universoweb, on 24 Mar 2021 - 12:42 PM, said:
Good afternoon.
First of all, thank you for your work.
I have doubts when I see that there are two latest versions of VP.
Why is Visual Pinball X (Standalone EXE) 10.6.2 and VP 10.7?
Which one is better to
play?
Greetings and thank you very
much.
Visual Pinball 10.7 is being upgrades & it is a beta product. I believe that 10.7 will be a better product when the beta phase has completed. Achtung :- 10.7 is not fully backward compatible.
10.6.2 is an Intermediate release with a new 7.1 audio mode with some of the 10.7 upgrade shader tweaks. (The Developers change log will also give you a full description).
The final decision on which is better will be best left with the user.
Comment for the developers : It would be nice to see a memory jogger in the 10.7 save file area somewhere, regarding the backward compatibility issues, which will give the user a warning before it's to late : something similar to the comment that you attached to the open file in the 10.6.2 Intermediate upgrade.
Developers Bug Report for the 10.7 beta rev 98
1. The flasher does not "paste at" position when you copy the flasher
2. The Drop Target Z scale is not = to the Target drop distance when the Target Z scale is greater than 32
3. On some occasions I still experience the following error report during table load, which is difficult to replicate
"The temporary file C:\VisualPinball\VPTemp0.ttf could not be written"
which is in pinbinary.cpp - & written in line 56. If (hfile == Invalid Handle Value) { const string bla ="the temporary file \ "" + szfilename + "\" could not be written. " showError(bla): return false;).
I could not find a link with the Invalid Handle Value dim during the Visual Pinball open source study period. Maybe by default it will see 0.
Thank You Developers
Edited by Segovia11, 24 March 2021 - 04:02 PM.