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WWF Royal Rumble (Data East 1994) [Visual Pinball X]

WWF Royal Rumble Data East 1994

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#121 The Loafer

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Posted 30 March 2020 - 08:07 PM

I just hope his health is good and he's enjoying life.  He's probably due for a Disney visit and I guess that's paused for now :(



#122 R and D REPAIR

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Posted 30 March 2020 - 09:12 PM

Ok, here this one, and I know it's visible. Looks like those letters were cutout with a bread knife.
 
wwf2.jpg

Plus we still have the issue with crashing vpx because your table is amazingly high-def.
 
Here, I will offer this. After you post an update or version, I can download your table, FIX IT, and offer to share it to anyone that would like it to WORK on their "current system configuration". This can be done via private message, this way you think you are doing a great job with your 10,000 pixel images. Then finally, when 64k tv's come out, we will be all set and I won't have to help you downsize the images.

Thats not a plastic that is a sticker on metal and I don't want you "fixing" it.

Edited by R and D REPAIR, 30 March 2020 - 09:13 PM.


#123 Noah Fentz

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Posted 30 March 2020 - 09:26 PM

Ok, here this one, and I know it's visible. Looks like those letters were cutout with a bread knife.
 
wwf2.jpg

Plus we still have the issue with crashing vpx because your table is amazingly high-def.
 
Here, I will offer this. After you post an update or version, I can download your table, FIX IT, and offer to share it to anyone that would like it to WORK on their "current system configuration". This can be done via private message, this way you think you are doing a great job with your 10,000 pixel images. Then finally, when 64k tv's come out, we will be all set and I won't have to help you downsize the images.

Thats not a plastic that is a sticker on metal and I don't want you "fixing" it.
R&DR, alright, dude. I have to interject and say, your attitude sucks.

I let this go thinking you guys could resolve this amongst yourselves, but I get the feeling it'll only get worse.

R&DR, this is a COMMUNITY effort. The table in question is not YOURS. It's a collective effort of many people, from the VP8 version on up. Everything you see in this hobby is, and always will be, a COLLECTIVE effort. If you don't want suggestions or people fixing 'your' stuff, you're sharing for the wrong reasons.

@EVERYONE - Enough is enough. Be constructive, or simply don't post. We are ALL struggling through hard times, and I'm working solo to just trying to give people something to do from home. I don't have time to deal with arguments that shouldn't even be happening or happened on a different site.

If you have a problem with each, work it out in private.

Thank you.

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#124 Ben Logan

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Posted 30 March 2020 - 09:37 PM

Haven’t read the whole thread, but the irony of the title “Royal Rumble” is tough to miss! 

:P



#125 Pinballman

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Posted 31 March 2020 - 11:49 PM

How do you get to edit table to make adjustments? Every time I just try to edit it crashes. Thanks!



#126 johnrofls

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Posted 01 April 2020 - 05:25 PM

How do you get to edit table to make adjustments? Every time I just try to edit it crashes. Thanks!

So, here's what you need to know as well as why the issue is occuring. Hopefully this information will help everyone use this knowledge to apply to other situations in the future that might involve the same settings or concepts even if you can't just step by step follow this same procedure.

 

First off this isn't a "fix" to your system, but rather a workaround to deal with a flaw elsewhere (re: human litography if you get my jist).

 

32-bit applications (like the current vpx executable) have a memory limit. So even if your system has 64 gigabytes of ram, the VPX app can still run out of memory and will, as a result, crash. When you go to open VPX, a file-> open dialogue will appear. The box that people are being told to uncheck literally just determines whether this file-> open dialogue box appears on launch. It won't fix anything else to uncheck that box. Determining whether this initial file open displays when launching the VPX exe directly is ALL that that option does. It will have a negligible draw on performance otherwise. That being said, the file-> open box that opens on launch won't just "open" the table, but will immediately attempt to play the table after it loads into memory. Since you most likely are either directly launching a table or want to get into VPX to open a table and edit it (Without playing it first), it is a good idea to disable that by going to preferences -> ui/editor and de-selecting the last check box (right above grid size).

