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#1441 PhotoRay

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Posted 18 October 2021 - 11:34 PM

Okay, I've had an issue for about a year now that i just cannot figure out.

 

I have some tables that will not stay visible in PinballY. Mostly what I see is any table name that has the word MOD (like Bigus MOD or Cartoon MOD) just doesn't stay active for more than one or two sessions. Once I restart PinballY the table usually disappears. I can change the name of the table but that hasn't always worked. I have four versions of AFM and now none of them show up. This issue seems to have progressively gotten worse over time.

 

I was hoping that after the last update things would get better, but that didn't happen. Any help will be greatly appreciated!



#1442 mjr

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Posted 19 October 2021 - 12:47 AM

I have no guess at all - as far as I know, there's no secret scanning for the letters MOD anywhere in the system.  I'd enable logging for table discovery, and then carefully examine the logs to see if there are any clues there.



#1443 jogrady7

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Posted 06 November 2021 - 10:40 PM

Greetings

 

I have weird issue that I haven't been able to to figure out.  Some of my tables load very slow in PinballY.  For instance Viper (Stern 1981), consistently takes 110 seconds in Pinbally.  If I load it by double-clicking on the VPX file name in windows explorer it take as around 12 seconds.  A similar table in PinballY Catacomb (Stern 1981) consistently takes 20 seconds.  I would image that both Stern tables from the same era would take about the same time in PinballY.  I have turned on full logging, but I see no differences between the 2 Stern tables.  I know other tables take longer than expected as well.  For instance F14 takes 46 seconds in PinballY, but only 10 seconds if I double-click the file. Confused.  Help.  Thanks  



#1444 leeoneil

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Posted 11 November 2021 - 04:22 PM

Hello everybody
i'm using PinballY on my pincab and it's perfect.

 

On every table we can see the amount of time we played (and the number of launch of each table).

Do you know if we can find the TOTAL time played on all the tables ? Is it recorded somewhere by pinbally ?

Thank's !



#1445 mjr

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Posted 11 November 2021 - 08:17 PM

On every table we can see the amount of time we played (and the number of launch of each table).

Do you know if we can find the TOTAL time played on all the tables ? Is it recorded somewhere by pinbally ?

 

It's not recorded directly, but I suppose you could figure it by adding up all of the individual table times.  You could do that in Javascript:

let totalSeconds = 0;
gameList.getAllGames().forEach(game => totalSeconds += game.playTime);

You could embed that snippet in a button command handler to display the total on demand, for example, or work it into the status line rotation with a custom message and a status line event (see .Javascript scripting > Events > Event Types > StatusLineEvent in the help).



#1446 leeoneil

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Posted 12 November 2021 - 11:03 AM

Thank's for your answer, i'll try to figure it out.

Thank's for all your work for the pincab community !



#1447 xio

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Posted 18 November 2021 - 07:23 PM

Hi,

 

Any idea why my dmd wont stay on monitor 3, everytime PBY restarts it comes back on main screen.

edit : I'm talking about the DMD image with PinballY written, in the PBY menu

 

I unchecked *Make sure all windows are positioned within the visible desktop area* and it helped with the BG (I had the same problem as the DMD before unchecking this).

 

I tried the other option with pixels but it didn't help

 

Here's the log of windows layout :

 

Window layout setup: getting full-screen restore position for Backglass
. using Pixel Coordinates method per settings; BackglassWindow.FullScreenPosition = 1920, 0, 3200, 720 (1280 x 720)


Window layout setup: initializing DMD window
  Normal position (when not maximized or full-screen): Left,top = 448, 539; Right,bottom = 1444, 844; Size = 996 x 305
  Full screen mode = No
  Borderless = No  Show Mode = 1 (SW_SHOWNORMAL)  

Thx


Edited by xio, 18 November 2021 - 07:41 PM.


