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Bodydump's WIP Thread
Started By
bodydump
, Feb 21 2014 07:54 PM
No Good Gofers Bugs Bunny Nascar Title Fight bodydump
260 replies to this topic
#125
Posted 04 September 2014 - 08:58 PM
I guess we will see a LW Night Mod on BB aswell!
Seriously... is that not dark enough for you already?
I agree, I think the current is a good balance, the table in real life is usually pretty bright due to the white play field.
Making all your favorite toys come to life in 3D!

VP/3D reference: http://www.vpforums....=27951&p=268104
#134
Posted 16 September 2014 - 08:29 PM
Last I'd heard zany is having some PC issues and may be MIA for a bit as he recovers.
What exactly is giving you difficulty with the gofers? Shouldn't you just have to animate z height value up and down? If you need the pivot points moved on them I could help with that.
Making all your favorite toys come to life in 3D!

VP/3D reference: http://www.vpforums....=27951&p=268104
#135
Posted 16 September 2014 - 08:44 PM
I have it working with them going up and down. But when the gofers are up and they talk, they raise and lower just a little amount. You can see it in the video you sent me, Dark. The problem is in VP it's just the solenoid either enabled (up) or not enabled (down). In the real game when it enables and disables quickly they go down and up a tiny amount. In VP they go all the way down and up. I'm sure it can be done with better scripting but that far exceeds my abilities (like most things in VP). I'm going to see if Uncle Willy has some ideas and can help. But I'm like a little kid when I get frustrated. I scream, throw something and then move on to something different. Hence the progress on Nascar ![]()
#136
Posted 16 September 2014 - 09:27 PM
hmmm yes I see, well UW knows if he needs anything done primitive wise he can always ask me so I'm sure a solution will be found one way or another.
I'm wondering if it can be faked by having different states of the jaws open and toggle between them with visibility and timers, that's what he did to get the T-rex working on our JPark update since the issue with that was, the Trex needs to swivel from side to side (one pivot point) and then also bend over (another pivot point) and the jaw needs to go up and down on a axis relative to the jaw (another pivot).
Making all your favorite toys come to life in 3D!

VP/3D reference: http://www.vpforums....=27951&p=268104
#137
Posted 16 September 2014 - 09:38 PM
Hey tom. It will take some timing. But can you just have the solenoids turn a timer on and off. Say an up timer which animates the golfer up. And a down timer which animates him down. Each timer would just increase or decrease the z value rather then perform the full up or down an imation.
That way the quick up and down solenoid pulses would move them up and down a little bit, and a full solenoid pulse would animate it the hole way.
You would have to time it out. On the full pulse and adjust the interval so the full up and full down happen but it should make the up and down movement.
Does the up solenoid stay on the whole time the gopher is up?
Because my other thought was if the gopher is in the up position make a variable for gopherup.
Then when the up solenoid is pulsed while the gopher is already up just trigger a small up down animation timer
That way the quick up and down solenoid pulses would move them up and down a little bit, and a full solenoid pulse would animate it the hole way.
You would have to time it out. On the full pulse and adjust the interval so the full up and full down happen but it should make the up and down movement.
Does the up solenoid stay on the whole time the gopher is up?
Because my other thought was if the gopher is in the up position make a variable for gopherup.
Then when the up solenoid is pulsed while the gopher is already up just trigger a small up down animation timer
"it will all be ok in the end, if it's not ok, it's not the end"
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx
#139
Posted 18 September 2014 - 05:44 AM
Thanks again UW. Looks like your option 2 for the win. The solenoid fires to bring the gofer up and then goes off. It then pulses the up solenoid to create the "talking" motion. I used a variable to flag it as up and then if it fired while up it does the extra animation. Here's a quick video with the gofer animation. I got lucky and hit a hole in one at the beginning. Now I just need to clean up the animations a bit.
Also tagged with one or more of these keywords: No Good Gofers, Bugs Bunny, Nascar, Title Fight, bodydump
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