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My first table (Hogan's Heroes)
Started By
PainkillerAlice
, Nov 15 2009 11:13 PM
366 replies to this topic
#141
Posted 01 June 2010 - 07:54 PM
satire i understand cause it was frikkin hilarious! I was just warning ya' in case you get any repercussions about it, I don't care what it has in it as long as it's fun to play!
"Don’t let the noise of others’ opinions drown out your own inner voice.
And most important, have the courage to follow your heart and intuition.”
----Steve Jobs
And most important, have the courage to follow your heart and intuition.”
----Steve Jobs
#142
Posted 02 June 2010 - 04:23 AM
I know to some it is a delicate subject, but it IS history, it DID happen.
#143
Posted 02 June 2010 - 05:15 AM
Added the water tower to one of the plastics. Thinking about adding some textures to it at a later time. Finished adding plastics to the upper playfield and the bumper area. Now just running into a minor problem about what kind of texture to use on some of the bare plastics for a landscape effect.
Edited by Practicedummy, 02 June 2010 - 07:14 AM.
I could have been smart, but I never learned anything by being smart!
#144
Posted 02 June 2010 - 07:19 AM
Came up with the idea of making some trees to help decorate the plastics a bit and changed the plastics color to an off-white color for a somewhat snow effect. The upper left part of the playfield is that remaining part I have to do graphical work on. The three identical gray "boxes" are artillery guns that shoot the pinball(s) out and are for multiball and possibly a couple of missions with the exception of the one closest to the main flippers which is utilized when the ball enters the scoop in front of it. The one on the backside of the playfield shoots the ball to the upper playfield (Klink's Office).
Edited by Practicedummy, 02 June 2010 - 07:21 AM.
I could have been smart, but I never learned anything by being smart!
#145
Posted 02 June 2010 - 01:28 PM
what? no staff car? no tank? just kidding, I love those trees! now how about one of their buildings that the prisoners stayed in those long bunkhouses or whatever they are called (stalag?) and you may want to put some barbed wire around the outside wall to make it look like a prison camp too, just a thought..oh and 'dirt' would work for the plastics just google 'pics of dirt' for some textures since their entire camp was comprised of dirt and mud and don't forget your backdrop image too, get rid of that blue and put something in there!
Edited by faralos, 02 June 2010 - 01:32 PM.
"Don’t let the noise of others’ opinions drown out your own inner voice.
And most important, have the courage to follow your heart and intuition.”
----Steve Jobs
And most important, have the courage to follow your heart and intuition.”
----Steve Jobs
#146
Posted 02 June 2010 - 02:10 PM
I am thinking of the barracks building for the decor on the upper left part of the playfield, but unsure as of yet how to accomplish that. I agree with you on the placement of barbed wire, as soon as I get a good image of barbed wire, I will implement it. On the backdrop, just haven't got to it yet (and believe me, I have had that on my mind A LOT!
), going to give it some thought on what kind of layout I want to use.
Almost forgot, anyone have some trigger switch decals that I can use for the flipper return lanes and outlanes?
Almost forgot, anyone have some trigger switch decals that I can use for the flipper return lanes and outlanes?
Edited by Practicedummy, 02 June 2010 - 02:28 PM.
I could have been smart, but I never learned anything by being smart!
#147
Posted 02 June 2010 - 03:10 PM
try this on for size!! look at the bottom of the code for the script for the trigger action. For the right side remember to flip the trigger (that skinny bar) to have it look right since it is angled for the left side of the table
barbed wire pics (just google whatever you need)
barbed wire pics (just google whatever you need)
Attached Files
Edited by faralos, 02 June 2010 - 03:08 PM.
"Don’t let the noise of others’ opinions drown out your own inner voice.
And most important, have the courage to follow your heart and intuition.”
----Steve Jobs
And most important, have the courage to follow your heart and intuition.”