#1448 jogrady7

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Posted 03 December 2021 - 12:45 AM

Update to this Post

Greetings

 

I have weird issue that I haven't been able to to figure out.  Some of my tables load very slow in PinballY.  For instance Viper (Stern 1981), consistently takes 110 seconds in Pinbally.  If I load it by double-clicking on the VPX file name in windows explorer it take as around 12 seconds.  A similar table in PinballY Catacomb (Stern 1981) consistently takes 20 seconds.  I would image that both Stern tables from the same era would take about the same time in PinballY.  I have turned on full logging, but I see no differences between the 2 Stern tables.  I know other tables take longer than expected as well.  For instance F14 takes 46 seconds in PinballY, but only 10 seconds if I double-click the file. Confused.  Help.  Thanks  

 
I believe I found the error in the logs that is causing the Viper table to take so long to load.  Here's the error "table launch: error waiting for the new process to start up (WaitForInputIdle failed)".  This is the only difference between the fast load and slow load tables.  How can I fix this issue?  Thanks


#1449 mjr

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Posted 03 December 2021 - 09:15 PM

> Here's the error "table launch: error waiting for the new process to start up (WaitForInputIdle failed)". 

 

That's a good data point, but I'm afraid it doesn't give me any ideas about what's going wrong.  WaitForInputIdle is how PBY detects that the launched EXE has finished loading - it's a pretty fundamental Windows API designed for exactly this purpose, so I'm not sure what the problematic games could be doing to break it.  The games that work properly and the games with the excessive delay are all VPX games, right?  If the EXE in both cases is VPX, it seems reasonable to conclude that VPX itself isn't the source of the problem.  So the problem has to be coming from some other factor that the problematic games have in common.  The obvious things would be (a) table scripts, or (b) interference from some external program.  Is there anything else going on in your system with the problematic games, like any additional EXEs getting launched (e.g., Pinup)?  If there's nothing external, I guess it must be the table scripts, but I don't know how a table script could break WaitForInputIdle.



#1450 jogrady7

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Posted 08 December 2021 - 09:57 PM

Update two to this Post

Update to this Post

Greetings

 

I have weird issue that I haven't been able to to figure out.  Some of my tables load very slow in PinballY.  For instance Viper (Stern 1981), consistently takes 110 seconds in Pinbally.  If I load it by double-clicking on the VPX file name in windows explorer it take as around 12 seconds.  A similar table in PinballY Catacomb (Stern 1981) consistently takes 20 seconds.  I would image that both Stern tables from the same era would take about the same time in PinballY.  I have turned on full logging, but I see no differences between the 2 Stern tables.  I know other tables take longer than expected as well.  For instance F14 takes 46 seconds in PinballY, but only 10 seconds if I double-click the file. Confused.  Help.  Thanks  

 
I believe I found the error in the logs that is causing the Viper table to take so long to load.  Here's the error "table launch: error waiting for the new process to start up (WaitForInputIdle failed)".  This is the only difference between the fast load and slow load tables.  How can I fix this issue?  Thanks
 
I found the issue.  If I run the Viper table from PinballY using Ver 6 of  VPinballX, it loads in 12 seconds.  It is only when I run the Viper Table from PinballY using VPinballx ver 10.7 rev 258  that it takes approx. 110 seconds to load.  The table loads promptly for both versions of VPinballX, if I load VPinballX first and then load the table. 
 
Is PinballY not recommended for VPinballX 10.7 Beta?  Or do I need a more up to date version of VPinballX Beta?  I have the latest version of PinballY.  Thanks again

Edited by jogrady7, 08 December 2021 - 10:13 PM.


#1451 LopoTRI

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Posted 12 December 2021 - 02:35 PM

Hello. Can u please tell me how the hell i can integrate my xbox controller in pinbally??

I spend so many hours in pinbally to make it work with my constellations and now i want to play with gamepad and read in wiki about a gamecontroller, and i didn´t understand anything, cause i am a total noob with this..

 

 

2. I want to navigate with the wheel-bar trough my system-games. I don´t want to show "all" games, i want like pinup-popper in the wheel-bar to select my "system-games" like PinballFX3, Visual Pinball, Future Pinball and not over the menu when i press "1".

How i can solve this??


Edited by LopoTRI, 12 December 2021 - 02:43 PM.