 

In this case, because of file limitations of 32-bit applications that this table doesn't conform to, the table will most likely crash on most systems WHILE loading into memory. (It may work for some, and for me does work inconsistently, but when it does load takes up essentially all of the memory available to a 32 bit application so appears to be right on the edge which is a bad place to be-- especially when it's for no percievable benefit to do so).

 

So then, you need to click cancel to that file->open dialogue box. Now you can edit certain settings which aren't going to be table specific and are universal to VPX as a whole. You're going to set the max texture dimensions to a limit so that the few assets on this table that require a massive amount of system memory at full size don't cause the table to crash. However, you won't always want this setting applied because there are tables that may have larger sized assets which collectively don't exceed the 32-bit application memory limit even though they're larger than the 3072 setting you're about to apply. So, rather than limit the fidelity of all tables, we'll just temporarily use this setting to fix the actual problem and then turn it back on because all other table creators ensure that their table will consistently load on any system at all while the unlimited setting is selected (I actually did have luck getting it to load about 50% of the time// I suspect this is right at the line of the limitation and has at least something to do with quirks in how vpx addresses memory ).

 

Now you can use file->open to open the table and then use the table -> image manager and click raw size to sort by largest images. Export those, resize quickly to 50% of each dimension, and "re-import from" the updated images. Now you can play the game without reducing the quality for the rest of your collection. I was able to get this working by just taking the top 7 graphics by size (the 10k x 10k nonsense ones) and resizing them to 2500 x 2500. I'm sure I could have gone bigger, I just went with the quick and dirty, I know this will work re-size given that they won't even display at even 2500 x 2500 regardless.

 

Steps:

 

  1. Open VPX directly (not a table file)
  2. If you have file open dialogue enabled on launch, click cancel.
  3. Set your graphics settings temporarily down (Preferences -> Video Graphics Options -> Max Texture Dimensions ->3072; this isn't because your system is low-end... it's only needed on this table) 
  4. Now file->open the table and wait for it to load; don't click anywhere as it's still going to be a bit finnicky on the load most likely even on a performant system
  5. Click table -> image manager, click raw size a few times until the larger images are listed at the top
  6. 1 by 1 click export. Resize image with your favorite image editor. Here you have a choice of spending a few hundred bucks on an adobe license or you could probably get by with the free install of open source application GIMP (seeing as how this is just light graphics work)
  7. For each of the seven largest assets, click reimport from. If you just click import it will "add" an image asset rather than replacing the oversized images with your newly sized images!

TA-DA! You've caused 0 impact to percievable fidelity and now have a working table.



#127 Thalamus

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Posted 01 April 2020 - 05:41 PM

A good write up explaining the work around.


From now on. I won't help anyone here at VPF. Please ask Noah why that is.


#128 htamas

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Posted 02 April 2020 - 12:14 AM

Does this help with the 32-bit application's memory handling problem?



#129 KABS

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Posted 02 April 2020 - 01:04 AM

Thanks JohnRofls your information was simple and easy to follow.


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#130 LoadedWeapon

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Posted 02 April 2020 - 01:12 AM

Nice to see things haven't changed.. Always at least one person that tries to stir the pot and then everyone else chimes in a picks a side. As Noah said this is all a community effort and has taken many many people and years of work from everyone. NOBODY can claim all rights to any of this because in one way or another you have to use something someone else created. So just try to be helpful, take help and spread the love that we all have for this hobby.. I missed you guys :)

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#131 The Loafer

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Posted 02 April 2020 - 04:29 AM

Many of us miss you too LW!