----Steve Jobs
#150
Posted 03 June 2010 - 12:30 AM
Wow! 148 posts so far on this table! not bad! seems like many of us want this pin! and i agree what a difference in your progress so far! it looks like a completely different pin than yesterdays... still love that building and those trees! is the building a real object? or a decal, cause it looks like you actually built it with vp's walls
oh if you don't want to use those triggers here is a pic of them to use instead
oh if you don't want to use those triggers here is a pic of them to use instead
Attached Files
Edited by faralos, 03 June 2010 - 12:32 AM.
"Don’t let the noise of others’ opinions drown out your own inner voice.
And most important, have the courage to follow your heart and intuition.”
----Steve Jobs
And most important, have the courage to follow your heart and intuition.”
----Steve Jobs
#152
Posted 03 June 2010 - 03:33 PM
The barb wire thing might take some time to see if I can implement it or not. I will have to free form select the wire itself and copy and paste it to a new project form with a green background. Hope the wire isn't too small to be seen on the playfield.
I could have been smart, but I never learned anything by being smart!
#153
Posted 03 June 2010 - 05:03 PM
yeah I tried to put it in but it kept on getting lost when pasted onto a white background, so I'll look for a coiled pic of it to see if that will fare better
"Don’t let the noise of others’ opinions drown out your own inner voice.
And most important, have the courage to follow your heart and intuition.”
----Steve Jobs
And most important, have the courage to follow your heart and intuition.”
----Steve Jobs
#154
Posted 03 June 2010 - 06:47 PM
Cool beans. Gonna take a day off from the table and just rest up a bit. Got a couple of objects left to put into the table and don't have too much left on the graphics end to do. The playfields will have that whiteboard look but not complaining about it. I think I have done a decent job with this table overall. I think I will start thinking about what the ruleset will entail and make a list of the missions, objectives, special events etc. for the table here in the next few days so I will have things in order.
Edited by Practicedummy, 03 June 2010 - 06:47 PM.
I could have been smart, but I never learned anything by being smart!
#155
Posted 04 June 2010 - 12:27 AM
you Do know there is no sound at all on it? not even the flippers! I am hoping you just did that to send it to me so it'd fit within email limitations...
"Don’t let the noise of others’ opinions drown out your own inner voice.
And most important, have the courage to follow your heart and intuition.”
----Steve Jobs
And most important, have the courage to follow your heart and intuition.”
----Steve Jobs
#156
Posted 04 June 2010 - 02:19 AM
I didn't have any audio to incorporate into the table yet and, on the no flipper sound I had the options for audio unchecked, so that may be it on that (I don't think I deleted any code that allows for sound to be played).
I could have been smart, but I never learned anything by being smart!
#157
Posted 04 June 2010 - 03:00 PM
The barracks building is finished with the desired decals. faralos is working on barbed wire decals, which if all goes well, will add a nice touch to the table.
Edited by Practicedummy, 04 June 2010 - 03:03 PM.
I could have been smart, but I never learned anything by being smart!
#159
Posted 05 June 2010 - 02:31 AM
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!
Was adding a new image to the table blueprint image and reimporting it to the table, and all of a sudden the table won't take the image. It has imported successfully into the image manager but unable to use it on any object. Fortunately I had sent faralos a recent copy of my table so I don't think all is lost yet. I got so far on this table and don't want to see it end because of a glitch (or maybe user error on my part)
Was adding a new image to the table blueprint image and reimporting it to the table, and all of a sudden the table won't take the image. It has imported successfully into the image manager but unable to use it on any object. Fortunately I had sent faralos a recent copy of my table so I don't think all is lost yet. I got so far on this table and don't want to see it end because of a glitch (or maybe user error on my part)
I could have been smart, but I never learned anything by being smart!
#160
Posted 05 June 2010 - 04:16 AM
just sent it to ya. buddy with the start of the back wall in it as well as the sides
oh PM not email so look for it here in your new messages
Edited by faralos, 05 June 2010 - 04:16 AM.
"Don’t let the noise of others’ opinions drown out your own inner voice.
And most important, have the courage to follow your heart and intuition.”
----Steve Jobs
And most important, have the courage to follow your heart and intuition.”
----Steve Jobs




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