Jump to content



Photo
* * * * * 12 votes

Dev thread: Road to DX9


  • Please log in to reply
2087 replies to this topic

#1401 DJRobX

DJRobX

    Pinball Fan

  • VP Dev Team
  • PipPipPipPip
  • 941 posts
  • Location:Valencia, CA

  • Flag: United States of America

  • Favorite Pinball: F14 Tomcat

Posted 18 March 2014 - 05:36 PM

Would it be possible to sort the list by color/status?    That would make it easier for folks to focus on the unanalyzed items.   Without edit access it doesn't let me sort. 

 

TAF gold that I reported has the root cause listed but still says "needs investigation".   Should be "needs to be fixed by table author".   R&B has a wrong "Fix" listed - it looks like it got copied and pasted from the TAF gold.   I don't think there are any problems outside of the FXAA issue, which is on the known issues list for VP DX9.    I just didn't understand that the table was forcing an override at the time I submitted it.  

 

This spreadsheet is great but it's unfortunate that we can't update it after we've submitted a finding, gtxjoe is stuck doing all of the follow-up.  


Edited by DJRobX, 18 March 2014 - 05:38 PM.


#1402 Tropi

Tropi

    Enthusiast

  • Members
  • PipPipPip
  • 55 posts
  • Location:near of Hanover

  • Flag: Germany

  • Favorite Pinball: TOM

Posted 18 March 2014 - 05:59 PM

I was just about to ask for any feedback on my post #1369, but then saw it was recognized by gtxjoe in the compatibility list. Thanks for that! :)
May I ask for feedback on the vsync issue? Is it individual to my setup, or is this something noticed before? Is it something special for TSPP?

#1403 GamerKid

GamerKid

    Hobbyist

  • Members
  • PipPip
  • 12 posts

  • Flag: United States of America

  • Favorite Pinball: Attack From Mars

Posted 18 March 2014 - 06:41 PM

For whatever reason, any table I load in the dx9 builds comes up black.

 

http://i57.tinypic.com/3343k0y.jpg

 

The dx7 version of visual pinball works fine though.


Edited by GamerKid, 18 March 2014 - 06:42 PM.


#1404 mukuste

mukuste

    Pinball Fan

  • VP Dev Team
  • PipPipPipPip
  • 854 posts

  • Flag: ---------

  • Favorite Pinball: Centaur

Posted 18 March 2014 - 06:58 PM

For whatever reason, any table I load in the dx9 builds comes up black.

 

http://i57.tinypic.com/3343k0y.jpg

 

The dx7 version of visual pinball works fine though.

 

Hardware/OS?



#1405 slashbot

slashbot

    Enthusiast

  • Members
  • PipPipPip
  • 337 posts
  • Location:Ghent

  • Flag: Belgium

  • Favorite Pinball: Scared stiff on vp,Highspeed 2,Fish Tales,T2,Circus Voltaire,Congo

  • 360 Gamer Tag: slashbot

Posted 18 March 2014 - 07:48 PM

Just want to report this and dont know if it has something to to with the directx version of vp but we got for the 3th time a ball stuck in demolition man teppotee build, somewhere in the middle near pop bumpers.

Old version of the demolition man table seems to be fine.


Sent from my iPad using Tapatalk HD

r0sqir-4.pngslashbot.jpgttzReplay.gif

Cabinet Bally Radical - setup 40'' Sony Led for playfield, 32''Led LG for Backglass, LCD screen for DMD, running LEDwiz32 12v setup with DOF and boosterboard to power toys 2x Siemens contactors for flipper feedback -2e audiocard + subwoofer setup to emulate VP flippersounds and vibration in cab (sounds fantastic) 1x red police light flasher.Lots of 5050 RGB Ledstrips bottom,back,top. 1x HUD-G for digital nudge all

Check my Visual Pinball cabinet highscores: HERE

TPA artwork resources gallery here


#1406 teppotee

teppotee

    Enthusiast

  • Members
  • PipPipPip
  • 382 posts
  • Location:Finland

  • Flag: Finland

  • Favorite Pinball: CV

Posted 18 March 2014 - 08:21 PM

slashbot: not related to dx9 version. The ball is bigger in my MOD so that may cause some problems that I haven't noticed. Hoping to update it soon anyway so I will try to take a look.



