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The VP 10.8 beta thread

VP VPX 10.8 beta Visual Pinball

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#1521 Drybonz

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Posted 06 January 2024 - 03:44 AM

Why are there now two different versions being updated on Github, 10.8.1 and master which still seems to be 10.8 ? Are the 10.8 updates being bundled into 10.8.1 ?

 

I think it's about like when there was a 10.7.2 and they had just started working on 10.8, but 10.8 still had too many problems, so most people used 10.7 until 10.8 was deemed ready.  Eventually, I'm sure they will do the first official 10.8.1 public beta and basically signal that it's ready.



#1522 Bladeof

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Posted 06 January 2024 - 05:52 AM

Is Fast Flips still being implemented in 10.8 or has it been replaced with frame pacing?

#1523 Gravy

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Posted 06 January 2024 - 06:03 AM

 

Why are there now two different versions being updated on Github, 10.8.1 and master which still seems to be 10.8 ? Are the 10.8 updates being bundled into 10.8.1 ?

 

I think it's about like when there was a 10.7.2 and they had just started working on 10.8, but 10.8 still had too many problems, so most people used 10.7 until 10.8 was deemed ready.  Eventually, I'm sure they will do the first official 10.8.1 public beta and basically signal that it's ready.

 

Yeah just seems a bit odd to branch it off when 10.8 hasn't actually had a final release yet.


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#1524 wiesshund

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Posted 06 January 2024 - 06:49 AM

Is Fast Flips still being implemented in 10.8 or has it been replaced with frame pacing?

two different things, and yes it is still in place


 

 

Why are there now two different versions being updated on Github, 10.8.1 and master which still seems to be 10.8 ? Are the 10.8 updates being bundled into 10.8.1 ?

 

I think it's about like when there was a 10.7.2 and they had just started working on 10.8, but 10.8 still had too many problems, so most people used 10.7 until 10.8 was deemed ready.  Eventually, I'm sure they will do the first official 10.8.1 public beta and basically signal that it's ready.

 

Yeah just seems a bit odd to branch it off when 10.8 hasn't actually had a final release yet.

 

 

Not really.

 

I mean if you got a feature, that you would like to see if you can work in

But

1) it has the potential to go badly

2) it could possibly just take longer than hoped

3) could be something that effectively makes things to reversion is not easy if things take too long etc

Then it makes more sense to split off a branch, work on it there, where it does ot affect what is happening in main

 

Like for example
If i was going to try to begin switching the renderer from DX9 to DX12 | Vulcan

All kinds of unplanned stuff could happen, so i would work on that in a separate branch.


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#1525 hitman2304

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Posted 06 January 2024 - 09:18 AM

Are You planning to implement DX12 or Vulkan in future versions of VPX? What changes/new features can we expect in VPX11?



#1526 Mike DA Spike

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Posted 06 January 2024 - 10:34 AM

Are You planning to implement DX12 or Vulkan in future versions of VPX? What changes/new features can we expect in VPX11?

If you want it, best way is to do a feature request.

I'm just guessing, but think opengl will be the way forward. Thats platform independent

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#1527 BostonBuckeye

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Posted 06 January 2024 - 12:55 PM

 

 

 

The other 3D methods, i guess they may not work so well in cab view, if they rely on like shuttered glasses or what not.
 


Have you ever tried 3D interlaced with passiv circular polarized glasses? This is truely like the real thing especially with the new window POV rendering. I'd never go back to 2D since I've experienced this.

The only issue currently is the #1230 bug in 10.8 (see my post here a few days ago). Makes starting a table in 3D interlaced a real pain.

Really hope @toxie can fix this soon?

 

I know nothing about how 3D works. Do you need a special monitor or tv for the 3D interlaced to work?

 

Yes, generally LG circular polarised 3D TVs (the 3D tech is known as FPR or Cinema 3D and also used in some Panasonic 3D TVs and perhaps a few other brands). The 1080P 3D TVs are much more common at the 42" size, the smallest 4K is around 49" I think but much harder to find. Note that resolution on the long axis is halved in 3D mode.

 

Thanks for explaining. Sounds cool. 



#1528 Ltek

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Posted 06 January 2024 - 03:41 PM

 

Are You planning to implement DX12 or Vulkan in future versions of VPX? What changes/new features can we expect in VPX11?

If you want it, best way is to do a feature request.

I'm just guessing, but think opengl will be the way forward. Thats platform independent

 

 

Vulcan is more modern, more GPU efficient, and is what professional graphics software and hardware developer are moving to... and its cross platform.
OpenGL has been "legacy" for many years and game design studios use DirectX and starting to use Vulkan... no one uses OpenGL.  If VPX wants to attract new coders I suggest they code using tools professionals use. Otherwise, when 'old skool' coders leave, VPX development dies. 


Edited by Ltek, 06 January 2024 - 03:42 PM.


#1529 ryguy417

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Posted 06 January 2024 - 04:51 PM

Yes, anaglyph. Im telling you guys, something is off with window POV and the cabinet orientation. Its not setting something correctly.

