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Alien Poker [Visual Pinball X]

Alien Poker Williams

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#141 wiesshund

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Posted 04 December 2020 - 06:49 AM

not sure whats going on for him
I can add coins with either key 3 (rom modder stole coin slot 2 switch) as defined in both VPMKeys.vbs and in vpx nudge/keys config
as well as hitting the gamepad button i assigned in vpx nug/keys config, with no issues.

 

in running the rom solo in pinmame 32 i can drop coins via mame default of key 5 (6 and 7 being stolen for the ROM mod)

 

so the rom itself works.

Did batimanvesgo modify anything in his VPMKeys ?


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#142 Thalamus

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Posted 04 December 2020 - 07:09 AM

I expect that there is something like that going on yes. Also why I suggest that he uses those aliases for Coin (or, he is so used to needing to coin up that he doesn't notice that there is no more credits to add )

 

About the missing drain sound, I guess my changes hadn't gone through good enough quality control.

I believe if you comment out line 289, and put back 288 with the bsTrough.AddBall Me code in it AND IMPORTANT if you do. Change line 91 to

 

.CreateEvents "bsTrough", "Drain "

 

Notice the SPACE behind the word Drain ! Drain sound will start to work again. I believe that is all I changed and it seems to work on my end.


Edited by Thalamus, 04 December 2020 - 07:10 AM.

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#143 wiesshund

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Posted 04 December 2020 - 07:26 AM

for some reason, it made the sound, but didnt drain the ball.
I know it should have, or i am pretty sure it should have, unless it got confused on who ME is?
i changed it to addball Drain, which is like stating the obvious, and it worked

 

But i found something i like better

Sub Drain_Hit:Playsound "fx_drain":drain.kick 0 20:End Sub

Oh yea, now i am getting a score!

Its NOT cheating,

it's...

...it's

...

 

Ok fine, it's cheating

 

 

* not sure if the addball was from running it in new beta
or it simply did one of those spazzes that a table reload would fix that vpx likes to do sometimes


Edited by wiesshund, 04 December 2020 - 07:27 AM.

If you feel the need to empty your wallet in my direction, i don't have any way to receive it anyways

Spend it on Hookers and Blow


#144 batimanvesgo

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Posted 04 December 2020 - 07:27 AM

So I tried to put it in the script as @Thalamus showed me, but without success ...
@Wiesshund I didn't modify anything in VPMKeys, this original one, and I couldn't put credits on pinmame 32 ... it's just the multball version that happened, very strange ... But thanks for the help

Doubt, the multiball version would not be able to change to Free Play?



#145 Thalamus

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Posted 04 December 2020 - 07:34 AM

@batimanvesgo : That is odd - can you please go through this guide and then start over, using the provided nvram.

 

https://vpinball.com...ble-to-default/

 

Make sure that you download the new multiball 3.0.1 table, it won't work if you are trying to change only the rom in the regular table.


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#146 batimanvesgo

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Posted 04 December 2020 - 07:51 AM

@batimanvesgo : That is odd - can you please go through this guide and then start over, using the provided nvram.

 

https://vpinball.com...ble-to-default/

 

Make sure that you download the new multiball 3.0.1 table, it won't work if you are trying to change only the rom in the regular table.

unfortunately it didn't work


OMG!!!! I don't believe it, I managed to make it work ... I just got angry and pressed almost all the buttons on the keyboard, and then it worked..LOL  :dblthumb:



#147 Thalamus

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Posted 04 December 2020 - 07:51 AM

Ok, still very weird. I'll see if I can make a archive with everything needed and share it with you over dropbox or something. Don't have time to do it now, but, expect a PM and remind me if I should forget.


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#148 wiesshund

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Posted 04 December 2020 - 08:44 AM

 

Doubt, the multiball version would not be able to change to Free Play?

 

 

a bit tedious but

Change balls per game

 

1. Press 9 to enter diagnostic mode. The displays should go blank when this key is pressed.
 
2. Press 8 to enter test mode.
 
3. Press 7 then press 8 to see 01 in the credit display.
 
4. Continue to press 8 until you see 04 in the credit display and 30 in the match/ball in play display. (I may have these 2 reversed but it wont matter, only one will cycle that high)
 
5. Press and hold the 1 key select the number of balls you want. The value will increment by 1 while holding in the 1 key. When you reach the number of balls you want to set it to, release the 1 key. (NOTE: If you want to lower the value or you went past the value you wanted to set it to, release the 1 key, press and release the 7 key, then press and hold the 1 key. Value should then decrement by 1)
 
6. Press F3 to save your changes and reset the table.
 
Max coins
1. Press 9 to enter diagnostic mode. The displays should go blank when this key is pressed.
 