#1452 rlewis19

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Posted 20 December 2021 - 02:40 AM

Hi mjr,

 

I just posted a new issue about the button mute not working when repeat.  This is using the latest beta.

 

https://github.com/m...allY/issues/199

 

Regards,

R



#1453 killerrabbit34

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Posted 27 December 2021 - 04:19 AM

PinballY is really fantastic--thank you mjr for all your hard work.

 

I have a strange issue with DMD videos--some of them play in black and white on the PinballY virtual DMD when the wheel is up. I can't tell why some do and some don't. I am sure the original videos that are not displaying correctly are in color (either colorized DMD videos or "regular" red DMD color) because when I open them outside of PinballY they look normal. Is PinballY applying some kind of VLC filter to the videos? Or does PinballY only support certain video formats for DMD videos? Thanks in advance for any info.



#1454 Badazzwi

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Posted 08 January 2022 - 02:35 PM

Thank you for implementing the ability to add custom windows. I have no experience with javascript but I was able to get my second apron screen working and showing media. However I am struggling with getting the media to continue to show after game launch. I added the showMediaWhenRunningFlag to my script but it's not working.

 

Here is my script

 

gameList.createMediaType({
    name: "Score Card",
    id: "score card",   
    folder: "Score Cards",
    format: "Image",
    extensions: ".jpg .jpeg .png .apng",
    configId: "ScoreCard",
    perSystem: false,
    isIndexed: false
});

let scoreCardWin = mainWindow.createMediaWindow({
    title: "Score Card",
    configVarPrefix: "custom.ScoreCard",
    backgroundImageMediaType: "score card",  
    showMediaWhenRunningFlag: true
});

 



#1455 apophis

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Posted 11 January 2022 - 12:57 PM

Hello,

Love PinballY. There is one thing that is bugging tho… I must have a setting wrong because my computer is quite powerful (10th gen i9 and RTX 2080ti) but I’m getting choppy navigation when I page through the wheels. See this video:

https://youtube.com/...Y?feature=share

What could it be?

Thanks!

#1456 apophis

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Posted 11 January 2022 - 12:58 PM

Hello,

Love PinballY. There is one thing that is bugging tho… I must have a setting wrong because my computer is quite powerful (10th gen i9 and RTX 2080ti) but I’m getting choppy navigation when I page through the wheels. See this video:

https://youtube.com/...Y?feature=share

What could it be?

Thanks!

#1457 lizard

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Posted 16 January 2022 - 02:21 PM

I have read in the info that the dmd high score display will read the color settings from pinmame per rom and display in that color.

It mentions use for lcd dmds,  I am using a real dmd, should this output the color to the real dmds as well?

 

Cheers



#1458 apophis

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Posted 16 January 2022 - 06:15 PM

Hello,

Love PinballY. There is one thing that is bugging tho… I must have a setting wrong because my computer is quite powerful (10th gen i9 and RTX 2080ti) but I’m getting choppy navigation when I page through the wheels. See this video:

https://youtube.com/...Y?feature=share

What could it be?

Thanks!


I figured this out. I was using the FlexDMD scripts (provided in the FlexDMD download) to load stuff on my third screen as I navigate thru the front end. Apparently those scripts are not efficient enough. Once I removed them, no more stutter during navigation.

#1459 leeoneil

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Posted 21 January 2022 - 11:24 AM

I am using a real dmd, should this output the color to the real dmds as well?

Yes, i have a Pin2 DMD, and the color are changing on pinballY menu.

The DMD display an image (you can  personnalize it) with the color of the Vpinmame information, and with ROM based tables, it's also displaying high scores.


Edited by leeoneil, 21 January 2022 - 11:25 AM.


#1460 lizard

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Posted 22 January 2022 - 01:13 AM

Thanks for the info, i must have something wrong on my end then. Using pinmame 3.4 and freezys 1.9 the real dmd shows orange color when pinbally starts then if you enter a table then exit back to pinbally the display will turn to white.

The odd thing though there are one or two tables when exiting the display stays orange. Had a look at the xml and cant see any difference between those entries and the ones that turn white. Not sure what is happening.

 

Cheers