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DOFLinx Step-by-Step Setup Walk-Through

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#121 nanuk

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Posted 07 April 2020 - 09:07 PM

hi thx a lot for this bur it seem i just cant get doflinx to start with windows 10 i always have to start it manually before i start pinball x thx in advence for the help



#122 Outhere

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Posted 07 April 2020 - 10:18 PM

You must be trying to run it as administrator?
I run windows 10 and I don't have any software running as administrator



#123 nanuk

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Posted 08 April 2020 - 12:00 AM

You must be trying to run it as administrator?
I run windows 10 and I don't have any software running as administrator

i was running it in administrator i try without it and still no go

 

what im trying to do i think is pretty simple i just want doflinx to load when i start windows for when i just a pinball fx3 table in pinball x that i have the directb2s


Edited by nanuk, 08 April 2020 - 12:33 AM.


#124 nanuk

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Posted 08 April 2020 - 12:34 AM

 

You must be trying to run it as administrator?
I run windows 10 and I don't have any software running as administrator

i was running it in administrator i try without it and still no go

 

what im trying to do i think is pretty simple i just want doflinx to load when i start windows for when i just a pinball fx3 table in pinball x that i have the directb2s

 

ok got it working the prob was with pinball x thx for the help

 



#125 jaharr01

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Posted 17 April 2020 - 11:23 PM

Trying to set up DOFLinx latest vesion, no luck as of yet. no FP just pbfx3. DOF works perfectly in VP.Using a pinscape board and ledwiz. 

No error messages with debugging, although I turned off debugging on the console,but not in the script and it won't give debug log, soI can't show u a debug file.

anyway here is my doflinx.ini

any help would be appreciated

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
 
 
# IMPORTANT! Please go through and edit EVERY section for your particular setup! If you don't you may get errors!
 
# This is a config file for DOFLinx with most of the available settings as a sample.
# DOFLinx works with LEDWiz, PacLed64, Pinscape, Ultimate I/O Sainsmart (FTDI devices), PinControl, and Teensy (or similar).
# Lines that start with a hash (#) or are blank are not processed.
 
# Device outputs are entered in the format of device (D) and output number (#) in the format D##, so controller device 1 and output 3 is "103" without the quotes, controller board 2 output 23 is "223" without quotes.
 
# The keyboard hex code for the "Key to Output / Colour",etc type functions can be found here:
#
 
###### DEBUG MODE ######
 
# 0 = OFF (normal operation), 1 = ON. When ON a window will appear and a log file will be created in the EXE directory.
 
DEBUG=0
 
 
########## DIRECTORY PATHS ##########
 
# IMPORTANT!!! Keep this as the first pararameter (other than DEBUG if you need it) to process in your INI file.  The order past ths point is not relevant!
 
# Point to your directoutputconfig.ini file.  Your file may have a number, ie directoutputconfig20.ini
# You can point to any of your directoutputconfig.ini files, but only one.
 
DIRECTOUTPUTCONFIG=c:\DirectOutput\config\directoutputconfig.ini
 
# This is the folder where B2SServer.exe can be found on your system
 
PATH_B2S_SERVER=c:\Pinball\Visual Pinball\Tables\
 
# This is the path to where your B2SServer GlobalConfig is located. Needed for addressable led effects.
 
DIRECTOUTPUTGLOBAL=C:\DirectOutput\config\GlobalConfig_b2SServer.xml
 
# The location of the .FX3 game specific files included with the DOFLinx release package
# Ensure your path has a \ on the end of it
 
PATH_FX3=C:\DirectOutput\FX3\
 
# The path to where you keep all of the .directb2s files that you've downloaded for use with FX3
# Ensure your path has a \ on the end of it
 
######## DEVICES and PORTS for FUTURE PINBALL and FX3 ########
 
# LINK_XX=D##,Default Time,Max Time,Intensity Level
 
# Intensity Level should normally be left at 255 (max). Only PWM outputs used with something like a Shaker Motor can be less than 255.
 
