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VP10 table testing - available right here!


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#1381 hmueck

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Posted 17 July 2015 - 10:36 AM

Vulkan beta 5:
http://www.mediafire...ulcan_beta5.rar
hauntfreaks updated the lights :otvclap:

and i disabled the rails in cabinet view! ;)


VPX0beta tables: 29cff786951ed9c1a70fc1fa47f5e3c1.png 0cecd68ffa2537a7262337834a05bbbe.png Finish them if you like!

#1382 jpsalas

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Posted 17 July 2015 - 05:44 PM

Just small note on the scaling for the desktop versions: VP10 adjust the aspect ratio automatically between 4:3 and 16:9 (and maybe also 16:10), so you don't need to adjust manually the XScale like we did with the older VPs.

So simply set the XScale the same as the YScale (unless you want it to be different for other reasons).


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

Next table? A tribute table to Stern's Foo Fighters


#1383 Trinity

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Posted 17 July 2015 - 05:57 PM

Vulcan looks so good! What a great job on this. Thank you!



#1384 hmueck

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Posted 17 July 2015 - 09:42 PM

arngrim updated Evil Fight with DOF support! :otvclap:
http://www.mediafire...ight_1.0rc4.rar


VPX0beta tables: 29cff786951ed9c1a70fc1fa47f5e3c1.png 0cecd68ffa2537a7262337834a05bbbe.png Finish them if you like!

#1385 32assassin

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Posted 17 July 2015 - 10:24 PM

more toys added,  Almost a full primitive upgrade.   Only 3 plastics are walls .

 

Note that this is a BETA!! the code needs a full upgrade.  thankfully someone has volunteered to do it.

 

 

 

version 2.0

https://mega.co.nz/#!g4MEiDjI!g2ln6jzZsLKhleg35BblmRghQT1gxe9Ubt5wN_I61pw

 

 

to DO 

code update

add all the screws, nuts, bolts and posts

Attached File  Capture.PNG   1.42MB   25 downloads

 

 

now that I can pull models form FP  I'm going to stick with pinballs where the code is up to my skill level.

Attached File  Capture2.PNG   778.8KB   20 downloads


Edited by 32assassin, 17 July 2015 - 10:31 PM.

My Files
http://www.vpforums....4de64a621eccd40
My Table List
www.youtube.com/watch?v=DlaxLrXlPOU
See a table you like, help me complete it by finding the missing resources
https://www.dropbox....xTzKtGHTHa?dl=0

#1386 Dozer316

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Posted 18 July 2015 - 08:31 AM

TX Sector 1988 - Gottlieb.

 

Many thanks to ICPJuggla for providing some nice photos of the game which I was able to use for this build.

 Press F6 on first run and change the "Novelty" option to "Normal" for extra ball to work during multiball play instead of point award (If you prefer extra ball awards).

 
'=======DOF based assignments========
 
Top Left transport Saucer = E110
Back Left Flasher = (Red) = E111
 
Bottom Left transport Solenoid = E112
Right Hand Side Flasher = (Orange) E113
 
Top Right transport Solenoid = E114
Flasher (White) Left Ramp = E115
 
Bottom Right transport Solenoid = E116
Flasher (White) Right Ramp = E117

 

Bumper1 = E118

Bumper2 = E119

Bumper3 = E120

 

Right Slingshot = E121

Left Slingshot = E122
 
Left Mini Kicking Target  = E123
Right Mini Kicking Target = E124

 

Ball Release Solenoid = E125

 

'===NORMAL SOLENOIDS===

Solenoid 4 = Right Drop Target Reset

Solenoid 3 = Left Drop Target Reset

Solenoid 7 = Single Drop Target Reset

Solenoid 8 = Knocker

Solenoid 9 = Outhole (Drain)

Solenoid 46 = Left Flipper

Solenoid 48 = Right Flipper.

 

https://mega.co.nz/#...K1yR5Kuofpcr3oY



#1387 evilantal

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Posted 18 July 2015 - 01:41 PM

I'm getting this error when trying to start America's Most Hanted.

XDMD and UltraDMD are installed and verified

 

amh.png


Edited by evilantal, 18 July 2015 - 01:41 PM.


#1388 ninuzzu

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Posted 18 July 2015 - 03:47 PM

This means you are low on memory, see post #1303, #1307 and #1309


Videotutorials: plastic ramps in blender------>part1     part2


#1389 toxie

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Posted 18 July 2015 - 03:55 PM

yup, gfx memory (more likely) is running out..



#1390 BorgDog

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Posted 18 July 2015 - 07:04 PM

Redid the directb2s for Golden Arrow, not any animation during play as per the actual table but I took the liberty of adding short starting and ending animations, as well as rearranging some elements and changing fonts and sizes to be closer to original.  Of course original was one player and I have made it two, but you can't have everything :)  I will, when I am satisfied with everything, put out a one player oem version as well, should just need to change a few lines of code.

 

Table beta 2b has had a few minor tweaks, still working on figuring out how exactly the upper score 10,000 when lit lights work.  There appear to be two different methods I've seen in the videos, 1 they toggle on and off with the side bumpers with and another way is they toggle on and off with the move arrow spinners and button.  Not sure where to go with it, I guess pick one and run (table currently runs like neither scenario I have seen).

