Test your program today on my Pin2DMD and it works perfect with PFX2.
Thanks a lot for all the time and the work to all involved persons, you all do a great job ![]()
Posted 06 May 2016 - 07:09 PM
Test your program today on my Pin2DMD and it works perfect with PFX2.
Thanks a lot for all the time and the work to all involved persons, you all do a great job ![]()
Posted 07 May 2016 - 11:53 AM
This is really awesome stuff, makes my cabinet complete. One small problem I'm seeing though with the PinDMDv3 running the dmdext with PBFX2 is that in many scenes, the last pixel in the lower right is not illuminated, or in some cases is lighter than it should be. It appears that way in the test app also so I don't think it's a problem with the hardware.
Of course once I figured out that you could turn down the shading brightness, it isn't as noticeable now, but the issue is still there. Did anyone else notice this?
Posted 07 May 2016 - 02:55 PM
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Posted 08 May 2016 - 06:26 PM
I've also noticed it, but didn't bother looking into it yet because it's just one pixel. ![]()
Will check at some point, feel free to open an issue at GitHub.
Posted 08 May 2016 - 06:47 PM
I decided to do some further testing. I had never tried -s screen (screen as a source) before. When I try on my under-powered Quad-core, it renders to destination -d pin2DMD perfectly.
SO, I am curious- why am I getting good results rendering from Screen as source, but getting poor rendering (ie flickering) using -pinballfx2 as a source? Any thoughts?
Edited by Comicalman, 08 May 2016 - 07:06 PM.
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Posted 08 May 2016 - 06:56 PM
The Pinball FX2 grabber uses the PrintWindow() function which also works for hidden windows while the ordinary screen grabber uses GDI's BitBlt().
Edited by freezy, 08 May 2016 - 06:56 PM.
Posted 09 May 2016 - 10:25 PM
@Zeiram: Use the -q flag which makes dmdext quit with pbfx.
I've noticed what appears to be a race condition where PinballX tries to resume control of the DMD before dmdext has detected that FX2 has exited and shuts down. The upshot is that DMD videos won't reappear in PinballX until after you launch a table from another engine - e.g. VP or FP. This probably requires some coding in PinballX to fix, and I've brought it up on Tom's forum. A minor irritation at worst - since I migrated from the old AHK approach to launching FX2, and added dmdext as my start program, things work wonderfully! Thanks so much for this terrific add on!
Posted 10 May 2016 - 01:21 PM
Hmm, dmdext should quit and free resources as soon as the DMD handle is gone, which is checked every frame, i.e. it shouldn't take more than 40ms at 25fps. However, I don't know how long freeing the resources takes. Which DMD are you using? Got a link to the thread at GameEx?
Posted 10 May 2016 - 02:06 PM
Posted 11 May 2016 - 08:32 AM
I can confirm the same effect with my PinDMD3. Even though I am using -q, the DMD stays off when returning to PBX, i.e. PBX does not show his own DMD animation.
Not a big thing....
Otherwise it works great on the PinDMD3 with the different colors on each table!!!!
Posted 11 May 2016 - 03:55 PM
This one: http://www.gameex.in...=getLastComment
It got locked right after I posted, so I opened this one: http://www.gameex.in...llx-and-dmdext/
*Update*
I verified that adding an AHK script as the launch after process with a short delay (I used 200 ms) gives dmdext enough time to release the dmd. Up to Tom if this is a big enough deal to fix in the launcher itself.
Edited by Zeiram, 11 May 2016 - 10:37 PM.
Posted 02 June 2016 - 07:31 PM
Hi guys, im try to run pinball fx2 whith Pin2DMD.
I have pin2dmd latest firmware
My dotmatrix.cfg in fx2 is:
Edited by mofetaone, 02 June 2016 - 07:33 PM.
Posted 02 June 2016 - 10:13 PM
This is the thing i can seeing when fx2 is running, but fx2 lcd dmd works perfect, mi pin2dmd doesnt show good resolution in led dmd. In visual pinball works right, perfectly. but in pinball fx 2 very bad, maybe add any command options in bat file?
Edited by mofetaone, 02 June 2016 - 10:14 PM.
Posted 02 June 2016 - 10:29 PM
When you run dmdext, don't disable the virtual DMD (ditch --no-virtual) and tell me if it's as screwed up as the physical DMD. This will tell me if the problem is on the output side (the code that sends data to the DMD), or the input side (the code that captures the image from Pinball FX2).
Posted 03 June 2016 - 09:13 AM
Ok, Im just to try without --no virtual, is the same result, virtual DMD and Pin2dmd led show bad image
you can see it:
http://subefotos.com...a82b54f800o.jpg
Posted 03 June 2016 - 11:38 AM
I think that's the same problem atarian had before. Are you using the old config that displays the DMD in a bordered window? If so, get rid of the config file and use the in-game settings of Pinball FX2 in order to setup the DMD.
Posted 03 June 2016 - 11:56 AM
I think that's the same problem atarian had before. Are you using the old config that displays the DMD in a bordered window? If so, get rid of the config file and use the in-game settings of Pinball FX2 in order to setup the DMD.
But I use an old pinball fx2 version, I havent cabinet mode, launch tables by nukelauncher and adjust dmd by dotmatrix.cfg, border less, what config file must be change?
Edited by mofetaone, 03 June 2016 - 12:26 PM.
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