# Device and Ports for the 10 solenoid setup for Flippers, Slingshots, Middle 3 solenoids, Back 3 Solenoids.
 
LINK_LF=203,50,10000,255
LINK_RF=201,50,10000,255
LINK_LS=203,50,1000,255
LINK_RS=201,50,1000,255
LINK_ML=207,50,1000,255
LINK_MC=207,50,1000,255
LINK_MR=206,50,1000,255
LINK_BL=202,50,1000,255
LINK_BC=202,50,1000,255
LINK_BR=204,50,1000,255
 
# Device and Ports for the shaker, gear motor, knocker, beacon and strobe
 
LINK_SH=205,1000,5000,255
LINK_GR=206,750,10000,255
LINK_SR=115,ON,0,255
 
# Device and Ports for the lights inside the various buttons including Start, Extra Ball, Coin, Exit, Launch Ball and Fire
 
LINK_ST=101
LINK_CN=108
LINK_EX=104
LINK_LB=106
 
######## DOFLINX DEFAULT and FALLBACK FUNCTIONS ########
 
# These are the default and "fallback" type of functions that are used when DOFLinx is made active, but no link to Future Pinball or FX3 is established. 
 
# Turn on Button lights when DOFLinx is activated (such as EXIT button)
 
BUTTONS_ON=104
 
# Set the key code for the keys being used as Left and Right flippers
# Used for the default fall back if a full link cannot be established with FX3 or Future Pinball
# Left Shift = A0, Right Shift = A1
 
L_FLIPPER_KEY=A0
R_FLIPPER_KEY=A1
 
# The device and port for the left and right flippers.
 
L_FLIPPER_OUTPUT=203
R_FLIPPER_OUTPUT=201
 
# Just in case things go wrong (ie no keyup signal is detected, flipper held down for a long time), what is the maximum time a flipper solenoid / contactor can be in in milliseconds
 
MAX_FLIPPER_ON=5000
 
######## MISC SETTINGS ########
 
# The list of processes that can activate DOFLinx, such as Pinball FX3, Future Pinball, etc. 
 
PROCESSES=Pinball FX3,Pinball FX2,Future Pinball,mamelayplus
 
# An over-ride to the default setting if this is just being used with Pinball FX3, not FX2, FP or other systems that may require the default delay
 
#PROCESS_TO_ACTIVE_TIME=1
 
# Set to 1 to output the game name to the log regardless of the DEBUG flag setting.  Set to 0 to simply follow the DEBUG flag.
# Quite useful when you trying to get the FX3 window game name for setting game specific colours, matching B2S names, etc
 
OUTPUT_GAME_NAME=0
 
 
######## DOFLINX SETTINGS SCREEN ########
 
# Configure the DOFLinx generated settings screen to activate when 4 keys are pressed, left shift, right shift, left ctl and right ctl (both flippers and magna saves)
# Set the Left flipper for UP, right flipper for DOWN, Start button for CHANGE and Extra Ball for EXIT
 
SETTING_ACTIVATE=A0,A1,A2,A3
SETTING_UP=A0
SETTING_DOWN=A1
SETTING_CHANGE=31
SETTING_EXIT=32
SETTING_MESSAGE=L Flipper = Up, R Flipper = Down, Start = Change, EB = Exit
SETTING=NIGHT,,Night Mode,Off,Y
 
 
######## GAME COLOURS ########
 
# Game specific colours in the format of a CSV of Game Name,Colour#1,Colour#2 - colours as they appear in your directoutputconfig
# Thanks to Vizzini here is a great starting list for Pinball FX2
# Extended for FX3 games by DDH69
 
