 - 04:02 PM
My oh my! I'm on holidays and this came out. You'll kill me guys... I have a few more comments on it...
1) On a Slam Tilt, the Pop Bumpers and Slingshots are still working, maybe you're disabling the wrong objects on vpmNudge.TiltObj?
2) The "Fake Multiball" bug does not happen on the real game. It happens because the Trough3 and Trough1 switches are inverted in the script. This corrects this bug:
bsTrough.InitSw 10,11,12,13,0,0,0,0
3) Maybe you want to use this Knocker sound: http://www.megaupload.com/?d=97RRIWIH
It should be the standard for VPM tables as it sounds much louder and better than the current one. It is taken from RollerGames, and it was used only on that table. Strange that nobody reused it.
4) The Pop Bumpers could have a bit more of strength, like 20% more as they are weak on slow balls, while the real game is not.
Oh well... Do I see a FINAL version coming?
DON'T KILL ME DON'T KILL ME xD
1) On a Slam Tilt, the Pop Bumpers and Slingshots are still working, maybe you're disabling the wrong objects on vpmNudge.TiltObj?
2) The "Fake Multiball" bug does not happen on the real game. It happens because the Trough3 and Trough1 switches are inverted in the script. This corrects this bug:
bsTrough.InitSw 10,11,12,13,0,0,0,0
3) Maybe you want to use this Knocker sound: http://www.megaupload.com/?d=97RRIWIH
It should be the standard for VPM tables as it sounds much louder and better than the current one. It is taken from RollerGames, and it was used only on that table. Strange that nobody reused it.
4) The Pop Bumpers could have a bit more of strength, like 20% more as they are weak on slow balls, while the real game is not.
Oh well... Do I see a FINAL version coming?
DON'T KILL ME DON'T KILL ME xD
#157
Posted 03 February 2010 - 08:28 PM
Please don't turn Support Topics into a place to beg for FS tables.
I've already said when my cab is done, I'll start doing FS versions!
I've already said when my cab is done, I'll start doing FS versions!

My Photobucket Resources
Whether You Believe You Can, Or You Can't, You Are Right." - Henry Ford
The future of pinball lives, it just needs to be nurtured!
If you're here to stab me in the back, you're going to have to get in line.
#158
Posted 03 February 2010 - 09:08 PM
QUOTE (Noah Fentz @ Feb 3 2010, 03:28 PM) <{POST_SNAPBACK}>
Please don't turn Support Topics into a place to beg for FS tables.
I've already said when my cab is done, I'll start doing FS versions!
I've already said when my cab is done, I'll start doing FS versions!
Sorry Noah...
BTW... Any pics from your Cab?
#159
Posted 03 February 2010 - 09:15 PM
Not yet. We built a room in the basement as Phase I

My Photobucket Resources
Whether You Believe You Can, Or You Can't, You Are Right." - Henry Ford
The future of pinball lives, it just needs to be nurtured!
If you're here to stab me in the back, you're going to have to get in line.



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