#132 STAT

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Posted 02 April 2020 - 07:03 AM

LW where are you, hope all is fine :)
 
johnrofls, thats exactly the Way, as i did with all the Images with 10.000 Size - shared the Files - until the Chaos was started.
Well, already changed "back" to another Author-Version … i don't Need a "Chaos" on my Cab ;)

Attached File  wwf_img.PNG   5.66KB   14 downloads


Edited by STAT, 02 April 2020 - 07:30 AM.


#133 Pinballman

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Posted 03 April 2020 - 03:33 AM

 

How do you get to edit table to make adjustments? Every time I just try to edit it crashes. Thanks!

So, here's what you need to know as well as why the issue is occuring. Hopefully this information will help everyone use this knowledge to apply to other situations in the future that might involve the same settings or concepts even if you can't just step by step follow this same procedure.

 

First off this isn't a "fix" to your system, but rather a workaround to deal with a flaw elsewhere (re: human litography if you get my jist).

 

32-bit applications (like the current vpx executable) have a memory limit. So even if your system has 64 gigabytes of ram, the VPX app can still run out of memory and will, as a result, crash. When you go to open VPX, a file-> open dialogue will appear. The box that people are being told to uncheck literally just determines whether this file-> open dialogue box appears on launch. It won't fix anything else to uncheck that box. Determining whether this initial file open displays when launching the VPX exe directly is ALL that that option does. It will have a negligible draw on performance otherwise. That being said, the file-> open box that opens on launch won't just "open" the table, but will immediately attempt to play the table after it loads into memory. Since you most likely are either directly launching a table or want to get into VPX to open a table and edit it (Without playing it first), it is a good idea to disable that by going to preferences -> ui/editor and de-selecting the last check box (right above grid size).

 

In this case, because of file limitations of 32-bit applications that this table doesn't conform to, the table will most likely crash on most systems WHILE loading into memory. (It may work for some, and for me does work inconsistently, but when it does load takes up essentially all of the memory available to a 32 bit application so appears to be right on the edge which is a bad place to be-- especially when it's for no percievable benefit to do so).

 

So then, you need to click cancel to that file->open dialogue box. Now you can edit certain settings which aren't going to be table specific and are universal to VPX as a whole. You're going to set the max texture dimensions to a limit so that the few assets on this table that require a massive amount of system memory at full size don't cause the table to crash. However, you won't always want this setting applied because there are tables that may have larger sized assets which collectively don't exceed the 32-bit application memory limit even though they're larger than the 3072 setting you're about to apply. So, rather than limit the fidelity of all tables, we'll just temporarily use this setting to fix the actual problem and then turn it back on because all other table creators ensure that their table will consistently load on any system at all while the unlimited setting is selected (I actually did have luck getting it to load about 50% of the time// I suspect this is right at the line of the limitation and has at least something to do with quirks in how vpx addresses memory ).

 

Now you can use file->open to open the table and then use the table -> image manager and click raw size to sort by largest images. Export those, resize quickly to 50% of each dimension, and "re-import from" the updated images. Now you can play the game without reducing the quality for the rest of your collection. I was able to get this working by just taking the top 7 graphics by size (the 10k x 10k nonsense ones) and resizing them to 2500 x 2500. I'm sure I could have gone bigger, I just went with the quick and dirty, I know this will work re-size given that they won't even display at even 2500 x 2500 regardless.

 

Steps:

 

  1. Open VPX directly (not a table file)
  2. If you have file open dialogue enabled on launch, click cancel.
  3. Set your graphics settings temporarily down (Preferences -> Video Graphics Options -> Max Texture Dimensions ->3072; this isn't because your system is low-end... it's only needed on this table) 
  4. Now file->open the table and wait for it to load; don't click anywhere as it's still going to be a bit finnicky on the load most likely even on a performant system
  5. Click table -> image manager, click raw size a few times until the larger images are listed at the top
  6. 1 by 1 click export. Resize image with your favorite image editor. Here you have a choice of spending a few hundred bucks on an adobe license or you could probably get by with the free install of open source application GIMP (seeing as how this is just light graphics work)
  7. For each of the seven largest assets, click reimport from. If you just click import it will "add" an image asset rather than replacing the oversized images with your newly sized images!