GAME_COLOUR=AlienIsolationPinball,Medium_Blue,Lime,Dodger_Blue,Lime_Green
GAME_COLOUR=AlienvsPredatorPinball,Medium_Blue,Lime_Green,Dodger_Blue,Yellow_Green
GAME_COLOUR=AliensPinball,Medium_Blue,Dark_Golden_Rod,Dodger_Blue
GAME_COLOUR=AmericanDadPinball,Medium_Blue,Lime_Green,Dodger_Blue,Yellow_Green
GAME_COLOUR=ArcherPinball,Medium_Blue,Yellow,Dodger_Blue,Blue_Violet
GAME_COLOUR=Biolab,Dark_Red,Lime,Blue,Cyan,Blue_Violet,Yellow
GAME_COLOUR=Blade,Blue,Blue_Violet,Salmon
GAME_COLOUR=BobaFett,Lime,Golden_Rod,Blue_Violet
GAME_COLOUR=BobsBurgersPinball,Medium_Blue,Lime_Green,Dark_Red,Dodger_Blue,Yellow_Green
GAME_COLOUR=CaptainAmerica,Blue,Dark_Red,Dodger_Blue,Gold
GAME_COLOUR=CastleStorm,Blue,Gold,Lime,Dodger_Blue,Orange,Lime_Green
GAME_COLOUR=CivilWar,Blue,Dark_Red,Dodger_Blue,Light_Salmon
GAME_COLOUR=Deadpool,Dark_Red,Blue,Medium_slate_blue,Dodger_Blue
GAME_COLOUR=DoomPinball,Yellow,Silver,Gray,Dark_Orange,Dim_Gray,Orange_Red,Peru,Crimson
GAME_COLOUR=DoctorStrange,Dark_Red,Blue,Gold,Lime_Green,Dark_Violet,Orange,Dodger_Blue,Lime,Medium_Slate_Blue
GAME_COLOUR=EarthDefense,Dark_Red,Blue,Gold,Dark_Violet,Orange,Dodger_Blue,Lime
GAME_COLOUR=ElDorado,Orange,Lime_Green,Yellow,Coral,Lime,Yellow_Green,Cyan
GAME_COLOUR=EpicQuest,Lime_Green,Dodger_Blue,Yellow_Green,Cyan
GAME_COLOUR=Excalibur,Dark_Red,Blue,Lime,Dodger_Blue,Cyan
GAME_COLOUR=FalloutPinball,Crimson,White,Red,Brown,Light_Steel_Blue,Slate_Blue
GAME_COLOUR=FamilyGuyPinball,Dodger_Blue,Lime_Green,Salmon,Dark_Violet,Yellow_Green
GAME_COLOUR=FantasticFour,Blue,Yellow,Dodger_Blue,Orange_Red
GAME_COLOUR=FearItself,Dark_Red,Blue,Yellow,Lime,Dark_Violet,Orange
GAME_COLOUR=GhostRider,Dodger_Blue,White,Yellow,Light_Salmon,Orange_Red
GAME_COLOUR=GuardiansoftheGalaxy,Dodger_Blue,Orange,Medium_Purple
GAME_COLOUR=IRONMAN,Blue,Dark_Red,Dodger_Blue,Gold
GAME_COLOUR=Mars,Blue,Yellow,Deep_sky_blue,Gold
GAME_COLOUR=MarvelsAntMan,Medium_Blue,Dark_Red,Dodger_Blue
GAME_COLOUR=MarvelsAvengersAgeofUltron,Dark_Red,Dodger_Blue,Lime_Green,Light_Salmon,Cyan
GAME_COLOUR=MarvelsTheAvengers,Blue,Dark_Red,Dodger_Blue,Gold
GAME_COLOUR=MarvelsWomenofPowerAForce,Red,Lime,Gold,Slate_Blue,Tomato,Silver,Dark_Orchid,Spring_Green
GAME_COLOUR=MarvelsWomenofPowerChampions,Dodger_Blue,Yellow,Red,Gray,Golden_Rod,Crimson,Orange
GAME_COLOUR=MoonKnight,Dodger_Blue,Blue,Cyan,Royal_Blue
GAME_COLOUR=MsSplosionMan,Dodger_Blue,Pink,Medium_Blue,Purple,Royal_Blue
GAME_COLOUR=Paranormal,Lime_Green,Dodger_Blue,Yellow_Green
GAME_COLOUR=Pasha,Dark_Violet,Golden_Rod,Dodger_Blue
GAME_COLOUR=PlantsVSZombies,Lime_Green,Yellow_Green,Dodger_Blue
GAME_COLOUR=Portal,Dodger_Blue,Yellow_Green,Medium_Blue,Yellow
GAME_COLOUR=Rome,Dark_Red,Gold,Dodger_Blue,Light_Salmon,Yellow_Green,Orange
GAME_COLOUR=SecretsoftheDeep,Blue,Yellow,Dodger_Blue
GAME_COLOUR=Shaman,Dark_Red,Blue,Gold,Dark_Violet,Orange,Dodger_Blue,Lime
GAME_COLOUR=SorcerersLair,Blue,Blue_Violet,Dodger_Blue,Slate_Blue
GAME_COLOUR=SouthParkButtersVeryOwnPinballGame,Dark_Red,Blue,Gold,Dark_Violet,Orange,Dodger_Blue,Lime_Green
