The lower right tower still does not shake when destroying the castle.
The real one does not.
-Mike
Posted 12 November 2015 - 10:22 PM
about the FPS, i have different with trying other directb2s Files ...
Posted 12 November 2015 - 11:27 PM
I really enjoy the game, you've done it great justice
I hit the ball up the right ramp a bit slowly and it got to the point where it crossed back over and it seemed to get hung on the gate below it, gatexx1 on ramp87, nudging it knocked it free eventually
The only gameplay addition I'd recommend is adding the 1 way gate to the loop


Posted 13 November 2015 - 12:32 AM
I really enjoy the game, you've done it great justice
I hit the ball up the right ramp a bit slowly and it got to the point where it crossed back over and it seemed to get hung on the gate below it, gatexx1 on ramp87, nudging it knocked it free eventually
The only gameplay addition I'd recommend is adding the 1 way gate to the loop
Thanks Fren, I'll check out that ramp gate issue. What's the deal with that little gate there? - I added one to the table but cannot work out what it's meant to do.
Posted 13 November 2015 - 12:49 AM
I don't know what it does, gtxjoe is probably right he always is, but all the real machines I've played have it and it's noticeably absent in VP, it slows the ball down a bit nearly every time (in fact, maybe increasing the elasticity of the loop wall to .2 or something may help too) but it's just a suggestion. It's not common on tables and those who only play the VP version of MM may think it's ridiculous
Posted 13 November 2015 - 12:49 AM
I would think it should guide the ball to right flipper more consistently.
Oh I see - interesting. Alright I've put it in and will do a bit of testing.
Also, what's the general consensus on the castle with a metal material applied? - Too Shiny? - It can be tuned I guess to give the highlights without as much shine.

Posted 13 November 2015 - 01:21 AM
I don't know what it does, gtxjoe is probably right he always is, but all the real machines I've played have it and it's noticeably absent in VP, it slows the ball down a bit nearly every time (in fact, maybe increasing the elasticity of the loop wall to .2 or something may help too) but it's just a suggestion. It's not common on tables and those who only play the VP version of MM may think it's ridiculous
Yeah it makes a big difference when it's in there. Do you know whether the other side has one too? - I cannot find any good pictures of that left side area which show it in detail.
Posted 13 November 2015 - 01:25 AM
Just the right side I think. It's been a few months since I played oneI don't know what it does, gtxjoe is probably right he always is, but all the real machines I've played have it and it's noticeably absent in VP, it slows the ball down a bit nearly every time (in fact, maybe increasing the elasticity of the loop wall to .2 or something may help too) but it's just a suggestion. It's not common on tables and those who only play the VP version of MM may think it's ridiculous
Yeah it makes a big difference when it's in there. Do you know whether the other side has one too? - I cannot find any good pictures of that left side area which show it in detail.
Posted 13 November 2015 - 02:24 AM
Dozer, this is the best image I could find. Not sure if it will help out or not.
http://s19.postimg.o...ield_hi_Res.jpg
Also found this while searching, thought this was pretty cool also.
Edited by darkangel359, 13 November 2015 - 02:23 AM.
Posted 13 November 2015 - 02:31 AM
Dozer, this is the best image I could find. Not sure if it will help out or not.
http://s19.postimg.o...ield_hi_Res.jpg
Also found this while searching, thought this was pretty cool also.
Thanks man, I took a look at the PAPA MM video as well and it looks like it's only on the right side and I've got a pretty good idea now of how it interacts with the ball - it's quite a major part really. I'll put an option in the script to have it active or not for people who want the original (VP) gameplay.
Posted 13 November 2015 - 03:52 AM
Dozer, this is the best image I could find. Not sure if it will help out or not.
http://s19.postimg.o...ield_hi_Res.jpg
Also found this while searching, thought this was pretty cool also.
Thanks man, I took a look at the PAPA MM video as well and it looks like it's only on the right side and I've got a pretty good idea now of how it interacts with the ball - it's quite a major part really. I'll put an option in the script to have it active or not for people who want the original (VP) gameplay.
Hey, one more "little" thing I noticed was whenever you start a new ball the "shoot again" light isn't on, even though it is working. Is there a timer for this?
Posted 13 November 2015 - 04:19 AM
Dozer, this is the best image I could find. Not sure if it will help out or not.
http://s19.postimg.o...ield_hi_Res.jpg
Also found this while searching, thought this was pretty cool also.
Thanks man, I took a look at the PAPA MM video as well and it looks like it's only on the right side and I've got a pretty good idea now of how it interacts with the ball - it's quite a major part really. I'll put an option in the script to have it active or not for people who want the original (VP) gameplay.
Hey, one more "little" thing I noticed was whenever you start a new ball the "shoot again" light isn't on, even though it is working. Is there a timer for this?
Magic Shield flashes in preference to shoot again.
Posted 13 November 2015 - 04:46 AM
If you could tone it down a bit it would be a nice improvement over the original texture.I would think it should guide the ball to right flipper more consistently.
Oh I see - interesting. Alright I've put it in and will do a bit of testing.
Also, what's the general consensus on the castle with a metal material applied? - Too Shiny? - It can be tuned I guess to give the highlights without as much shine.
Behold Godzilla! Check out my monster pincab project here: http://www.vpforums....topic=32236&hl=