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Silent Hill


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#121 TerryRed

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Posted 01 February 2026 - 09:43 AM

In this video I share my impressions, experiences, and opinions of the Return to Silent Hill movie. As a die-hard Silent Hill fan since 2001 (and SH2 in particular), this movie was a mix of emotions. From being delighted, to frustrated and completely baffled, a bit of anger, and yet on some level it had me crying? Why? Watch the video to find out.
 
SPOILER WARNING! I do go into specifics about plot points and details about this movie from the "Positives" and onward. If you want to watch the movie unspoiled, only watch the first part of this video!

 

 

https://youtu.be/Tx3...jG6LhB8RG-smUaZ

 

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#122 TerryRed

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Posted 13 February 2026 - 07:01 PM

https://youtu.be/pYU...jGnZXimrk60-bJ6

 

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#123 Urko

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Posted 14 February 2026 - 12:48 AM

All the photos you post i get "content not viewable in your region" printed where the photo should be.

Looked back and still the same even ones from 2021.


Edited by Urko, 14 February 2026 - 12:49 AM.


#124 TerryRed

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Posted 14 February 2026 - 11:28 AM

All the photos you post i get "content not viewable in your region" printed where the photo should be.

Looked back and still the same even ones from 2021.

 

 

Most likely your country has been blocked by IMGUR (the host site) for some reason. There's nothing I can do about that (since I cant post images directly here). Most people get around this using a VPN.



#125 Urko

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Posted 14 February 2026 - 06:04 PM

 

All the photos you post i get "content not viewable in your region" printed where the photo should be.

Looked back and still the same even ones from 2021.

 

 

Most likely your country has been blocked by IMGUR (the host site) for some reason. There's nothing I can do about that (since I cant post images directly here). Most people get around this using a VPN.

 

Seems only recently , was late last night and i could have just googled to find out i guess, but i did just now.

"As of late September 2025, Imgur has blocked access to its platform for users in the United Kingdom due to a regulatory investigation by the UK Information Commissioner’s Office (ICO) regarding data protection and user safety."



#126 TerryRed

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Posted 20 August 2026 - 07:48 AM

Not a Silent Hill Pinball update... but...

 

...my reaction to Silent Hill Townfall gameplay.

 

https://youtu.be/uey...1iWLgXLdBKnQNku



#127 TerryRed

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Posted 14 September 2026 - 07:47 AM

So.... work on my fan-made Silent Hill Pinball video game continues! For those who never heard of this project, its something I started years ago (before the Silent Hill revival) and I've been working on it here and there for years. It's changed a lot over the years as I learn new skills, and come up with new things I want to add to it. This is not a normal pinball game. As you progress through the game / story, the game's layout / content / visuals change with each location / event. From the foggy town of Silent Hill, to the nightmare Otherworld, to Midwich School, the Grand Hotel, the Hospital, etc. It's a mish-mash of different bits from SH games and the 2006 movie thrown together (made to work with what assets I can get, what works best with this game engine, stuff I simply like, etc). This is not some "lore accurate" retelling of SH1 or the movie. It's a fun fan-made work of passion made by one guy. Please try to look at it that way.

 

Here's the updated playfield art. I create everything in good old GIMP :)
 
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Some in-game screenshots...
 
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New Health Bar on the bottom. The lighting will change colours to match your health status, and the flippers / ball with get more and more bloody.
 
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The upper playfield has been updated again, with new ramp shots in the corners that feed the ball beck into play. Each of the 3 main shots now have permanent magnets and "combat play sections" that hold the ball and flash lights to start combat, and attack / shoot / dodge monsters, so they can be killed and allow you to progress in the game. Their health is now shown with their own health bar lights, and they will splat blood each time they are hit.
 
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Updated Inventory / video screen and displays. Now you can see what health drink, syringes, ammo, melee weapons, etc you have. You need to enter the Inventory kicker to activate this menu and hold your ball. Then you can top up your health, change what melee and gun weapons you want active (if found), check maps, etc.
 
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#128 TerryRed

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Posted 18 September 2026 - 11:15 AM

For my Silent Hill Pinball video game, I now have the Alley Otherworld portion updated. I changed the playfield artwork to look bloody and rusty, and the upper playfield changes everything to look more like the nightmare alley from the game. When you get to this section of the game, it starts out dark, with only the flickering light of your lighter (which follows your ball) to see. As you progress the upper center area rotates to show a wheelchair, then a bloody table, then the little girl you are following.

 

Then it will change to show a gruesome corpse tied up in barbwire, and the area underneath opens up to a hellfire pit, and monsters screaming at you. As you try to get away from them, they appear and block your paths. You have no weapon, so each time you hit them with your ball, they will swipe at you and make the twisted giggle sounds from SH1. You escape by entering the Under Playfield which is shown when the center video display moves out of the way to show what is underneath! Eventually the monsters overcome you, and you pass out. The game fades out, and you wake up in the foggy town again, only in a new location with a completely new layout.

 

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#129 TerryRed

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Posted 21 October 2026 - 09:06 PM

 
Work in Progress - new updated playfield 2
 
Now that the updates and art for the first playfield, town and alley otherworld are completed, I had to do the same for the second playfield. This is where you appear after you exit the Alley Otherworld nightmare. This pinball game is different in that as you progress through the game, the physical playfield, ramps, art and visuals will change with different locations.
 
This playfield has a magna-post which can fling the ball around to either the center loop or the left orbit. It also has a Magna-shot feature that can be activated to hold the ball for 3 seconds, which gives you time to magnetically shoot the ball to the top-right wireramp. The right orbit directs the ball to hidden alleys that drop the ball down into the center loop area or to the left wireramp. The left lane shot can hold the ball or kick it up the the left wireramp. The middle area between the slingshots, is a display planel that opens up to reveal different mini-playfields within the cabinet that also change as you propgress.
 
Combine all this with standing and crawling monsters, combat and more, and this can get to be a busy game!
 
Here are some Blender renders followed by wip in-game screenshots.
 
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#130 TerryRed

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Posted 03 November 2026 - 12:27 PM

A new update video for my fanmade Silent Hill Pinball video game is long overdue! This extensive video showcases many of the new and updated features I've been adding to the game. Including an all-new combat system, dynamic fog, and more creepy crawlies!

 

 

https://youtu.be/xH1...NfAu92hJUUWbbsq

 

 

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00:00 - Introduction
01:25 - The basics - start
03:31 - No balls, only health
04:45 - SH1 voice acting used for callouts - PERFECT!
05:29 - G.I. colours, flippers / ball bleeding, based health status
06:43 - Health items
08:42 - Inventory menu - Health / weapons management
12:08 - Flauros Flinger
13:31 - Kickback, Combat areas, Underfield entrance
14:50 - Progression indicators, Orbit lights
17:04 - Enter the Underfield
18:08 - The basics - end
18:35 - Creepy Crawling Monsters - Lying Figures and Creeper bugs
22:52 - NEW! Combat redesigned!
25:24 - Melee Combat
28:04 - Gun Combat
31:23 - Gun Combat - Iron sights
32:17 - New Dynamic Fog
37:29 - Recreated in Blender - Baking textures and models
43:20 - Chaotic Gameplay! - Crawling monsters, combat, dynamic fog - all combined!
50:54 - Closing