GAME_COLOUR=SouthParkSuperSweetPinball,Dark_Red,Lime,Blue,Gold,Dark_Violet,Orange,Dodger_Blue,Lime_Green,Yellow_Green
GAME_COLOUR=SpiderMan,Dark_Red,Lime,Blue,Gold,Dark_Violet,Orange
GAME_COLOUR=STARWARSDARTHVADER,Light_sky_blue,Dark_Red,Cyan
GAME_COLOUR=StarWarsEpisodeVTheEmpireStrikesBack,Medium_Blue,Yellow,Dark_Red,Dodger_Blue
GAME_COLOUR=StarWarsEpisodeVIReturnoftheJedi,Slate_Blue,Golden_Rod,Medium_Blue,Lime_Green,Dodger_Blue,Yellow
GAME_COLOUR=StarWarsPinballDroids,Medium_Blue,Yellow,Orange,Navy,Gold,Orange_Red
GAME_COLOUR=StarWarsPinballEpisodeIVANewHope,Cyan,Golden_Rod,Dodger_Blue,Yellow
GAME_COLOUR=StarWarsPinballHanSolo,Dodger_Blue,Royal_Blue,Antique_White
GAME_COLOUR=StarWarsPinballMastersoftheForce,Medium_Blue,Salmon,Dodger_Blue,Purple,Cyan,Dark_Red
GAME_COLOUR=StarWarsPinballMightoftheFirstOrder,Light_sky_blue,Dodger_Blue,Dark_Red,Cyan
GAME_COLOUR=StarWarsPinballStarWarsRebels,Medium_Blue,Yellow,Royal_Blue,Orange_Red,Purple,Lime_Green
GAME_COLOUR=StarWarsPinballTheForceAwakens,Dark_Red,Medium_Blue,Blue_Violet
GAME_COLOUR=StarWarsPinballRogueOne,Gray,Silver,Light_Sky_Blue,Teal,Beige,Bisque,Aqua_Marine,Slate_Gray,Dark_Orange
GAME_COLOUR=StarWarsStarfighterAssault,Medium_Blue,Dodger_Blue,Dark_Red
GAME_COLOUR=StarWarsTheCloneWars,Dark_Red,Pink,Medium_Blue,Medium_Turquoise,Lime,Lime_Green
GAME_COLOUR=SuperLeagueASRoma,Lime_Green,Orange,Lime,Yellow,Red
GAME_COLOUR=SuperLeagueZenStudiosFC,Lime_Green,Orange,Lime,Yellow,Red
GAME_COLOUR=SuperLeagueArsenalFC,Lime_Green,Orange,Lime,Yellow,Red
GAME_COLOUR=SuperLeagueLiverpoolFC,Lime_Green,Orange,Lime,Yellow,Red
GAME_COLOUR=SuperLeagueJuventus,Lime_Green,Orange,Lime,Yellow,Red
GAME_COLOUR=SuperLeagueACMilan,Lime_Green,Orange,Lime,Yellow,Red
GAME_COLOUR=SuperLeagueRealMadridCF,Lime_Green,Medium_Blue,Lime,Yellow,Red
GAME_COLOUR=SuperLeagueFCBarcelona,Slate_Blue,Lime_Green,Yellow,Blue_Violet,Lime,Red
GAME_COLOUR=Tesla,Lime_Green,Yellow_Green,Dodger_Blue,Golden_Rod
GAME_COLOUR=TheElderScrollsVSkyrimPinball,Light_Slate_Gray,Gold,Golden_Rod,Dark_Sea_Green,Peru,Tan
GAME_COLOUR=TheInfinity Gauntlet,Dark_Red,Blue,Gold,Dark_Violet,Orange,Dodger_Blue,Lime
GAME_COLOUR=TheWalkingDead,Lime_Green,Royal_Blue,Yellow_Green
GAME_COLOUR=Thor,Dark_Red,Blue,Gold,Dark_Violet,Orange,Dodger_Blue,Lime
GAME_COLOUR=V12,Dark_Red,Blue,Gold,Dark_Violet,Orange,Dodger_Blue
GAME_COLOUR=Venom,Dark_Red,Blue,Dark_Violet,Dodger_Blue
GAME_COLOUR=WildWestRampage,Yellow_Green,Dodger_Blue,Royal_Blue
GAME_COLOUR=Wolverine,Dark_Red,Medium_Blue,Yellow,Dark_Violet
GAME_COLOUR=WorldWarHulk,Lime_Green,Yellow_Green,Dodger_Blue,Lime,Yellow
GAME_COLOUR=XMen,Blue,Blue_Violet,Gold,Dodger_Blue,Slate_Blue,Orange
GAME_COLOUR=ET,Yellow,Amber,Sky_blue,Sienna,Aqua_marine,Slate_gray,Dark_olive_green
GAME_COLOUR=BacktotheFuture,Light_steel_blue,White,Crimson,Gray,Teal,Yellow,Dodger_blue
GAME_COLOUR=Jaws,Dark_turquoise,Gray,White,Salmon,Light_coral,Tan,Papaya_whip,Peru
