Insane quality !!!! New pinball graphics benchmark in the making (after your previous benchmarks, you took it to a new level again!)! ![]()
The ramp could be a bit more poly/round on the bottom to my taste, but overall very impressive!
Posted 13 July 2017 - 10:30 PM
Insane quality !!!! New pinball graphics benchmark in the making (after your previous benchmarks, you took it to a new level again!)!
The ramp could be a bit more poly/round on the bottom to my taste, but overall very impressive!
With such refined taste you should start authoring yourself.
Making all your favorite toys come to life in 3D!

VP/3D reference: http://www.vpforums....=27951&p=268104
Posted 14 July 2017 - 02:00 AM
looks amazing.. have a question though. these preview pics (example.. diner) look better on my laptop monitor than what i actually see on my cab. play field is a 1080p Sony TV. does everyone else also experience this? and....what do people have to say about 4k tvs and VPX???
thanks.
Posted 14 July 2017 - 06:11 AM
Posted 14 July 2017 - 12:27 PM
thanks for the reply, diner looks really good on my cab, but if i set my laptop down on my cab monitor and compare i can notice a difference. regarding limited rgb vs full rgb. is the best possible picture full rbg? and "improvements" i assume should be turned off for best picture? i am using a digital connection, hdmi, and graphics card ati sapphire hd 5870.
again.. diner and all tables look really good. but any tips to get it looking more close to the preview pics would be helpful
thanks
Posted 14 July 2017 - 03:02 PM
I would say: try and see...
Other options I always use in VPX:
- OFF: post processed AA (disabled), this blurs the textures
- ON: brute-force 4x SSAA
- ON: Force anisotropic texture filtering
- Max texture dimension: unlimited
nvidia settings: everything default
Posted 14 July 2017 - 05:24 PM
Rajo Joey - My front-end-files; Hundreds of Audio- and Videorecordings in high quality for Playfield (4k/60FPS) and Backglass (HD), Wheels & POV-Files: The Media-Post
https://www.facebook...02697096474910/
Posted 15 July 2017 - 01:08 AM
I would say: try and see...
Other options I always use in VPX:
- OFF: post processed AA (disabled), this blurs the textures
- ON: brute-force 4x SSAA
- ON: Force anisotropic texture filtering
- Max texture dimension: unlimited
nvidia settings: everything default
Interesting. After I disabled post processing AA I did notice that the tables did look clearer. However enabling brute-force 4x SSAA introduced some stutter. I have a pretty good video card. Any idea why this might be?