If you have good 3D when looking from the side but not from the playing position your 3D separation is rotated 90°. You can change this in the VPX settings.
Thanks! Do you recall where this is? I have the checkbox checked for cabinet mode in the 3D settings, but no object popping. If I uncheck, it works great (from the side). Im going to play around with inclination per @gravy s suggestion

Edited by ryguy417, 06 January 2024 - 04:53 PM.


#1530 ryguy417

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Posted 06 January 2024 - 05:52 PM

 

 

 

The other 3D methods, i guess they may not work so well in cab view, if they rely on like shuttered glasses or what not.
 


Have you ever tried 3D interlaced with passiv circular polarized glasses? This is truely like the real thing especially with the new window POV rendering. I'd never go back to 2D since I've experienced this.

The only issue currently is the #1230 bug in 10.8 (see my post here a few days ago). Makes starting a table in 3D interlaced a real pain.

Really hope @toxie can fix this soon?

 

I know nothing about how 3D works. Do you need a special monitor or tv for the 3D interlaced to work?

 

Yes, generally LG circular polarised 3D TVs (the 3D tech is known as FPR or Cinema 3D and also used in some Panasonic 3D TVs and perhaps a few other brands). The 1080P 3D TVs are much more common at the 42" size, the smallest 4K is around 49" I think but much harder to find. Note that resolution on the long axis is halved in 3D mode.

 

Those are all old TVs, right? They're not new?



#1531 Gravy

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Posted 07 January 2024 - 12:59 AM

 

 

 

 

The other 3D methods, i guess they may not work so well in cab view, if they rely on like shuttered glasses or what not.
 


Have you ever tried 3D interlaced with passiv circular polarized glasses? This is truely like the real thing especially with the new window POV rendering. I'd never go back to 2D since I've experienced this.

The only issue currently is the #1230 bug in 10.8 (see my post here a few days ago). Makes starting a table in 3D interlaced a real pain.

Really hope @toxie can fix this soon?

 

I know nothing about how 3D works. Do you need a special monitor or tv for the 3D interlaced to work?

 

Yes, generally LG circular polarised 3D TVs (the 3D tech is known as FPR or Cinema 3D and also used in some Panasonic 3D TVs and perhaps a few other brands). The 1080P 3D TVs are much more common at the 42" size, the smallest 4K is around 49" I think but much harder to find. Note that resolution on the long axis is halved in 3D mode.

 

Those are all old TVs, right? They're not new?

 

Yes, only secondhand TVs available.


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#1532 makmak

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Posted 07 January 2024 - 10:54 AM

I tried 'force round ball' - it seems the ball is set to some default values then. Shouldnt better the ball size correspond to playfield size? Looks like a tiny little marmel when playfield is stretched to 120% or alike.

#1533 wrd1972

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Posted 07 January 2024 - 01:35 PM

Is there anyone here that prefers the 3d appearance over and above a standard 4k appearance? Even though I have never see the 3d in action, it seems like it might be more along of the lines of a gimmick. Could be wrong.

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#1534 ryguy417

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Posted 07 January 2024 - 10:22 PM

 

 

Yes, anaglyph. Im telling you guys, something is off with window POV and the cabinet orientation. Its not setting something correctly.

If you have good 3D when looking from the side but not from the playing position your 3D separation is rotated 90°. You can change this in the VPX settings.

 

Thanks! Do you recall where this is? I have the checkbox checked for cabinet mode in the 3D settings, but no object popping. If I uncheck, it works great (from the side). Im going to play around with inclination per @gravy s suggestion

 

OK. Here are a couple samples so you don't think I'm crazy :)
 
With the y axis option checked--depth, but flat.
https://drive.google...iew?usp=sharing
 
With it unchecked--both depth and popping, but only when you view it horizontally.
https://drive.google...iew?usp=sharing



#1535 wiesshund

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Posted 07 January 2024 - 11:49 PM

OK. Here are a couple samples so you don't think I'm crazy :)

 
With the y axis option checked--depth, but flat.
https://drive.google...iew?usp=sharing
 
With it unchecked--both depth and popping, but only when you view it horizontally.
https://drive.google...iew?usp=sharing

 

 

 

 

 

I can definitely see that 100%

I cant explain why though

 

When you say uncheck, i assume you are unchecking and then using test cabinet from the backbox editor options?

 

I am not sure why though, as i do not get same results

To2A6rR.jpg

 

Settings

YjTJfjO.png​

 

 

In case imgur ruins the image

https://drive.google...?usp=drive_link


I am not using Fake Stereo though

That may be the difference for me?


PS  screen shots do a terrible job of conveying brightness and color

it is much brighter in reality, with a bit better color


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#1536 ryguy417

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Posted 08 January 2024 - 07:28 AM

 

OK. Here are a couple samples so you don't think I'm crazy :)

 
With the y axis option checked--depth, but flat.
https://drive.google...iew?usp=sharing
 
With it unchecked--both depth and popping, but only when you view it horizontally.
https://drive.google...iew?usp=sharing

 

 

 

 

 

I can definitely see that 100%

I cant explain why though

 

When you say uncheck, i assume you are unchecking and then using test cabinet from the backbox editor options?