GAME_COLOUR=SonofZeus,Dark_orange,Silver,Dark_salmon,Amber,Sienna,Light_steel_blue,Firebrick
GAME_COLOUR=AdventureLand,Red,Cyan,Yellow,White,Medium_orchid,Aqua,Dark_turquoise,Medium_purple
GAME_COLOUR=JurassicPark,Lawn_green,Amber,Yellow,Light_slate_gray,Cadet_blue,Black,Rosy_brown,Light_steel_blue,Medium_sea_green,Silver
GAME_COLOUR=JurassicWorld,Light_steel_blue,Silver,Tan,Forest_green,Gray,Cadet_blue,Yellow_green,Teal,Bisque
GAME_COLOUR=JurassicMayhem,Sandy_brown,Forest_green,Dark_green,Dark_olive_green,Dark_khaki,Peru,Tan,Navajo_white,Beige,Dark_golden_rod,Corn_silk
GAME_COLOUR=StarWarsLastJedi,Gold,Orange_Red,Aqua,Coral,Dark_Khaki,Light_Steel_Blue,Yellow_Green,Steel_Blue
GAME_COLOUR=StarWarsAhchToIsland,Peru,Tan,Light_Slate_Gray,Light_Golden_Rod,Turquoise,Deep_Sky_Blue,Spring_Green,Steel_Blue
GAME_COLOUR=WMSFishTales,Forest_green,Medium_spring_green,Pale_green,Aqua,Blue,Golden_Rod,Dark_turquoise,Gold,Deep_sky_blue,Sandy_brown,Green
GAME_COLOUR=WMSGetaway,Red,Steel_blue,Dim_gray,Navy,Dark_red,Teal
GAME_COLOUR=WMSJunkyard,Amber,Lawn_green,Burly_wood,Orange,Peru,Dark_turquoise
GAME_COLOUR=WMSMedievalMadness,Yellow,Amber,Rosy_brown,Firebrick,Forest_green,Gray,Dark_salmon,Dark_orange
GAME_COLOUR=WMSAFM,White,Red,Lime,Amber,Sea_green,Forest_green,Turquoise,Corn_silk
GAME_COLOUR=WMSBlackRose,Khaki,Sky_blue,Orange_red,Gold,Aqua_marine,Tomato,Yellow_green
GAME_COLOUR=WMSPartyZone,Lime,Blue_violet,Orange,Purple,Aqua,Red,Medium_blue,Amber,Yellow,Sandy_brown,Deep_pink
GAME_COLOUR=StarWarsSolo,Burly_Wood,Medium_Sea_Green,Light_Salmon,Silver,Golden_Rod,Dark_Turquoise
GAME_COLOUR=StarWarsCalrissianChronicles,Yellow,Silver,Light_Blue,Gold,White,Amber,Dark_Salmon,Navajo_White
GAME_COLOUR=StarWarsBattleOfMimban,Coral,Gray,Dark_Orange,Salmon,Slate_Gray,Light_Steel_Blue,Peru,Tan
GAME_COLOUR=BallySafeCracker,Orange,Gold,Yellow,Orange_Red,Turquoise,Antique_White,Dim_Gray,Golden_Rod,Crimson
GAME_COLOUR=BallyTheatreOfMagic,Gold,Medium_Slate_Blue,Tomato,Light_Yellow,Plum,Orchid,Golden_Rod,Crimson,Silver
GAME_COLOUR=BallyTheChampionPub,Forest_Green,Gold,Orange_Red,Dark_Blue,Green,Red,Light_Green
GAME_COLOUR=WMSHurricane,Gray,Lawn_Green,Slate_Gray,Dark_Orange,Dark_Blue,Medium_Blue,Cyan,Orange_Red,Papaya_Whip
GAME_COLOUR=WMSRedAndTedRoadShow,Yellow,Orange,Orange_Red,Forest_Green,Yellow_Green,Blue,Navy,Magenta,White
GAME_COLOUR=WMSWhiteWater,Peru,Blue,Royal_Blue,Light_Steel_Blue,Sienna,Aqua,Turquoise,Yellow,Beige
GAME_COLOUR=WMSMonsterBash,Lime,Amber,Dark_Turquoise,Sky_Blue,Lawn_Green,Orchid,Deep_Pink,Thistle,Light_Sky_Blue
GAME_COLOUR=BallyCreatureBlackLagoon,Light_Pink,Green_Yellow,Medium_Sea_Green,Silver,Steel_Blue,Forest_Green,Golden_Rod,Light_Cyan,Orange_Red,Lawn_Green
GAME_COLOUR=WMSTalesoftheArabianNights,Red,Chart_Reuse,Dark_Turquoise,Gold,Silver,Orange,Medium_Violet_Red,Aqua
GAME_COLOUR=WMSCirqusVoltaire,Lime,Yellow,Blue,Red,Orange,Dark_Violet,Deep_Pink,Orchid,Lawn_Green,Gold
GAME_COLOUR=WMSNoGoodGofers,Forest_Green,Peru,Blue,Turquoise,Orange,White,Green_Yellow,Golden_Rod,Sienna


