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FPLaunch 1.295 WIP 10

fplaunch wip 10

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#141 Spitfire

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Posted 16 September 2013 - 12:51 PM

All fixed it seems I was using the wrong version of autohotkey. Must use the anci 32 version not Unicode.

#142 DJRobX

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Posted 17 March 2014 - 04:26 PM

I recently upgraded my cab to Win8.1.  I wanted to share that on this build, the best setting to fix focus problems turned out to be something less than obvious:

 

useFocus = none

 

On my previous XP build, the internal was fine.   On my Win7 build, the external was the best/fastest. 

 

I noticed that FPLaunch's attempts to gain focus on Win8.1 (both internal and external) were actually causing the focus to be lost on this system.    By just setting it to none, the table exit is just as fast as it was under XP!  I'm using the VP9 DX9 build only, I haven't tested with Future Pinball.



#143 Horrible

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Posted 18 March 2014 - 02:23 PM

it's a known bug, will be fixed in next release, it happens when instruction are called twice
 
quick fix is to find these lines:

if (ending = "swf") { ; we have swf image
    Width := A_ScreenHeight*0.95
    Height := A_ScreenHeight*0.95

    ;SysGet, VirtualWidth, 78
    ;SysGet, VirtualHeight, 7

    ;Gui, 1: Destroy
and remove comment from last line and recompile with ahk L - ansi version

Blur

Is there a plan for an update?

All the best

H

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#144 hdiaz11

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Posted 25 March 2014 - 01:44 PM

Hi everyone !!  I have a cabinet with win 7, 64bits hyperpin and vp and fp, i used fplaunch 1.295 wip 9 and i get lost focus when i exit the tables for that issue i decided install fplaunch 1.295 wip 10 I change the script because i use 3 monitors and futureDMD and i get this error.

 

Error at line 4072

 

The following variable name contains an illegal character:

"pw.bgcolor"

 

The program will exit.

 

Any Ideas ?? excuse for my weak english,.

 

Regards 

 

 

 

 

 

    



#145 ICPjuggla

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Posted 29 June 2014 - 10:21 PM

I just got around to installing wip 10 having a bit of a problem

The tables load fine but on exit a box pops up:

FPLaunch.exe
You are missing ledcontrole file. Refer to the documentation text to fix this.

Not sure where I should go from here. Please help. :-) also, where is the documentation text? In the folder there is a hyperpin-help-file but it says nothing about ledcontrole.

A side note I have an ledcontrole file in my tables folder not sure if that's what it's talking about... sigh I wish it was all just plug and play.. lol

cosmicgunfight-sig2.png breakshot-sig-small3.png atlantis-sig-small.png mousinaround-sig6.png hurricane-sig16.png sc-badge1.png lw-sig.png embryon-logo0.png icp-3.png apollo13_badge(1).png whirlwind_badge0.png playboy_badge0.png oxo1.png raven_logo.png rambo_logo4.png


#146 BigBoss

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Posted 29 June 2014 - 11:29 PM

Open up fplaunch.ahk in notepad and search for that error message. It should at least show you where it's looking for that file

#147 ICPjuggla

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Posted 30 June 2014 - 02:27 AM

BigBoss I can open the .ahk file but its all gibberish to me... lol

 

I was running wip9 with no problems and when I upgraded to wip10 all hell broke loose..

 

I wanted to make the switch from 9 to 10 to define what exe I want to run per table..


cosmicgunfight-sig2.png breakshot-sig-small3.png atlantis-sig-small.png mousinaround-sig6.png hurricane-sig16.png sc-badge1.png lw-sig.png embryon-logo0.png icp-3.png apollo13_badge(1).png whirlwind_badge0.png playboy_badge0.png oxo1.png raven_logo.png rambo_logo4.png


#148 ICPjuggla

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Posted 01 July 2014 - 12:33 AM

I just got around to installing wip 10 having a bit of a problem
The tables load fine but on exit a box pops up:
FPLaunch.exe
You are missing ledcontrole file. Refer to the documentation text to fix this.
Not sure where I should go from here. Please help. :-) also, where is the documentation text? In the folder there is a hyperpin-help-file but it says nothing about ledcontrole.
A side note I have an ledcontrole file in my tables folder not sure if that's what it's talking about... sigh I wish it was all just plug and play.. lol


Anyone, ideas???

cosmicgunfight-sig2.png breakshot-sig-small3.png atlantis-sig-small.png mousinaround-sig6.png hurricane-sig16.png sc-badge1.png lw-sig.png embryon-logo0.png icp-3.png apollo13_badge(1).png whirlwind_badge0.png playboy_badge0.png oxo1.png raven_logo.png rambo_logo4.png


#149 blur

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Posted 02 July 2014 - 03:10 PM

looks like you are pressing toggle ledwiz key? just put it to something else in your setting.ini

 

this is what toggle does, it moves some files around (files which turn ledwiz on or off)

