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The VPM alpha/beta thread


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#1441 toxie

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Posted 02 December 2021 - 09:20 PM

Finally a new official beta of 3.4:

 

Update BASS library to 2.4.16

 

Core:

Improve SAA1099 emulation (E.F.O.)
Added light chaser outputs for Hook (exactly the same as on Star Trek 25th Anniversary)
Prevented credits from being added repeatedly on Spain 82
Fixed problem with Medusa displays and external dmddevices

ROMs:

New:

Bally: Mysterian (Prototype)
Inder: La Rana (https://www.recreati...rana-1051-inder)

 

Clones:
Big Game (MOD rev. 9)
Catacomb (No Bagatelle)
Dragonfist (MOD 14)
Faeton (6 digits)
Hardbody (rev. D) (the newest we have, only a few diagnostic lamp / switch names were corrected compared to rev. C)
Hook 4.06 (English)
Lightning (Free Play & MOD rev. 19)
Meteor (Bonus Count Fix, MOD, Free Play rev. 66
Meteor (Bonus Count Fix, MOD, 7-Digit, Free Play rev. 76)
MotorDome (rev. B)
Nine Ball (Ball handling MOD beta19 & Gameplay MOD beta21)
Quicksilver (Free Play & modified rules rev. 07D)
Saturn 2 (Free Play)
Seawitch (MOD rev. 5,6,7 & 8)
Silverball Mania (Horseshoe Spot MOD rev. 13)
Silverball Mania (Horseshoe No Spotting MOD rev. 13)
Teenage Mutant Ninja Turtles 1.01

 

As usual, the package is available in the first post

 

 

So, who volunteers to do the Mysterian table? Seems to be a pretty interesting game!!!



#1442 WhenLit

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Posted 03 December 2021 - 06:07 PM

Thank you for this update.
Just noticed that Gottlieb system 80 still has sound issues since many versions prior to 3.4 beta.

Please compare the sound produced by the slingshots of 'The Amazing Spider-Man' with version 2.5 and 3.3 or 3.4beta. It's only correct with the 2.5 version.
There are also sound issues for 'Hauted Hause', 'Black Hole', ...


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#1443 Mrtr32

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Posted 03 December 2021 - 09:20 PM

Her is the latest working v3.3Beta version for Black Hole.

 

https://www.dropbox....3_beta.zip?dl=0

 

I don't know what as been changed in the code at this time so all version after this one have a weird distortion and lose some sound effects.  :wimper:


Edited by Mrtr32, 03 December 2021 - 09:28 PM.


#1444 toxie

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Posted 03 December 2021 - 09:27 PM

This is known, yes. We have vastly improved votrax sounds in most machines, BUT also some regressions for some machines.   :/



#1445 wiesshund

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Posted 03 December 2021 - 09:31 PM

Thank you for this update.
Just noticed that Gottlieb system 80 still has sound issues since many versions prior to 3.4 beta.

Please compare the sound produced by the slingshots of 'The Amazing Spider-Man' with version 2.5 and 3.3 or 3.4beta. It's only correct with the 2.5 version.
There are also sound issues for 'Hauted Hause', 'Black Hole', ...

 

Amazing Spiderman (and maybe system 80 in general?) seems to need a pitch correction

 

Haunted House seems ok?

can you say which part seems off?

 

Wish i could find the modified VOTRAX Rom though

 

Black Hole 
The Votrax is still better than in previous pinmame versions, does have issues after the 1st game

But

Seems ok aside from that?

 

This one seems to have a modified sound board?


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#1446 Thalamus

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Posted 03 December 2021 - 09:49 PM

About the spiderman. Taking this completely out of my memory; and as I'm getting older ... etc. Isn't there some kind of knob you can turn for the pitch ? Haven't tried the latest vpm yet, only lies there ready to be installed. What I've noticed though is that setup.exe crashed on Win7 64bit without excluding the compression. It is mentioned earlier in this thread and I had to go back to the release that jsm gave me to get it to work. It is also not mentioned in the release that  the users should do a uninstall/install - or - have I missed that part ? Since I haven't tried the very latest yet, I would not know. But, I expect that blackhole is still giving me issues. What I've seen is that playing that game once; a reboot afterwards is highly recommended. Just as a feedback of course and thanks a lot everyone still improving on this essential piece of software. You are all awesome.


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#1447 Mrtr32

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Posted 03 December 2021 - 10:24 PM

Thanks to all involved for your hard work! :dblthumb:



#1448 wiesshund

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Posted 03 December 2021 - 11:35 PM

About the spiderman. Taking this completely out of my memory; and as I'm getting older ... etc. Isn't there some kind of knob you can turn for the pitch ? Haven't tried the latest vpm yet, only lies there ready to be installed. What I've noticed though is that setup.exe crashed on Win7 64bit without excluding the compression. It is mentioned earlier in this thread and I had to go back to the release that jsm gave me to get it to work. It is also not mentioned in the release that  the users should do a uninstall/install - or - have I missed that part ? Since I haven't tried the very latest yet, I would not know. But, I expect that blackhole is still giving me issues. What I've seen is that playing that game once; a reboot afterwards is highly recommended. Just as a feedback of course and thanks a lot everyone still improving on this essential piece of software. You are all awesome.

 

Yes on black hole, if you play once, Votrax will be a bit fubar on the next game
The rest of the sound will be ok, but Votrax will be broken up degrading into just staticy noise.
Restart the ROM and it will be fine again

I think Toxie was going to look at that when he had time, to see if he could make the Votrax reboot on gameover

 

Where might i find said knob for pitch?

because in spiderman, while the sounds sound correct as far as construction and speed played, the pitch is definitely way off much too low

 

I somewhat changed the sound by turning the CPU up to 200%
not exactly perfect though


Edited by wiesshund, 03 December 2021 - 11:50 PM.