#1407 GamerKid

GamerKid

    Hobbyist

  • Members
  • PipPip
  • 12 posts

  • Flag: United States of America

  • Favorite Pinball: Attack From Mars

Posted 18 March 2014 - 11:08 PM

 

For whatever reason, any table I load in the dx9 builds comes up black.

 

http://i57.tinypic.com/3343k0y.jpg

 

The dx7 version of visual pinball works fine though.

 

Hardware/OS?

 

 

Intel HD Graphics

Windows 7 x64



#1408 DreamTrap

DreamTrap

    Wheel Master

  • Platinum Supporter
  • 395 posts

  • Flag: ---------

  • Favorite Pinball: big bang bar, scared stiff, fish tales

Posted 19 March 2014 - 01:47 AM

r&b is fixed using info in this post

 

as for safec, sttng and others that crashed they all work no issues with them now.


Edited by DreamTrap, 19 March 2014 - 02:40 AM.

My wheels CHECK THEM OUT HERE.

Fantasy Tarcisio style Popper Wheels

Cab specs:

Spoiler

 


#1409 mukuste

mukuste

    Pinball Fan

  • VP Dev Team
  • PipPipPipPip
  • 854 posts

  • Flag: ---------

  • Favorite Pinball: Centaur

Posted 19 March 2014 - 02:33 AM

Windows 7 x64

 

Intel HD Graphics

 

As I suspected. I have the same issue when I use the on-board Intel graphics on my laptop. I haven't taken the time to debug this, so I don't know if it's fixable.

 

If this is a desktop computer, picking up a cheap/used Nvidia card would be an easy way out. People are getting pretty good framerates even with cards that are a generation or two behind. Otherwise, if it's a laptop, you can only wait and see if a fix is found, I'm afraid.



#1410 unclewilly

unclewilly

    sofa king.....

  • VIP
  • 5,170 posts
  • Location:Baltimore, Maryland

  • Flag: United States of America

  • Favorite Pinball: tz, tom, big hurt, who dunnit



Posted 19 March 2014 - 03:11 AM

My Intel had graphics. On board chip plays everything smooth.
It's a 4000 series chip. And windows 8 64 pro
On my lenovo pro. Even at extra high resolutions

"it will all be ok in the end, if it's not ok, it's not the end"
 
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx

uw2.gif


#1411 DJRobX

DJRobX

    Pinball Fan

  • VP Dev Team
  • PipPipPipPip
  • 941 posts
  • Location:Valencia, CA

  • Flag: United States of America

  • Favorite Pinball: F14 Tomcat

Posted 19 March 2014 - 03:32 AM

It worked fine with the Intel HD 4600 IGP on my H86M Pro4 mainboard.      Framerates were in the 70's range for full screen 1920x1080.  Not bad for onboard video. 



#1412 mukuste

mukuste

    Pinball Fan

  • VP Dev Team
  • PipPipPipPip
  • 854 posts

  • Flag: ---------

  • Favorite Pinball: Centaur

Posted 19 March 2014 - 03:36 AM

Mine is an Intel HD Graphics 3000, so I guess they fixed something in the newer revisions.



#1413 kiwi

kiwi

    Pinball Fan

  • VIP
  • 2,664 posts

  • Flag: Italy

  • Favorite Pinball: Star Trek 25th Anniversary



Posted 19 March 2014 - 07:16 AM

 

Me too, I have trouble capturing the screen, sometimes it works.
I have noticed that there are darker areas, the sides of the hole seems there are some oil stains,
something similar happens also on target.
When I can capture the right screen , every time that I start rendering the result changes, I will post some pictures.

 

Thanks

 

Max

The sides of the holes are made with walls, occasionally there are also spots in the three central target
At the top of the image, the plastics as seen in VP920, below
lacks transparency between the plastic of the left and the middle.
The bulbs are made with the bumper, are off instead of being turned on.
The triangular shape, is often very visible.

XP and ATI HD 5770 with the latest drivers available for this card.

 

glad1.png

 

Thanks

 

Max

 

The spots on the sides of the walls is not a problem unique to this table, occurs on all the tables with the test6-test11 (test5a is OK).
Here gogo69 noticed a graph glitch on the Ringmaster but not the lines on the two yellow target.

http://www.vpforums....=23#entry259144

The bumper turned on by the property panel from test5a don't work, turn on the bumper via scripts, it works (test4 is OK).