 

https://dl.dropboxus...n Arrow VPX.zip



#1391 freneticamnesic

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Posted 18 July 2015 - 10:49 PM

I'm getting this error when trying to start America's Most Hanted.

XDMD and UltraDMD are installed and verified

 

amh.png

 

My favorite error :) Try adjusting the Max Texture Dimension in video preferences from unlimited to 2048 and hopefully that makes the error stop for you.



#1392 BorgDog

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Posted 19 July 2015 - 06:33 AM

Golden Arrow RC1

 

Spent far to much time on this today and not doing what I supposed to do.  It's getting close to where I am happy playing it, although I need to spend more time editing on the cabinet because it looks different (better) on there vs my laptop.

 

replaced bumpers, and posts with primitives to allow better lighting and color.

redid logic on 10k when lit buttons to match online videos

bunch of lighting tweaks, rather happy with how my lane guides came out, at least on the laptop have not tried on the cabinet yet.

cleaned up more of the playfield graphics to make lit text readable

 

 

https://dl.dropboxus...n Arrow VPX.zip

 

Comparison shot with real table, just for fun :)

 

comparison.png



#1393 sliderpoint

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Posted 19 July 2015 - 06:58 AM

Finally posting and update to The Addams Family.  Still needs ramp work and lighting work. Too much stuff to list has been updated.  crappy background added to keep track of thing lights in DT mode (FS I guess use a b2s with thing lights)

 

I think same link  TAF

 

VPX%20DT%20TAF%20SS.png

 

 

-Mike



#1394 hauntfreaks

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Posted 19 July 2015 - 06:58 AM

what I been doing to get the plastics to have a nice glow without the haze/fog are these settings on the GI... couldnt tell you if its the correct way... looks good on my cab so...lol

Attached File  Capture.PNG   2.58KB   19 downloads

 

19793414246_fedd5b5b80_b.jpg

 


 26794541816_30ca1cca80_o.gif 43109635392_fc11af1a57_o.gif


#1395 hauntfreaks

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Posted 19 July 2015 - 07:43 AM

Finally posting and update to The Addams Family.  Still needs ramp work and lighting work. Too much stuff to list has been updated.  crappy background added to keep track of thing lights in DT mode (FS I guess use a b2s with thing lights)

 

I think same link  TAF

 

VPX%20DT%20TAF%20SS.png

 

 

-Mike

 

best transparent ramps I've seen.... its time to weed out the 4 other TAF tables I have in my cab.... ;)


 26794541816_30ca1cca80_o.gif 43109635392_fc11af1a57_o.gif


#1396 vanlion

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Posted 19 July 2015 - 09:15 AM

WoW great job.

Can't wait to play it in vp10 and yes those ramps are the best I have seen.

Better than future pinball and unity3d. Also like the effect on the outside frame (dont't know how you call that ;-) )

Keep up the good work!

32.jpg


#1397 gStAv

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Posted 19 July 2015 - 11:01 AM

seems like both DT and FS mode is kinda desktop. Did some quick settings for my cab. 

Addams_fs.jpg af_fs_cab.jpg


Edited by gStAv, 19 July 2015 - 11:04 AM.

3rs054-6.png


#1398 tttttwii

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Posted 19 July 2015 - 11:57 AM

Finally posting and update to The Addams Family.  Still needs ramp work and lighting work. Too much stuff to list has been updated.  crappy background added to keep track of thing lights in DT mode (FS I guess use a b2s with thing lights)

 

I think same link  TAF

 

VPX%20DT%20TAF%20SS.png

 

 

-Mike

 

Nice one, Mike. I played a few games. As I shot the ball in the hole under the right plastic (below white flasher, on the very right), the ball was not kicked out. The ball appears and drops down again and the table is in a loop. Please adjust.



#1399 toxie

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Posted 19 July 2015 - 01:42 PM

Golden Arrow RC1

 

Spent far to much time on this today and not doing what I supposed to do.  It's getting close to where I am happy playing it, although I need to spend more time editing on the cabinet because it looks different (better) on there vs my laptop.

 

replaced bumpers, and posts with primitives to allow better lighting and color.

redid logic on 10k when lit buttons to match online videos

bunch of lighting tweaks, rather happy with how my lane guides came out, at least on the laptop have not tried on the cabinet yet.

cleaned up more of the playfield graphics to make lit text readable

 

 

https://dl.dropboxus...n Arrow VPX.zip

 

Comparison shot with real table, just for fun :)

 

 

 

The comparison looks pretty good! Maybe you want to add a clearcoat layer to the wood on the sides though, as these lack the shininess of the photo..



#1400 BorgDog

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Posted 19 July 2015 - 04:58 PM

what I been doing to get the plastics to have a nice glow without the haze/fog are these settings on the GI... couldnt tell you if its the correct way... looks good on my cab so...lol

 

 

 

 

WOW!  I have no idea what those settings actually mean, but what a difference!  THANKS!!!!!!

 

@toxie  I've played around with it a little, but can't seem to get much of an effect at all, I'll keep working on it.

 

@sliderpoint  NICE!

 

edit: updated dropbox file with light changes from hauntfreaks and fix for right slingshot that I broke in last update (thanks gigalula)

 

https://dl.dropboxusercontent.com/u/38832093/Golden%20Arrow%20VPX.zip


Edited by BorgDog, 19 July 2015 - 05:43 PM.