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Cactus Canyon (High Noon MOD) FS [VP 9.x Cabinet FS]

lord hiryu canyon cactus cactus canyon

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#141 dark

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Posted 31 July 2014 - 12:47 AM

I wanted to do 3D models for the train and the "Bad guy" at some point, I have a few decent reference pics but I could use more if possible.



#142 slashbot

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Posted 31 July 2014 - 07:50 AM

The gallery i made with pictures from tpa is for learning purposes, and to show people how these tables are build. Internet is full with pictures from games.
It is not forbidden to make a gallery from there game.
Farsight is free to ask me to delete the gallery.


Sent from my iPad using Tapatalk HD

r0sqir-4.pngslashbot.jpgttzReplay.gif

Cabinet Bally Radical - setup 40'' Sony Led for playfield, 32''Led LG for Backglass, LCD screen for DMD, running LEDwiz32 12v setup with DOF and boosterboard to power toys 2x Siemens contactors for flipper feedback -2e audiocard + subwoofer setup to emulate VP flippersounds and vibration in cab (sounds fantastic) 1x red police light flasher.Lots of 5050 RGB Ledstrips bottom,back,top. 1x HUD-G for digital nudge all

Check my Visual Pinball cabinet highscores: HERE

TPA artwork resources gallery here


#143 ClarkKent

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Posted 31 July 2014 - 09:36 AM

If you need this: I have a scanned playfield from CC in highest quality. I also have high quality plastics.



#144 Shoopity

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Posted 21 August 2014 - 03:37 PM

I wanted to do 3D models for the train and the "Bad guy" at some point, I have a few decent reference pics but I could use more if possible.

 

Just as a heads up if you ever get around to actually doing this, as always I'm not familiar with the real table, but it looks like the head and the hat will probably need to be two separate models.  Not only is the hat sort of shaky (still trying to think in my head how this might be accurately animated...), but it's attached to a separate solenoid.  So the game, apparently, can make the hat jump up and down without moving the head?

 

CK, I would think ShelteMKE would be the person to check with if he wants the scans for the playfield/plastics.  Dark and I are more interested in getting as many high quality pics of the toys for modeling and skinning purposes.  Actually you know what, go ahead and send me whatever you willing to share, thanks.

 

Also, does anyone know if the Saloon Doors are in the code at all?  I did a test and hooked the knocker solenoid up to a wall, and hooked the hit event for that wall up to switches 73 and 74.  It appears 73 really does nothing code wise, but 74 does make a sound and scores something.  What I'm not sure of is how this was suppose to work and if that functionality was left in the ROM.  Was the ball just suppose to blow threw the doors?  Was it suppose to close, you hit the door when it says "Bart challenges you", then opens up to actually hit bart?


Edited by Shoopity, 21 August 2014 - 03:48 PM.


#145 dark

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Posted 21 August 2014 - 04:07 PM

Yes I had planned to model the hat separate so that it could be animated separately....I have some decent resource photos of him with his hat off and the hat separate.  Not much for side views but I'm sure I could manage.

 

I'm always looking to get as many useful reference pics as possible.

 

A model of the train wouldn't be bad either but I have even more limited pics of that.



#146 Sheltemke

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Posted 21 August 2014 - 04:19 PM

I will be totally honest guys.

 

I am a NEWBIE modder who can only do some photoshop work, and fix some bugs and thats all.

So i not able to add / script primitive / 3d objects, or anything else at moment(i even had problems with the alpha flasher object :) )...

I promise if i will change my all time job and will have more free time i will learn vp more but now..i not the perfect man for doing this update. :)

But my mod is free for all you guys to mod it with your 3d awesomeness as i said in the permission topic.

Also i have amazing quality picture from playfield / plastics if you need.


Edited by Sheltemke, 21 August 2014 - 05:50 PM.


#147 dark

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Posted 21 August 2014 - 07:48 PM

Well I have a pretty large pile of projects lined up as is, so I had no immediate plans to start models for CC I just wanted to mention that at some point I will get around to this one especially if it meant I could by some chance get more resources for it.

 

The next major model I'd like to do is the T-Rex from Jurassic Park, so maybe after I get that done....







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