2. Press 8 to enter test mode.
 
3. Press 7 then press 8 to see 01 in the credit display.
 
4. Continue to press 8 until you see 04 in the credit display and 18 in the match/ball in play display. (I may have these 2 reversed but it wont matter, only one will cycle that high)
 
5. Press and hold the 1 key select the number of max credits
it rolls over at 99 to 0 then that would be free play
 
6. Press F3 to save your changes and reset the table.
 
Full manual using the above process
 
I got it set to 1 credit per coin
5 balls per game
max credits 10
 
still cant get jack for a score though LOL
 
PS this table is finicky
solenoids do not seem to resync when you hit F3
ROM changes save fine though
so after you save changes quit and relaunch table and it's all good to go

Edited by wiesshund, 04 December 2020 - 08:53 AM.

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#149 wiesshund

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Posted 04 December 2020 - 09:36 AM

@Batmanvesgo

Be glad the table wont run for you.
It's a thief!

Wont give me multiball (not that i know the rules to achieve it)
Wont give me a good score
Throws my perfectly good ball into the drain

Makes fun of me and taunts me to play again


If you feel the need to empty your wallet in my direction, i don't have any way to receive it anyways

Spend it on Hookers and Blow


#150 jpsalas

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Posted 02 September 2022 - 06:12 PM

UPDATE

 

4.0.0 Updated 2.9.2022
- Updated to my VPX7 physics
- cleaned up and deleted unused graphics & reduced the size of the table
- Added my VPX7 LUT changer to darker the table (hold down LEFT CTRL while change with RIGHT CTRL). Including GI brightness adjustment. Use the LUT changer together with the day/night slider to give the table the level of darkness you prefer.
- Updated my mechanical set of sounds to a more "under the glass" sound, as people seem to like those kind of sounds better. 
- Changed the Environment image to enhance a little the object shadows.
- Made the light inserts warmer.
 
Updated both versions, the normal one and the multiball version.

Edited by jpsalas, 02 September 2022 - 06:13 PM.

If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

 


#151 teisen

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Posted 02 September 2022 - 06:35 PM

Thanks for sharing...
 
I never get tired of thanking you...
 
at this table originally there is no multiball correct?
 
what sequence to do to catch multiball?
 
sorry I didn't find the explanation
 
hugs

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#152 tmpc

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Posted 02 September 2022 - 07:58 PM

Thanks for all the updates.



#153 jpsalas

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Posted 02 September 2022 - 08:11 PM

 

Thanks for sharing...
 
I never get tired of thanking you...
 
at this table originally there is no multiball correct?
 
what sequence to do to catch multiball?
 
sorry I didn't find the explanation
 
hugs

 

 

I'm afraid I don't remember either :) I'll need to take a look at the notes if I have any :) It is a ROM based table so the rules are in the ROM, it is not a thing we did in the script.

 

PS: I can't find any notes about how to start the multiball, sorry.


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

 


#154 teisen

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Posted 02 September 2022 - 08:17 PM

 

 

Thanks for sharing...
 
I never get tired of thanking you...
 
at this table originally there is no multiball correct?
 
what sequence to do to catch multiball?
 
sorry I didn't find the explanation
 
hugs

 

 

I'm afraid I don't remember either :) I'll need to take a look at the notes if I have any :) It is a ROM based table so the rules are in the ROM, it is not a thing we did in the script.

 

PS: I can't find any notes about how to start the multiball, sorry.

 

 

JP no problem...
 
playing we discover... lol
 
hug

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#155 wiesshund

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Posted 02 September 2022 - 09:25 PM

Alien Poker Multiball is a collector edited ROM

 

Alien Poker Multiball... (pinball4you.ch)

 

this info may help you

 

Williams did not make it in a multiball version


If you feel the need to empty your wallet in my direction, i don't have any way to receive it anyways

Spend it on Hookers and Blow


#156 krusso222

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Posted 03 September 2022 - 12:14 PM

hi jp the LUT crashes when i try to change it i get this error Runtime error

-------------
Line: 153
Wrong number of arguments or invalid property assignment: 'NextLUT'
and this line in red       If bLutActive Then NextLUT:End If    thank you


#157 deadwaldo

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Posted 23 November 2023 - 02:52 PM

Hi everybody, I have a strange thing to report about the table: I got no background sound during the game, it's supposed to be the same sound you hear in Fire Power. In the Multiball table the sound appears.

Any ideas?

 

EDIT: I figured it out it was the ROM. I swapped the l6 version with l2 and now it works.


Edited by deadwaldo, 23 November 2023 - 04:52 PM.






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