 

Thanks

 

Max



#1414 mfuegemann

mfuegemann

    Pinball Fan

  • VIP
  • 1,222 posts
  • Location:Cologne

  • Flag: Germany

  • Favorite Pinball: Medieval Madness, Fast Draw



Contributor

Posted 19 March 2014 - 08:30 AM

Hi DreamTrap and DJRobX,

 

thank You for the hint on R&B. I will default the values for FXAA and Anti Aliasing to -1 in the next version.

 

Regards

Michael



#1415 mukuste

mukuste

    Pinball Fan

  • VP Dev Team
  • PipPipPipPip
  • 854 posts

  • Flag: ---------

  • Favorite Pinball: Centaur

Posted 19 March 2014 - 08:36 AM


The spots on the sides of the walls is not a problem unique to this table, occurs on all the tables with the test6-test11 (test5a is OK).
Here gogo69 noticed a graph glitch on the Ringmaster but not the lines on the two yellow target.

http://www.vpforums....=23#entry259144

The bumper turned on by the property panel from test5a don't work, turn on the bumper via scripts, it works (test4 is OK).

 

Thanks

 

Max

 

 

I fixed the bumper bug, thanks.

 

The dark lines on the yellow CV targets can be fixed by disabling lighting on those walls.

 

I don't quite understand the spots you talk about. This is on all tables you say?



#1416 kiwi

kiwi

    Pinball Fan

  • VIP
  • 2,664 posts

  • Flag: Italy

  • Favorite Pinball: Star Trek 25th Anniversary



Posted 19 March 2014 - 08:59 AM

 


The spots on the sides of the walls is not a problem unique to this table, occurs on all the tables with the test6-test11 (test5a is OK).
Here gogo69 noticed a graph glitch on the Ringmaster but not the lines on the two yellow target.

http://www.vpforums....=23#entry259144

The bumper turned on by the property panel from test5a don't work, turn on the bumper via scripts, it works (test4 is OK).

 

Thanks

 

Max

 

 

I fixed the bumper bug, thanks.

 

The dark lines on the yellow CV targets can be fixed by disabling lighting on those walls.

 

I don't quite understand the spots you talk about. This is on all tables you say?

 

The graphics glitch change, not only dark lines,

dark spots on the sides of the walls/Targets,

or target divided diagonally, half light and half dark.

 

Yes, this for all tables.

 

Max


Edited by kiwi, 19 March 2014 - 09:01 AM.


#1417 fuzzel

fuzzel

    spaghetti code

  • VP Dev Team
  • PipPipPipPipPip
  • 2,818 posts

  • Flag: Germany

  • Favorite Pinball: yes I have

Posted 19 March 2014 - 01:05 PM

One small thing for the next test: I added the possibility to supply an environment on wired ramps. Just apply an evironmap as image to a wired ramp. This can have some impact on released tables where an image was applied to a wired ramp but in previous versions VP just didn't use the image at all. So it could look odd then.

#1418 unclewilly

unclewilly

    sofa king.....

  • VIP
  • 5,170 posts
  • Location:Baltimore, Maryland

  • Flag: United States of America

  • Favorite Pinball: tz, tom, big hurt, who dunnit



Posted 19 March 2014 - 01:14 PM

What does that do. Is it like sphere mapping the wired ramp?

"it will all be ok in the end, if it's not ok, it's not the end"
 
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx

uw2.gif


#1419 fuzzel

fuzzel

    spaghetti code

  • VP Dev Team
  • PipPipPipPipPip
  • 2,818 posts

  • Flag: Germany

  • Favorite Pinball: yes I have

Posted 19 March 2014 - 01:32 PM

Yep sphere mapping = environment mapping

#1420 atarian

atarian

    Enthusiast

  • Members
  • PipPipPip
  • 345 posts

  • Flag: France

  • Favorite Pinball: EMs

Posted 19 March 2014 - 07:00 PM

Fantastic - many thanks for the awesome work. I just tried the test 11 and it plays so many tables with no problems in my 2 screen setup. Initially I had bad stutter but that was because I stupidly didn't flip to Windowed Fullscreen (read the manual!). I use FXAA in nVidia under win7 and get NOT even a tiny stutter -nothing! b2s and directb2s with separate exe works perfect.

Found issue with the excellent FS Robowar table:
http://www.vpforums....s&showfile=6033

Ball runs over top of 3 pop bumpers. I tried Bring to Front but no joy, but I maybe doing it wrong. If anyone knows if a table adjustment can be made could they please describe the steps. Thanks.

Edited by atarian, 19 March 2014 - 07:03 PM.