TA-DA! You've caused 0 impact to percievable fidelity and now have a working table.

 

Thank you for all the good info!!!!



#134 Mike DA Spike

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Posted 11 April 2020 - 02:34 PM

Don't forget to set the "Max Texture Dimensions" back again !
Thanks for the tutorial !


331ddabcc742f0ba74791e946eb0f791.gif Try PinballX Database manager as a replacement of PinballX's game list manager
With special thanks to Scutters 


#135 jimmay3

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Posted 18 April 2020 - 08:40 AM

Same issue with WWF v1.10 (fail to open, closes itself after 5-10 secs), falling back to v1.09

 

 

SOUND ISSUES:

 

Still can't get bg sound to work, Audit 41 says 100%, but no sound...  What am I missing???

 

Followed Data East Config:   https://www.vpforums...ials&article=46

 

 

UPDATE:  Found Rom Link sends you to:  https://www.ipdb.org...20/wwfr_103.zip

 

This link is bad and should be removed cause 4 files are missing from this rom to run correctly...

 

Use the VPFourms Link at:  https://www.vpforums...ds&showfile=321

 

ANYONE know the difference between ROM 103 and 106???

106 - https://www.vpforums...ds&showfile=865

103 - https://www.vpforums...ds&showfile=321

 

WWF Rom 103

Edited by jimmay3, 18 April 2020 - 09:14 AM.


#136 TouchMaster97

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Posted 18 April 2020 - 11:10 AM

A question regarding the WWF Data East Royal Rumble pinball machine in general: Anybody know why Rock-a-bye Baby is played during the Sleeper Pops mode? I'm not a Wrestling fanatic, so I don't really get why this kind of music is used in a scenario involving muscle men.



#137 Thalamus

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Posted 18 April 2020 - 12:41 PM

Jimmay3 : Use VPU for roms. Get all that is listed in pinmame, since VPU uses split sets.


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#138 dstott

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Posted 18 April 2020 - 09:20 PM

A question regarding the WWF Data East Royal Rumble pinball machine in general: Anybody know why Rock-a-bye Baby is played during the Sleeper Pops mode? I'm not a Wrestling fanatic, so I don't really get why this kind of music is used in a scenario involving muscle men.

The concept is the use of a "sleeper hold" to put your opponent to sleep and win the match.  It was more popular during matches in the 1960s and 1970s.  By closing off the carotid arteries, the blood flow to the brain is diminished, making the recipient pass out, or so the story goes.  Rock-A-Bye-Baby fits with the idea of putting someone to sleep.  Also, don't forget that heels always have submission finishers, while faces have impact finishing moves.


Dave

 

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#139 roccodimarco

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Posted 28 May 2020 - 02:57 PM

does anyone have a dropbox with the image resized for the latest version?  I could do the resizing, but to be honest, I don't want to go through it.  So if not no big deal lol 



#140 danomyte

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Posted 28 May 2020 - 04:52 PM

I'm not "holding anyone's sack" when i make the following statement but I have to agree with Stat... I'm jumping ship on this version but I still appreciate everyone's hard work not only on this table but others taking the time to write suggestions to adjust.  Some of the best answers I found were in many a follow up discussion that not only fixed that specific table but many others.  Brava! 

 

Sometimes I appreciate the comedy of these threads even more than the tables themselves (as Thalmus previously stated so no one please swear at me for ripping off someone else thoughts).   

 

So sad when so many talented creative people fight.  I guess there is no perfect island and everything has an uprising now and then.  I guess Pete Clemnza was right...

 

https://www.youtube....h?v=69IvMs--aKA  Maybe its for the best and we will all grow from this.  







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