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Unity 3D and VPinMAME!


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#1381 Roo

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Posted 23 December 2013 - 02:21 AM

Made an off center video demonstrating performance playing AF with an I3 and a 660.

Addams is definitely the more demanding table of the three, gameplay is a tad choppy but hey its still early days :otvclap: .

[youtube][youtube]

 

Interesting...that looks much smoother than what I'm seeing on my cab with an i3 and a 660 (even in regular single monitor mode with all settings turned down).  Could you tell me what settings you used and what driver version you are using?  Did you change anything else (in nVidia control panel, etc)?  Are you running both cab monitors off one video card or two?  This video gives me hope that I can get it running better...

 

P.S.I know the thread is "moved" but I wanted to reply to this.  I really think we could use a new sub-forum for this project now!



#1382 ringorian

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Posted 03 January 2014 - 11:11 PM

Can you put the donate adress in first post ?

Can you put the donate adress in first post ?

Sorry wrong thread, better in the alpha released ..


#1383 gogol

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Posted 04 January 2014 - 01:25 AM

Hi there ,

 

i m exited, but also confused.

is this a standalone ?  i m trying to install it on a new PC (with no VP or FP on it)

is it supposed to work if i did not install visual pinmame ?

 

at the moment, i can launch the soft , i have the menus etc , but when i load TAF , i have this error message ;

"NullReferenceException: Objet reference not set to an instance of an object"

 

thank you



#1384 JohnIV

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Posted 04 January 2014 - 01:37 AM

It is not stand alone, you need pinmame, just extract that into a folder within the U3D structure, replace its dll with the one from U3D and then run the setup.exe to register it and setup your rompaths.

 

John IV

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Edited by JohnIV, 04 January 2014 - 01:37 AM.

John IV

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#1385 gogol

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Posted 04 January 2014 - 01:40 AM

it' clear now thank you John 4 



#1386 tanin

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Posted 30 March 2014 - 05:57 PM

Quick question, how do I make Unity work on 2 monitors? I enabled Cabinet, but both of the screen are on my main monitor.



#1387 BilboX

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Posted 31 March 2014 - 03:00 PM

Quick question, how do I make Unity work on 2 monitors? I enabled Cabinet, but both of the screen are on my main monitor.

Select "FakeFullscreenAll" display mode to span on both screens, then switch to cabinet mode and click "Cab claibration": you'll have two handle per rendering area: you can drag them (display bug, will be corrected in next release). Do not forget to click again  on "Cab Calibration" to save the positions...

 

And read the doc! ;).

Good luck


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#1388 tanin

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Posted 02 April 2014 - 03:44 PM

Great.

 

Having another problem. The Backglass screen stays black. I get a glimpse of it when I resize it to fit the screen, but than nothing.

 

Couldn't find a reference in the docs and neither on the forum.



#1389 BilboX

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Posted 04 April 2014 - 03:59 PM

Post in bugs please. We will close this old topic...


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