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America's Most Haunted


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#121 randr

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Posted 28 June 2015 - 12:52 AM

Cool. Looks simple really ;)

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#122 LoadedWeapon

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Posted 28 June 2015 - 01:13 AM

Looks great Fren! I like it :)



#123 zany

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Posted 28 June 2015 - 11:39 AM

Looks awesome Fren! :D



#124 CJS

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Posted 28 June 2015 - 11:38 PM

That looks amazing. Ghost battle looks very cool !

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#125 gigalula

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Posted 29 June 2015 - 02:16 AM

Yep I agree it looks amazing :)



#126 freneticamnesic

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Posted 29 June 2015 - 01:36 PM

thanks guys! words of encouragement

here's an update video before I head back to work for the week and possibly won't have much time to spend on it...

no physical sounds yet (flippers, collisions, solenoids, bumpers, etc)

still several missing features, but mostly working and looking pretty "ambient"

 



#127 ICPjuggla

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Posted 29 June 2015 - 02:03 PM

Awesome work so far fren, it's looking amazing! :-)

cosmicgunfight-sig2.png breakshot-sig-small3.png atlantis-sig-small.png mousinaround-sig6.png hurricane-sig16.png sc-badge1.png lw-sig.png embryon-logo0.png icp-3.png apollo13_badge(1).png whirlwind_badge0.png playboy_badge0.png oxo1.png raven_logo.png rambo_logo4.png


#128 edizzle

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Posted 29 June 2015 - 07:09 PM

Wow...looks like a great project!  Now I need to figure out how to use UltraDMD.



#129 Ben Logan

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Posted 29 June 2015 - 10:21 PM

Just read this entire thread. Excellent primer on the VP development process for a newb like me. It's really inspiring to watch smart, creative, community minded people like yourselves working on such a beautiful project. That you guys have the orig creator's support (Ben Heck) is quite an endorsement!

Can't wait to try this table out.

#130 N3roflint

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Posted 30 June 2015 - 12:38 AM

Everyone involved in this project did a fantastic job. :) Has Ben seen the table yet?



#131 gigalula

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Posted 30 June 2015 - 02:19 AM

I like what I see, nice work Fren... and the led on each side really make it...  :dblthumb: 

I wish to see someone doing the same treatment using UltraDMD for Zelda FS CAB version :drool:



#132 Arcade4

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Posted 30 June 2015 - 04:03 AM

This is going to be a real masterpiece.

Congrats to all involved.

Looks incredible.



#133 Slydog43

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Posted 02 July 2015 - 10:40 PM

where do I put the Gifs for the ultraDMD?



#134 RYSr

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Posted 02 July 2015 - 11:46 PM

where do I put the Gifs for the ultraDMD?

 

Copy the entire America's Most Haunted.UltraDMD directory into your tables directory, Keep the Gifs in their subdirectory..

Rich



#135 Slydog43

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Posted 03 July 2015 - 02:58 AM

I have to move all the gif's to my tables dir.  that is not clean.  I really hate to have to do that.  I have UltraDMD in a separate dir from my tables.  I was hoping to keep them separate.  Just not sure where to put the gifs (I will look at the script, maybe location can be changed)



#136 freneticamnesic

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Posted 03 July 2015 - 03:09 AM

Keep the gifs in the America's Most Haunted.UltraDMD folder, and put that folder in the same folder that your table is located.



#137 Shoopity

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Posted 05 July 2015 - 12:31 AM

You could edit the code on the table.  I don't have it in front of me so I can't give exact code snippets, but in the UltraDMD section (should be near the top), there's a definition of where the gif folder is.  So, you can put the gif folder wherever you want, but then you have edit the table's code to point to the correct folder.



#138 RYSr

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Posted 06 July 2015 - 02:48 AM

Shoopity,

 

I just rotated and resized your DT table to a FS table so I could install it on my Cab. It has Win7 and I wanted to see how the ultradmd install would go on it.

Ran into a problem when I accidentally hit the rightMagnasave button during a game.. A new ball shot up into the shooter lane each time. :think:

I also had to move the plunger up a bit.

Rich



#139 freneticamnesic

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Posted 06 July 2015 - 05:17 AM

he has a lot of keys in there for debug, the only key that will put a ball in the plunger lane is up arrow, so it sounds like you scripted your right magnasave funny...

 

other keys that will launch balls (but in the middle of the PF):

a, s, d, f, g, h, j, k, l, ;, ', v, b, t, y



#140 Shoopity

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Posted 06 July 2015 - 02:38 PM

What Frenetic said.  As opposed to changing your magnasave button (which you probably had a reason to do), I would just go into the code and comment out/remove everything in the "Test Kicker Stuff" section.