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#1449 Thalamus

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Posted 04 December 2021 - 08:11 AM

@wiesshund - I don't think you should change the default for Spiderman. Here, default plays quite close to what I remember; which isn't a proof on it's own ;) The one on youtube, to me sounds too high pitched.


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#1450 wiesshund

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Posted 04 December 2021 - 05:18 PM

@wiesshund - I don't think you should change the default for Spiderman. Here, default plays quite close to what I remember; which isn't a proof on it's own ;) The one on youtube, to me sounds too high pitched.

 

i can not say, no personal real life experience with it, but all of them on youtube sound that way.
I am not saying that overclocking the CPU is the right way to go either, just that it did definitely increase the sound pitch


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#1451 STAT

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Posted 08 December 2021 - 11:11 AM

Sorry to ask, i was a bit away in the Past - when i want to use some of the "old" romname_c - ColorRoms, i have to do what ?
Can't find some new Stuff at VPU ...



#1452 BrandonLaw

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Posted 08 December 2021 - 11:32 AM

 

@wiesshund - I don't think you should change the default for Spiderman. Here, default plays quite close to what I remember; which isn't a proof on it's own ;) The one on youtube, to me sounds too high pitched.

 

i can not say, no personal real life experience with it, but all of them on youtube sound that way.
I am not saying that overclocking the CPU is the right way to go either, just that it did definitely increase the sound pitch

 

 

Ugh...now I can't UNHEAR that it's pitch doesn't match that of the real game in that video.  BUT, what does settle me is that we do not know if that cab was restored in a sense.  Possibly better/cleaner hardware?  I even tried tone-mode to see if the pitch was different and alas it was not.  That would really be spicy if we could modify the tones on the rom through Pinmame32 or something.  I did change the CPU to 200% and maybe my 40 year-old-ears are failing, but I didn't hear a difference that settled my now low-pitch-sound-anxiety :)

 

Morale of the story: @Wiesshund is nuts.  :moon:


"S...O...S"  /repeat


#1453 Thalamus

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Posted 08 December 2021 - 11:55 PM

LOL @ brandonlaw - thanks for a good laugh :)


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#1454 wiesshund

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Posted 09 December 2021 - 01:10 AM

 

 

@wiesshund - I don't think you should change the default for Spiderman. Here, default plays quite close to what I remember; which isn't a proof on it's own ;) The one on youtube, to me sounds too high pitched.

 

i can not say, no personal real life experience with it, but all of them on youtube sound that way.
I am not saying that overclocking the CPU is the right way to go either, just that it did definitely increase the sound pitch

 

 

Ugh...now I can't UNHEAR that it's pitch doesn't match that of the real game in that video.  BUT, what does settle me is that we do not know if that cab was restored in a sense.  Possibly better/cleaner hardware?  I even tried tone-mode to see if the pitch was different and alas it was not.  That would really be spicy if we could modify the tones on the rom through Pinmame32 or something.  I did change the CPU to 200% and maybe my 40 year-old-ears are failing, but I didn't hear a difference that settled my now low-pitch-sound-anxiety :)

 

Morale of the story: @Wiesshund is nuts.  :moon:

 

It has 2 CPU's, which did you change?

change both


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#1455 rodneyfitz

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Posted 22 December 2021 - 11:42 AM

i have pinmame 3.4 running and the only rom that isn't working is jp salas  motor show i am also running vpx 7 beta rev 349 please confirm used to work on 3.3b love your work 



#1456 Mrtr32

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Posted 22 December 2021 - 12:05 PM

@rodneyfitz

 

In the table zip file you have two nv files.

 

copy this nv files to the folder C:\Visual Pinball\VPinMAME\nvram.

 

Start the table and you will be done.



#1457 toxie

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Posted 24 December 2021 - 01:14 PM

New PinMAME 3.4 final has been released now.. Thanks a lot to all you testers and contributors here, and enjoy your christmas vacation!!

 

:bar3: 



#1458 wiesshund

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Posted 24 December 2021 - 07:55 PM

New PinMAME 3.4 final has been released now.. Thanks a lot to all you testers and contributors here, and enjoy your christmas vacation!!

 

:bar3:

 

You probably did not mean to

But you got a slight bit better on the votrax reset after game over on black hole

It still breaks kind of, but you can now hear him, though kind of faint.

The sound still breaks up towards the tail end of that game over explosion sound, and then the votrax goes scratchy
but now his voice is still audible instead of just total static


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#1459 Thalamus

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Posted 24 December 2021 - 09:54 PM

I just wonder if my install still gets totally wacky after a game of black hole. Absolutely not being negative toward the devs here. It is bloody amazing what you've guys are able to do in the first place. Thanks a lot, and my best wished for you guys through this x-mas and of course, even more important; for the year(s) to come. Maybe a special shoutout to jsm this year, helping out moving over to git and a more modern build env. Absolutely love each an every one one of you.


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#1460 toxie

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Posted 25 December 2021 - 07:54 AM

 

New PinMAME 3.4 final has been released now.. Thanks a lot to all you testers and contributors here, and enjoy your christmas vacation!!

 

:bar3:

 

You probably did not mean to

But you got a slight bit better on the votrax reset after game over on black hole

It still breaks kind of, but you can now hear him, though kind of faint.

The sound still breaks up towards the tail end of that game over explosion sound, and then the votrax goes scratchy
but now his voice is still audible instead of just total static

 

Which would support my theory that there is still some uninitialized memory/state somewhere in the votrax or general gottlieb sys80 emulation.. And we got a bit more lucky this time  ;)