It should just use the resolution... measurements do not matter.
This is where you're completely wrong, your perceived point-of-view has everything to do with the physical dimensions of what you're looking at. What matters is the physical size of the screen, its angle and distance to your eyes. In the new Window POV system these measurements determine the 3D aspect of the table graphics and what your eyes should be seeing at your height in relation to the screen/cabinet size, in order to realistically simulate depth in a 2D image. A taller person's POV will be slightly different from a shorter person's, where that slight difference is enough to fool your brain and make you forget you're playing on a 2D screen. The ability to manipulate the new 'window' POV independently at the front/back of the table is what makes the new system different from the 'legacy' mode which was always a compromise.
By the way, forget using the digital ruler (it's cumbersome for some people), just use a regular tape measure and physically measure the visible screen size, convert to centimeters if necessary. You'll also need the screen angle as mounted relative to the floor (use a 'level' app on a smartphone and enter in degrees) and the distance from the closest screen edge to your eyes. All these measurements go into the global video settings before you even load a table into the editor. Just open the editor and enter the values into video settings, hit save.




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