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The VP 10.8 beta thread

VP VPX 10.8 beta Visual Pinball

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#1461 Kemoauc

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Posted 17 December 2023 - 04:33 PM

Glad you asked. :)

My goal is to have a quick and easy process to tweak all table physics in my cab using "global" revision features. The following is composed of two parts, and is what I have used for years with great success.

 

For nearly every table I download for my Pincab, I create the following new Physics Materials:

​

 

The above Physics Materials contain my preferred physics settings for all of the physical objects. Once I download a new table, I will painstakingly connect all physics objects on the table to the Physics materials shown above. This includes, walls, rubbers, slings, ramps etc. etc. etc. By the way, some tables are much easier for me to make these connections than others. Jp's tables allow me to make the connection very quickly due to the way he structures physical objects. Other folks tables can be much more time consuming simply because they structure things a bit more loosely.

 

.....

 

Maybe that sheds some light on the method to my madness. But in short, this allows me to change physics across all tables very easily and quickly, but I need the "Overwrite Physics by Global Set" feature working as intended. Also make experimentation much easier too.

 

....

 

Does it need VPE on order to come to a single, unified way, how physics is parameterized and behaves? Across all tables without having the need to touch each and every table individually? I really wish that to come true just as for POV, lighting, colorLUT, effective volume, realistic sounds, etc.



#1462 wiesshund

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Posted 17 December 2023 - 07:06 PM

 

 


 

....

Does it need VPE on order to come to a single, unified way, how physics is parameterized and behaves? Across all tables without having the need to touch each and every table individually? I really wish that to come true just as for POV, lighting, colorLUT, effective volume, realistic sounds, etc.

 

 

? no. VPE has no bearing on the matter.


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#1463 htamas

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Posted 17 December 2023 - 07:20 PM

Video preferences... upper left... click "specific table overrides".

Ah, how could I miss that? Thanks.



#1464 robertms

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Posted 17 December 2023 - 09:46 PM

 

Video preferences... upper left... click "specific table overrides".

Ah, how could I miss that? Thanks.

 

 

Make sure to take off the anaglyph glasses when looking at video preferences  :facepalm:


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#1465 tgx

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Posted 18 December 2023 - 06:33 PM

 

Do you think it would be possible to have the ability to pull guide lines in from the top and left like GIMP?

It would be very helpful for aligning objects in the editor.

Is the grill or the position of the objects not enough?

Or do you need it for something specific?

 

GIMP also has a grid. It is helpful to a degree but being able to pull in a guide and snap to that guide(or not) when the guide is a different color than the grid is helpful for objects that are at a distance from each other where you may scroll up or down and lose your focus on which grid line you are working with. Guide lines are better for that imho.



#1466 kiwi

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Posted 18 December 2023 - 06:51 PM

 

 

Do you think it would be possible to have the ability to pull guide lines in from the top and left like GIMP?

It would be very helpful for aligning objects in the editor.

Is the grill or the position of the objects not enough?

Or do you need it for something specific?

 

GIMP also has a grid. It is helpful to a degree but being able to pull in a guide and snap to that guide(or not) when the guide is a different color than the grid is helpful for objects that are at a distance from each other where you may scroll up or down and lose your focus on which grid line you are working with. Guide lines are better for that imho.

 

I agree that you can get lost following the grid,

if I have to align objects I copy them first and then use the translator.



#1467 MarkPinHead

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Posted 20 December 2023 - 11:07 AM

Using latest VPX Beta GL for VR Pico4 64-bit, micro stutters are terrible. tried all vsync options etc. not great.

 

Anyone else got this and fixed it?



#1468 studlygoorite

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Posted 20 December 2023 - 02:10 PM

Using latest VPX Beta GL for VR Pico4 64-bit, micro stutters are terrible. tried all vsync options etc. not great.

 

Anyone else got this and fixed it?

I'm still using beta 7 and not a Pico but a Quest and I found earlier that I started getting some micro stutter while using Frame Pacing in VR. I switched to "Adaptive Sync" and entered my headset's frame rate of 90fps into the "Maximum Framerate" (Video/Graphics Options) and things became much smoother. Make sure you don't have any Nvidia settings throwing it off though, it's worth a try if you haven't yet. 



#1469 MarkPinHead

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Posted 20 December 2023 - 03:14 PM

 

Using latest VPX Beta GL for VR Pico4 64-bit, micro stutters are terrible. tried all vsync options etc. not great.

 

Anyone else got this and fixed it?

I'm still using beta 7 and not a Pico but a Quest and I found earlier that I started getting some micro stutter while using Frame Pacing in VR. I switched to "Adaptive Sync" and entered my headset's frame rate of 90fps into the "Maximum Framerate" (Video/Graphics Options) and things became much smoother. Make sure you don't have any Nvidia settings throwing it off though, it's worth a try if you haven't yet. 

 

 

Hi, no change and I also just downloaded the latest version which coincidently, was released just after I posted (v.1836) 'VPinballX_GL-10.8.0-1836-43556db-Release-win-x64', still no joy.