#126 Outhere

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Posted 18 April 2020 - 12:20 AM

Add this line

FP_LINK_WAIT_TIME=75000

 


Normally you have this line without the #
#PROCESS_TO_ACTIVE_TIME=1



#127 jaharr01

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Posted 18 April 2020 - 01:26 AM

Even though I not running FP
So Im confused do I add both lines?

#128 Outhere

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Posted 18 April 2020 - 01:46 AM

Even though I not running FP
So Im confused do I add both lines?

When you set no FP I thought you meant it wasn't working

You already have this line

Normally you have this line without the #
#PROCESS_TO_ACTIVE_TIME=1

 

 

Change this to DEBUG=1
Clear log, run game, Post loge

 

When posting large items like a LOG or ini files

After you paste - highlight it, Then click on this symbol above <> then post



#129 jaharr01

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Posted 18 April 2020 - 02:36 AM

OK, everything is working except strobe. I had to change device #2 to #1 and device #1 to #2, then point to the right dof config file

 

Now it says:

 

"doflinx critical error

 link_item 22 trying to set device

#1 port to 15 needs to be range 1-8"

 

so I removed the line below and it worked, but I would really like my strobe to work.

 

"LINK_SR=115,ON,0,255

 



#130 Outhere

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Posted 18 April 2020 - 03:57 AM

The number 2 is the device AND the 2 XX are port numbers
Change to this ---  LINK_SR=2xx,ON,0,255



#131 jaharr01

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Posted 18 April 2020 - 04:19 AM

Okay the #2 device is the pinscape
The strobe is on port 15 of the #1device LED wiz
So it should be set to 115 right? If I change it
LINK_SR=215,ON,0,255 it will be looking for port 15 on the pinscape board, I would assume

#132 jaharr01

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Posted 18 April 2020 - 04:59 AM

ok I read a thread pinscape is always #1 device so I changed the 115 to 215 it seems to work. It's late I only played one table but I didn't see any flashers or hear gear motor. but that table might not use those. I'll run a debug tomorrow night and see. do u know any fx3 tables that use flashers, gear motor, or shaker, so I can test it? 