 

toggleFeedback:
toLog("Toggle Feedback Called")
; Checking to see if feedback is disabled.  If so, enabled it.
IfExist %tablePath%ledcontrol.feedback.ini
{
IfExist %tablePath%ledcontrol.ini
{
FileMove, %tablePath%ledcontrol.ini, %tablePath%ledcontrol.nofeedback.ini
if ErrorCount > 0
MsgBox %ErrorCount% %tablePath%ledcontrol.ini could not be renamed to %tablePath%ledcontrol.nofeedback.ini.
}
FileMove, %tablePath%ledcontrol.feedback.ini, %tablePath%ledcontrol.ini
if ErrorCount > 0
MsgBox %ErrorCount% %tablePath%ledcontrol.feedback.ini could not be renamed to %tablePath%ledcontrol.ini.
}
else IfExist %tablePath%ledcontrol.nofeedback.ini
{
toggleImage = %picDir%feedback2.png
IfExist %tablePath%ledcontrol.ini
{
FileMove, %tablePath%ledcontrol.ini, %tablePath%ledcontrol.feedback.ini
if ErrorCount > 0
MsgBox %ErrorCount% %tablePath%ledcontrol.ini could not be renamed to %tablePath%ledcontrol.feedback.ini.
}
FileMove, %tablePath%ledcontrol.nofeedback.ini, %tablePath%ledcontrol.ini
if ErrorCount > 0
MsgBox %ErrorCount% %tablePath%ledcontrol.nofeedback.ini could not be renamed to %tablePath%ledcontrol.ini.
}
else
{
MsgBox %ErrorCount% You are missing a ledcontrol file.  Refer to the documentation to fix this.
}
Gosub ExitScreen
Return

Edited by blur, 02 July 2014 - 03:15 PM.


#150 ICPjuggla

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Posted 02 July 2014 - 03:58 PM

Okay blur that makes sense... :-)

I guess my next question is:

my controls have now been switched in hyperpin on its own.

For some reason I can't use my start button (1) to exit the screen list, that's how I had it set up years ago. It's making me use the launch button (enter) now.

how do I map this screen only? all other screens work as intended. I know I need to change something in the settings.ini file but what exactly do I change?

Attached File  image.jpg   85.77KB   3 downloads

Edited by ICPjuggla, 02 July 2014 - 05:23 PM.

cosmicgunfight-sig2.png breakshot-sig-small3.png atlantis-sig-small.png mousinaround-sig6.png hurricane-sig16.png sc-badge1.png lw-sig.png embryon-logo0.png icp-3.png apollo13_badge(1).png whirlwind_badge0.png playboy_badge0.png oxo1.png raven_logo.png rambo_logo4.png


#151 gtxjoe

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Posted 02 July 2014 - 04:20 PM

With the latest FPLaunch, I believe if you press exit, you get the menu, but if you press and hold Exit, you will get a 3...2...1 countdown and it will exit back to Hyperpin



#152 ICPjuggla

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Posted 02 July 2014 - 04:39 PM

gtx, I can exit the table to this screen

Attached File  image.jpg   85.77KB   8 downloads

Once at this screen I can no longer use my exit button (1) it's making me use my launcher button (enter)

I'd like to switch that for only this screen to (1) and not (enter) I can't figure out what exactly to switch in the settings.ini

cosmicgunfight-sig2.png breakshot-sig-small3.png atlantis-sig-small.png mousinaround-sig6.png hurricane-sig16.png sc-badge1.png lw-sig.png embryon-logo0.png icp-3.png apollo13_badge(1).png whirlwind_badge0.png playboy_badge0.png oxo1.png raven_logo.png rambo_logo4.png


#153 gtxjoe

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Posted 02 July 2014 - 10:35 PM

Here is my hyperpin settings.  Look at the FPLaunch section, you can see I have 2 buttons assigned for exit - 1 and Enter, so this let's me press my Start key or Launch key to select Exit from the Menu. 

[Main]
Version             = 0.5.0.0
Starting_Genre      = All Games

[Video]
Playfield_Monitor   = Primary
Playfield_Rotation  = 270
Backglass_Monitor   = Secondary
Quality             = BEST
Table_Video_Enabled = true
Table_Video_Offset  = 50
Use_Backglass       = true
Backglass_Image_x   = 0
Backglass_Image_y   = 0
Backglass_Image_w   = 1280
Backglass_Image_h   = 1024
Backglass_Image_r   = 0
Backglass_Delay     = .1


[Future Pinball]
Show_Games          = false
Exe                 = Future Pinball.exe
Path                = C:\Future Pinball\
Table_Path          = C:\Future Pinball\Tables\
Table_Video_Path    = C:\HyperPin\Media\Future Pinball\Table Videos\
Table_Image_Path    = C:\HyperPin\Media\Future Pinball\Table Images\
Backglass_Image_Path= C:\HyperPin\Media\Future Pinball\Backglass Images\