 

I love this software and really am appreciative of the Dev community who slave over it but I'm just getting over COVID and thought I'd be able to get some VR Pinball gaming in over Christmas ....  :wimper:​ 



#1470 tmpc

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Posted 20 December 2023 - 10:53 PM

Using 10.8 beta 8 with VPW Bad Cats and the dmd image is on the table and backglass.

This also happens with the VPW Police Force and probably more.

How do i remove score from table?

It is like it is showing thru the table from the VR room .

Thanks for the help.

 

screenshot(11)0.png


Edited by tmpc, 21 December 2023 - 10:04 PM.


#1471 Mitchell

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Posted 21 December 2023 - 02:45 PM

Visual Pinball X 10.8.0 beta 8 is out


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#1472 The Loafer

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Posted 22 December 2023 - 02:46 PM

Back near the end of November, I had mentioned I had tried Airplay and was impressed with the results.  Well about 2 weeks ago, I tried Virtual Desktop and IMHO it is the champ!  The VDXR codec is just amazing, I do NOT understand how the heck the experience is basically lagless and most tables perform near perfection.I get AMAZING performances even on my 6year old 1080ti. I still cannot believe I’m streaming wirelessly to my quest 3 and the experience is near perfect (on some tables) and IS perfect on others.  Obviously kudos to just how much work has been put in VP10.8.

 

That said #1:  there are many older vr room tables that have issues. This is to be expected during a beta cycle and I get why authors are not in a hurry to fix it when it could be broken on the next build 

 

That said #2 and the purpose of this post:  what older vpvr build do you folks use, that using it does not break your primary vp10.8 set up? IE: do we need to copy/paste all files every time we want to load an older table?  Example: Space Station and it's awesome RAWD developed VR room is just a fantastic way to play this table. There are visual glitches tough when flashers go off.  There are many tables like this, with little issues so running an older "VPVR 10.7" build just makes sense, same reason why we keep VP10.7.4 around.

 

Hope someone has a solution!



#1473 Crrispy

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Posted 22 December 2023 - 03:15 PM

I was also suprised when I started playing with this last week (Quest 3). With VDXR and wifi 6 (pincab wired to the router of course), I expected more lag, here it is very acceptable and playable!

I get the best results with recent/latest 10.8.0 builds (1836). I tried the latest 10.8.1 and it was a bit blurry/aliased, no idea why since it is with the very same VD settings.

I only tried a few tables up to now, what are the ones where you have issues?


Edited by Crrispy, 22 December 2023 - 03:17 PM.


#1474 The Loafer

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Posted 23 December 2023 - 02:58 AM

Incidentally @crrispy, I’m just using the isp wifi 5 router. The connection shows a fairly consistent 1200 connection and it’s really impressive

#1475 Crrispy

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Posted 23 December 2023 - 03:47 PM

Yes, I don't think it makes much difference, very minimal.



#1476 htamas

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Posted 23 December 2023 - 09:12 PM

Using the latest public beta (7), I found an interesting problem with bord's Centaur. The VR background's carpet pattern shows up, surrounding the table in my cabinet view. Running the exact same table with beta 5, this doesn't occur. I didn't look too hard yet but haven't seen an obvious way to get rid of the unwanted artifacts on both sides of the playfield. This looks like a potential bug in beta 7.

Did anyone else experience this?


Edited by htamas, 23 December 2023 - 09:12 PM.


#1477 Carny_Priest

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Posted 23 December 2023 - 09:35 PM

I'm not on VR, but FYI - the latest public beta is up to version 8. Give that a try and report back.



#1478 studlygoorite

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Posted 23 December 2023 - 10:28 PM

Using the latest public beta (7), I found an interesting problem with bord's Centaur. The VR background's carpet pattern shows up, surrounding the table in my cabinet view. Running the exact same table with beta 5, this doesn't occur. I didn't look too hard yet but haven't seen an obvious way to get rid of the unwanted artifacts on both sides of the playfield. This looks like a potential bug in beta 7.

Did anyone else experience this?

I don't see the issue here with beta 7 or beta 8 64bit



#1479 htamas

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Posted 24 December 2023 - 02:09 AM

I'm not on VR, but FYI - the latest public beta is up to version 8. Give that a try and report back.

I'm not on VR either.

 

Thanks for the heads-up regarding beta 8 - I tried it but it doesn't help.

 

This is what the table looks like when running with VPX 10.8 beta 8:

Attached File  Centaur_VPX_10.8.b8.jpg   215.15KB   5 downloads

Note the artifacts on both sides.

 

And this is with beta 5:

Attached File  Centaur_VPX_10.8.b5.jpg   226.05KB   6 downloads



#1480 Drybonz

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Posted 24 December 2023 - 02:31 AM

Thanks for the heads-up regarding beta 8 - I tried it but it doesn't help.

 

The carpet is probably an element called VR_ Floor.  Look for it in the editor and highlight it and uncheck "visible".  Might have to remove it from any collections it is in.  It's not a VPX bug.


Edited by Drybonz, 24 December 2023 - 02:32 AM.






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