 

I am not sure why though, as i do not get same results

To2A6rR.jpg

 

Settings

YjTJfjO.png​

 

 

In case imgur ruins the image

https://drive.google...?usp=drive_link


I am not using Fake Stereo though

That may be the difference for me?


PS  screen shots do a terrible job of conveying brightness and color

it is much brighter in reality, with a bit better color

 

Figured it out this evening (kind of). I switched to GL version, kept the same settings, and it worked fine. In other words, checking the box did what it was supposed to do--switch the orientation of the 3d effect depending on where you're standing near your cabinet.

 

It also means the DX9 setting is broken--y-axis checked, stereo enabled. Will not produce the correct 3d. no issue if unchecked (presumably, that means that desktop users wouldn't be affected).

 

I should ask: are you using DX or GL?


Edited by ryguy417, 08 January 2024 - 07:29 AM.


#1537 wiesshund

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Posted 08 January 2024 - 07:44 AM

GL in DX9 i do not get any 3d at all

i can turn it on, but it aint there

 

can hit F10 in game see it saying it is switching anaglyph types, but i don't see any anaglyph on screen.

 

So the fact you get anaglyph in DX9 version at all is more than i get


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#1538 jipeji16

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Posted 08 January 2024 - 08:31 AM

 

Hi Guys, i wish you all a very happy new year !!!!
 
I send you my crash report, i hope this could help to resolve my problem... when i leave the table for the editor, vpx crashs with the last versions x86 or 64 bit... could you help me please !!!!  Not easy to work like that on Alien . It does that but not on all tables, that's very strange
 
Thanks for advance !!!!!
 
JPJ
 
Crash report VPX - v10.8.0 Beta (Rev. 1836 (43556db), windows DirectX 32bits)
============
Process: VPinballX.exe
Reason: 0xC0000005 - EXCEPTION_ACCESS_VIOLATION at 0023:00632282
Attempt to read from 0x000002D4
Thread ID: 0x25C4 [9668]
 
Call stack
==========
00632282 VPinballX.exe (0x0019D94C 0x00000422 0x1E376370 0x0019e598)
00631FBA VPinballX.exe (0x00000000 0x1E379E20 0x00000010 0x3f7746eb)
 
Environment
===========
Date/time: 1/1/2024, 14:04:41:332
Number of CPUs: 12
Processor type: 586
System: Windows 10 (10.0 17763)
 
Memory status
=============
Total Reserved: 263632K (257M) bytes
Total Commited: 1851208K (1807M) bytes
Total Free: 2079400K (2030M) bytes
Largest Free: 1889452K (1845M) bytes
 
Registers
=========
EAX=C0ED2B30 EBX=000002C0 ECX=000002C0 EDX=404F0F38
ESI=C53B17D4 EDI=00000422 EBP=00000000 ESP=0019E5A0 EIP=0042C6D9
FLG=00010286 CS=0023 DS=002B SS=002B ES=002B FS=0053 GS=002B
 
 
Failed to save minidump.

 

Hi all ;)

No one to help me ?

Thanks for advance ;)



#1539 Mike DA Spike

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Posted 08 January 2024 - 11:56 AM

Hi Guys, i wish you all a very happy new year !!!!
 
I send you my crash report, i hope this could help to resolve my problem... when i leave the table for the editor, vpx crashs with the last versions x86 or 64 bit... could you help me please !!!!  Not easy to work like that on Alien . It does that but not on all tables, that's very strange
 
Thanks for advance !!!!!
 
JPJ
 
Crash report VPX - v10.8.0 Beta (Rev. 1836 (43556db), windows DirectX 32bits)
============
Process: VPinballX.exe
Reason: 0xC0000005 - EXCEPTION_ACCESS_VIOLATION at 0023:00632282
Attempt to read from 0x000002D4
Thread ID: 0x25C4 [9668]
 
Call stack
==========
00632282 VPinballX.exe (0x0019D94C 0x00000422 0x1E376370 0x0019e598)
00631FBA VPinballX.exe (0x00000000 0x1E379E20 0x00000010 0x3f7746eb)
 
Environment
===========
Date/time: 1/1/2024, 14:04:41:332
Number of CPUs: 12
Processor type: 586
System: Windows 10 (10.0 17763)
 
Memory status
=============
Total Reserved: 263632K (257M) bytes
Total Commited: 1851208K (1807M) bytes
Total Free: 2079400K (2030M) bytes
Largest Free: 1889452K (1845M) bytes
 
Registers
=========
EAX=C0ED2B30 EBX=000002C0 ECX=000002C0 EDX=404F0F38
ESI=C53B17D4 EDI=00000422 EBP=00000000 ESP=0019E5A0 EIP=0042C6D9
FLG=00010286 CS=0023 DS=002B SS=002B ES=002B FS=0053 GS=002B
 
 
Failed to save minidump.

Hi all ;)
No one to help me ?
Thanks for advance ;)

Bug reports and crashes must be adressed on github. The devs will look overthere and keeps tracking on the issues

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#1540 jipeji16

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Posted 08 January 2024 - 05:35 PM

Thanks Mike da Spike !!! ;)







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