 

[Visual Pinball]
Show_Games          = true
Path                = C:\Visual Pinball\
Table_Path          = C:\Visual Pinball\Tables\
Table_Video_Path    = C:\HyperPin\Media\Visual Pinball\Table Videos\
Table_Image_Path    = C:\HyperPin\Media\Visual Pinball\Table Images\
Backglass_Image_Path= C:\HyperPin\Media\Visual Pinball\Backglass Images\
Exe                 = VPinball.exe

[Wheel]
Speed               = high
Text_Font           = Style2
Text_Stroke_Size    = 8
Text_Stroke_Color   = 0x000000
Text_Color1         = 0xe10008
Text_Color2         = 0xFFFFFF
Text_Color3         = 0xe10008
Color_Ratio         = 100
Shadow_Distance     = 0
Shadow_Angle        = 45
Shadow_Color        = 0x000000
Shadow_Alpha        = 1
Shadow_Blur         = 0

[Intro Video]
Use_Intro           = false
Skip_On_Keypress    = false


[Sound]
Master_Volume       = 100
Video_Volume        = 100
Sound_FX_Volume     = 50
Wheel_Sound_Volume  = 50

[AttractMode]
Active              = true
Time                = 30
MaxSpinTime         = 3

[Press Start Text]
Enabled             = true
Text1               = Use flippers to select table
Text2               = Press Start
Color               = 0xe10008

[Keyboard]
Key_Delay           = false
;Start               = 13
Start               = 49
Exit                = 69
Up                  = 150
Down                = 149
;SkipUp              = 191
;SkipDown            = 90
;Flyer               = 70
;Instruction         = 73
Flyer               = 77
Instruction         = 78
;Genre               = 71
Genre               = 50
Service             = 9


[Pinball Wizard]
Joy                 = 0
Start               = 9
Exit                = 800
Up                  = 2
Down                = 10
SkipUp              = 3
SkipDown            = 6
Flyer               = 400
Insruction          = 500
Genre               = 7
Service             = 15

[Flyer]
BottomX             = 300
CenterY             = 360

[Instruction]
Width               = 600
BottomX             = 250
CenterY             = 360

[Exit]
Enable_Exit_Screen  = true
Exit_HyperPin       = true
Shutdown            = false
Enable_Shortcut     = true
Shortcut_Action     = exit
Shortcut_Time       = 3


[Startup Program]
Executable          =
Parameters          =
Working_Directory   =
WinState            = HIDDEN

[Exit Program]
Executable          =
Parameters          =
Working_Directory   =
WinState            = NORMAL

[FPLaunch]
exitScriptKey=~q & ~s
exitKey=e
exitKey1=p
enterKey=1
enterKey1=Enter
upKey=LShift
upKey1=LShift
downKey=RShift
downKey1=RShift
toggleCursorKey=t
hideCursor=false
hideDesktop=true
hideTaskbar=true
useLoadingScreen=true
useExitScreen=true
useExitAsPause=true
useExitMenu=true
fadespeed=25
pauseFPKey=RButton
saveFPTables=true
editTableKey=!F4
printScreenKey=o
printBGKey=u
pfScreenNum=1
bgScreenNum=2
flyerKey=f
instructionsKey=i
hyperScale=0.75
debugMode=file
ledwiz=false
toggleLedwizKey=1
hyperpinexe=hyperpin.exe
focusSleep=500
useFocus=both
[LastLoad]
system=Visual Pinball
table=Al's Garage Band Goes On A World Tour (AlvinG) (1992) (oooPLAYER1ooo) (1.0) (FS)



#154 ICPjuggla

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Posted 02 July 2014 - 11:13 PM

Thank you gtx I'll check it out on my cab.

I'm starting to think I have it mapped right but as blur said I think I just need to re-map the toggle key.

I've un-installed everything and starting over... lol

cosmicgunfight-sig2.png breakshot-sig-small3.png atlantis-sig-small.png mousinaround-sig6.png hurricane-sig16.png sc-badge1.png lw-sig.png embryon-logo0.png icp-3.png apollo13_badge(1).png whirlwind_badge0.png playboy_badge0.png oxo1.png raven_logo.png rambo_logo4.png


#155 blur

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Posted 04 July 2014 - 12:31 PM

You can't use exit key for exiting the game.

 

exit key opens the exit menu - if you press it again it closes exit menu and gets you back to game

 

to really exit the game you use enter key as gtxjoe said

 

you have possibility to have two exit keys and two enter keys, exit is usually esc or e and enter key is 1 or enter, but if you have controller that sends joystick buttons you can use one key from keyboard and one button from joystick (that's the main reason you have two of them)

 

so in your case - you should probably remove 1 from toggle ledwiz key and then see if 1 is your enter key - not your exit key.

 

you don't have to worry about toggle ledwiz key if you put ledwiz=false


Edited by blur, 04 July 2014 - 12:32 PM.