because it works, and its simple to add, and has no sideeffects at all (unless the ROM triggers the two mentioned special cases)! ![]()
Edited by toxie, 17 October 2016 - 08:01 PM.
Posted 17 October 2016 - 09:01 PM
Posted 17 October 2016 - 09:05 PM
OK, so if I read this right, if we are using primitives for flippers we still want the primitives to follow the original right?
And we could still hit balls during tilt and such we just wouldn't see the flipper move correct?
Posted 17 October 2016 - 09:21 PM
OK, so if I read this right, if we are using primitives for flippers we still want the primitives to follow the original right?
And we could still hit balls during tilt and such we just wouldn't see the flipper move correct?
Exactly.
Not perfect, but maybe good enough for most of the users/machines. For the detail-loving table authors i guess there is even a way to detect some of these special cases?
Posted 17 October 2016 - 10:22 PM
Posted 17 October 2016 - 10:28 PM
As the main difference is there when you are pressing and releasing the flipper button, its very hard to spot that the ball does not perfectly match the visible flipper collision as everything is in very fast motion at that point. But i leave that up to you guys to judge.
Posted 17 October 2016 - 10:57 PM
banana flippers
Making all your favorite toys come to life in 3D!

VP/3D reference: http://www.vpforums....=27951&p=268104
Posted 17 October 2016 - 11:35 PM
Why not just leave them off the table completely, as I suggested in an earlier post, with the rest of the solution?As the main difference is there when you are pressing and releasing the flipper button, its very hard to spot that the ball does not perfectly match the visible flipper collision as everything is in very fast motion at that point. But i leave that up to you guys to judge.

My Photobucket Resources
Whether You Believe You Can, Or You Can't, You Are Right." - Henry Ford
The future of pinball lives, it just needs to be nurtured!
If you're here to stab me in the back, you're going to have to get in line.
Posted 18 October 2016 - 01:36 AM

My Photobucket Resources
Whether You Believe You Can, Or You Can't, You Are Right." - Henry Ford
The future of pinball lives, it just needs to be nurtured!
If you're here to stab me in the back, you're going to have to get in line.
Posted 18 October 2016 - 02:21 AM
Because this way you will not see flippers move when the flippers are not supposed to move.Make the fast flippers visible and the VPM Flippers irrelevant. They don't even have to have length, they're just for reference.
That way, there will never be a conflict if the speeds are off.
Sent from my SM-G930T using Tapatalk
Posted 18 October 2016 - 02:26 AM

My Photobucket Resources
Whether You Believe You Can, Or You Can't, You Are Right." - Henry Ford
The future of pinball lives, it just needs to be nurtured!
If you're here to stab me in the back, you're going to have to get in line.