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VP10 is here (beta)

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#1461 fuzzel

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Posted 11 March 2015 - 07:36 AM

in the #1 post



#1462 toxie

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Posted 11 March 2015 - 08:01 AM

thanks for the quick update build!



#1463 Shockman

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Posted 11 March 2015 - 08:30 AM

It has come to my attention that the keyboard plunger does not work well because the analog (enable mechanical plunger) does. I never got into VP9 much because of similar issues.



#1464 fuzzel

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Posted 11 March 2015 - 08:45 AM

Just a small teaser here. I'm working on a new camera model. Here are two screenshots what's possible with it. The new camera will come for fullscreen mode first because I don't know if it's flexible enough for all the special desktop modes.

The FOV will be fixed in this mode otherwise you will get lost in all the settings for a good camera setup. At the moment only inclination, scale and offset of the old backdrop settings are usable in this mode.

I don't know when I'm done with it but you have to change the backdrop settings for FS once it's available.

Attached Files



#1465 unclewilly

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Posted 11 March 2015 - 10:00 AM

Hey fuzzel.
is that the same camera we were testing out previously In the alpha test?

"it will all be ok in the end, if it's not ok, it's not the end"
 
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx

uw2.gif


#1466 fuzzel

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Posted 11 March 2015 - 10:21 AM

No not completely the same. I will post a test version when I have something usefull for you for testing.



#1467 freneticamnesic

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Posted 11 March 2015 - 02:23 PM

3031ab344afaab1f453d8e64fe1db6ac.jpg



#1468 fripounet

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Posted 11 March 2015 - 02:57 PM

vp10.jpg

possibility of focusing layers and delete the text under the icons ? 


Edited by fripounet, 11 March 2015 - 02:59 PM.


#1469 fuzzel

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Posted 11 March 2015 - 03:04 PM

I don't know if I understood you, do you want to remove the numbers from the layer buttons?



#1470 fripounet

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Posted 11 March 2015 - 03:08 PM

I don't know if I understood you, do you want to remove the numbers from the layer buttons?

no , just down 3/5  lines because 1,2,3 encroach back and play



#1471 chokeee

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Posted 11 March 2015 - 03:09 PM

I have a question about the shape and appearance of the ball. Is it possible that it looked like a pinball UNiT3D ball?



#1472 Slydog43

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Posted 11 March 2015 - 03:12 PM

vp10.jpg

possibility of focusing layers and delete the text under the icons ? 

 

I think it your screen resolution, since my machine(s) look fine running 1920x1080.  What res is your screen?



#1473 fripounet

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Posted 11 March 2015 - 03:26 PM

 

I think it your screen resolution, since my machine(s) look fine running 1920x1080.  What res is your screen?

 

1920 x 1200  


Edited by fripounet, 12 March 2015 - 05:28 AM.


#1474 fuzzel

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Posted 11 March 2015 - 03:35 PM

Do you use a bigger system font?

#1475 fripounet

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Posted 11 March 2015 - 04:47 PM

Do you use a bigger system font?

 problem solved i was +125 %

 

thx


Edited by fripounet, 12 March 2015 - 05:36 AM.


#1476 sliderpoint

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Posted 11 March 2015 - 05:00 PM

Can you add "material" to the Select Element dialog box?  Would be nice to see all the elements that use a particular material type.   Also make that screen expandable if possible.

 

thanks!

-Mike



#1477 fuzzel

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Posted 11 March 2015 - 09:49 PM

Can you add "material" to the Select Element dialog box?  Would be nice to see all the elements that use a particular material type.   Also make that screen expandable if possible.

 

thanks!

-Mike

Yes this could be helpful and will be available in the next build :)



#1478 mpad

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Posted 11 March 2015 - 10:39 PM

Big thanks!!!
Please in the next build add that it makes coffee ;)
No seriously. really, really great what you guys are doing here, taking VP to a new level.
managing this thread alone would drive me nuts ;)

Edited by mpad, 11 March 2015 - 10:43 PM.


#1479 gigalula

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Posted 12 March 2015 - 05:13 AM

Simple question when using /play and want to go back to see the menu with "q" is it normal to missing options?

 

missing.png



#1480 OuchTilt

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Posted 12 March 2015 - 01:08 PM

Hi all,

 

I'd thought I would give VP10 a spin as there are now a few test tables, but it just crashes.

 

Although Papa Smurf table loads and plays fine. It gets to starting game scripts then crashes.

 

Problem signature:

Problem Event Name: BEX

Application Name: vpinballx.exe

Application Version: 10.0.0.0

Application Timestamp: 54ffe9b5

Fault Module Name: StackHash_0a9e

Fault Module Version: 0.0.0.0

Fault Module Timestamp: 00000000

Exception Offset: 25214820

Exception Code: c0000005

Exception Data: 00000008

 

Am I missing something?

 

Thanks


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