I completely agree as well. I used to have a full size
VP cabinet with three monitors,
B2S backglasses and was about to add DOF force feedback to it. When Pinball FX2 VR was released, I tried it with my Oculus Rift and instantly I decided that this is the only way Id be playing digital pinball in the future and sold my cabinet.
Obviously when I found Jeremys first video about the PinSim I was excited to get going on building one and now I have two PinSims. First one was a prototype and now I have a much more fancy one that is almost complete as well.
One thing that this VR build of
VP has proved to me is how good the phisics In
VP really are. Being able to play all those classics in VR and on a PinSim is really just amazing. I was surprised how well this works without making changes to the tables. Ive followed the advice here and adjusted the bloom and some other visual settings on the tables that needed it and that also makes a big difference with the visuals.
Has anyone dialed in the nuddging settings in
VP to work well with the PinSim yet? If so can you share your settings so I can give them a try?
Im really looking forward to future updates to this as well as the Ximput mod and VR table updates as the work in progress pictures a few pages back look awesome.
Thanks to everyone that finally made this happen and that is a long list of probably well over a hundred people over the years.
The wait for higher resolution VR headsets to be released just got 2x harder.
Edited by gear323, 02 March 2019 - 03:45 PM.