#133 Outhere

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Posted 18 April 2020 - 06:13 AM

If you run DEBUG=1
Then it will open up another window you can right click that to get a test menu
 



#134 jeverds

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Posted 24 May 2020 - 12:47 PM

I have my doflinx.ini working perfectly with pinball fx3.
what I would have to add for comments in mame.


#135 DDH69

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Posted 25 May 2020 - 12:52 AM

 

I have my doflinx.ini working perfectly with pinball fx3.
what I would have to add for comments in mame.

 

 

Yes, really must do a write up on this  :think:

 

 

Essentially;

1. Use the included MAME64.exe

2. Add all the *.MAME files

3. Make DOFLinx wake and action when MAME64 is run

 

 

Have a look at the included sample INI file for my arcade machine.  Below are the important bits .....

 

PATH_MAME=C:\DirectOutput\DOFLinx_MAME\
 
# When to activate, and more specifically what is the MAME process to kick things off
PROCESSES=Mame64
MAME_PROCESS=Mame64

DOFLinx
Contributions for equipment to help with ongoing DOFLinx development can be made here

#136 Dungo

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Posted 30 June 2020 - 09:06 PM

Thx for your great work. Worked for me perfect.


Edited by Dungo, 30 June 2020 - 09:07 PM.


#137 TrodborT

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Posted 05 July 2020 - 04:39 PM

Hi DDH69,

I have a problem with FX3 and my backglass
I'm using last DOFLinx version 7.15
When I set DEBUG = 1 in the DOFLinx.ini file, my backglass works with B2S files.
On the other hand, when of DEBUG = 0, my backglass does not work, my screen is black
Do you have an explanation?
Thank you


#138 DDH69

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Posted 06 July 2020 - 05:50 AM

 

Hi DDH69,

I have a problem with FX3 and my backglass
I'm using last DOFLinx version 7.15
When I set DEBUG = 1 in the DOFLinx.ini file, my backglass works with B2S files.
On the other hand, when of DEBUG = 0, my backglass does not work, my screen is black
Do you have an explanation?
Thank you

 

 

I don't have an answer of-hand, but do have a thought.  DEBUG=1 will cause DOFLinx to be visible, as such it changes the order of Windows focus on the various windows.  When you run DEBUG=0 does the B2S window exist if you Alt-Tab through the running processes but it is simply not in focus and visible?

 

You could always run DEBUG=2 which will still log everything but keep DOFLinx hidden.  That way you can see if it logs starting up the backglass and know if you've seen it or not.


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#139 TrodborT

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Posted 06 July 2020 - 04:17 PM

 

 

Hi DDH69,

I have a problem with FX3 and my backglass
I'm using last DOFLinx version 7.15
When I set DEBUG = 1 in the DOFLinx.ini file, my backglass works with B2S files.
On the other hand, when of DEBUG = 0, my backglass does not work, my screen is black
Do you have an explanation?
Thank you

 

 

I don't have an answer of-hand, but do have a thought.  DEBUG=1 will cause DOFLinx to be visible, as such it changes the order of Windows focus on the various windows.  When you run DEBUG=0 does the B2S window exist if you Alt-Tab through the running processes but it is simply not in focus and visible?

 

You could always run DEBUG=2 which will still log everything but keep DOFLinx hidden.  That way you can see if it logs starting up the backglass and know if you've seen it or not.

 

Thanks DDH69,
It's ok with DEBUG=2 too but I'm afraid the log file will grow enormously, no ?



#140 Outhere

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Posted 06 July 2020 - 04:34 PM

Yes it will Grow
Did you check this -->  When you run DEBUG=0 does the B2S window exist if you Alt-Tab through the running processes but it is simply not in focus and visible?
 







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