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White Water VPX WIP


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#141 Guus

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Posted 13 July 2017 - 09:50 PM

Insane quality !!!! New pinball graphics benchmark in the making (after your previous benchmarks, you took it to a new level again!)! :D

 

The ramp could be a bit more poly/round on the bottom to my taste, but overall very impressive!



#142 dark

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Posted 13 July 2017 - 10:30 PM

Insane quality !!!! New pinball graphics benchmark in the making (after your previous benchmarks, you took it to a new level again!)! :D

 

The ramp could be a bit more poly/round on the bottom to my taste, but overall very impressive!

With such refined taste you should start authoring yourself. 



#143 adamstillman

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Posted 14 July 2017 - 02:00 AM

looks amazing.. have a question though. these preview pics (example.. diner) look better on my laptop monitor than what i actually see on my cab. play field is a 1080p Sony TV.  does everyone else also experience this? and....what do people have to say about 4k tvs and VPX???  

 

thanks.



#144 flupper1

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Posted 14 July 2017 - 06:11 AM

My previews are often zoomed in views of the table, so that could be the reason for a lesser quality in the cab. Also, if the tv in the cab is not properly set up (like limited rgb vs full rgb) or too bright/dark or image "improvement" functions are still switched on, it looks less good. And are you using a digital connection to your tv? Like hdmi or displayport? Analog blurs the signal.
About the lower edges of the ramp: I have already changed that, I did not like the low poly view as well.

#145 adamstillman

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Posted 14 July 2017 - 12:27 PM

thanks for the reply,  diner looks really good on my cab, but if i set my laptop down on my cab monitor and compare i can notice a difference.  regarding limited rgb vs full rgb.  is the best possible picture full rbg?  and "improvements" i assume should be turned off for best picture? i am using a digital connection, hdmi, and graphics card ati sapphire hd 5870.  

 

again.. diner and all tables look really good. but any tips to get it looking more close to the preview pics would be helpful

 

thanks



#146 flupper1

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Posted 14 July 2017 - 03:02 PM

I would say: try and see... 

Other options I always use in VPX:

- OFF: post processed AA (disabled), this blurs the textures

- ON: brute-force 4x SSAA

- ON: Force anisotropic texture filtering

- Max texture dimension: unlimited

nvidia settings: everything default



#147 flupper1

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Posted 14 July 2017 - 04:30 PM

Waveramp completely textured:

screenshot610_t.jpg



#148 bolt

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Posted 14 July 2017 - 04:34 PM

Looks like your next masterpiece.


Posted Image

#149 TNT2

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Posted 14 July 2017 - 05:11 PM

Wow!



#150 Rajo Joey

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Posted 14 July 2017 - 05:24 PM

Great art.

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#151 laylow

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Posted 14 July 2017 - 05:40 PM

A.m.a.z.i.n.g.  :love39:  :otvclap:



#152 markrock76

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Posted 14 July 2017 - 05:47 PM

Stunning!  Really looking forward to this one.



#153 Mark70

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Posted 14 July 2017 - 05:51 PM

W O W !!!    

:surprise:



#154 delt31

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Posted 14 July 2017 - 06:03 PM

just confirming this table in WIP has not been released yet right? Just pics?



#155 Mark70

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Posted 14 July 2017 - 08:52 PM

just confirming this table in WIP has not been released yet right? Just pics?

 

Yeap, that's right.



#156 sifusun

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Posted 14 July 2017 - 09:14 PM

UNBELIEVABLE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

 

Thx so much for your work(s)!!!!!!!!!!!!!!!!!  :)



#157 DJRobX

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Posted 14 July 2017 - 09:22 PM

<Keanu>Whoa.</Keanu>



#158 g5k

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Posted 14 July 2017 - 10:47 PM

I woke up to see 16 Tapatalk alerts for this thread and thought for sure it had been released overnight :) looking amazing flupper.

#159 TNT2

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Posted 15 July 2017 - 01:08 AM

I would say: try and see... 

Other options I always use in VPX:

- OFF: post processed AA (disabled), this blurs the textures

- ON: brute-force 4x SSAA

- ON: Force anisotropic texture filtering

- Max texture dimension: unlimited

nvidia settings: everything default

 

Interesting. After I disabled post processing AA I did notice that the tables did look clearer. However enabling brute-force 4x SSAA introduced some stutter. I have a pretty good video card. Any idea why this might be?



#160 flupper1

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Posted 15 July 2017 - 05:02 AM

for no stutter I use force exclusive fullscreen together witrh 4x SSAA