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635 replies to this topic
#121
Posted 22 February 2014 - 03:02 PM
Okay, I was able to open some FP tables by using chepas' script and downloading the Dr. Dude ROMs. Sadly, with all the lights on, it did not run very well at all on my PC, but still, it looked amazing! Obviously though, it was kind of buggy, like there was a transparent ramp that was turned black, most decals weren't rendered correctly, and there were some weird problems with wire ramps.
"What is life anyway, when compared to the immortality of a high score?" - Soos, from Gravity Falls

I'm working on a Future Pinball game, called Joe's Ultimate Bus Ride! Check out my blog if you want to know more!

I'm working on a Future Pinball game, called Joe's Ultimate Bus Ride! Check out my blog if you want to know more!
#122
Posted 22 February 2014 - 03:13 PM
Lamps must be assigned to rom first=>if not your performances are hitted seriously.
For buggy surfaces, ramps, etc , the material editor is there to correct this.
#123
Posted 22 February 2014 - 05:34 PM
Hi all, I still cannot run the program on my Windows 8.1 Pro 64 bit, but on my cab it is running fine with no performance issues. Only question I have is: to use the two screens I read that I have to use the nVidia panel to make the screens act as one screen. That I now how to do but will the other programs keep on working ? I use PinballX with FP and VP tables and everything is set up perfectly for them. I don't want to make a mess of my Pincab doing this so I am interested if somebody else has tried this.
Furthermore: I noticed that the download counter is on 304 as of this moment. I want to ask everyone to make a donation, because I now how much work goes into programming and we can all make an effort to support the two guys that do this. And yes: I donated already and plan to do so at every major update as I think that this could be a major upgrade to everyones pincab. The other programs are very nice (especially with BAM) but this has the potential to be even better.
#124
Posted 22 February 2014 - 06:17 PM
Hi ronaldvg and first of all thanks for your support and good spirit ![]()
For the 2 screen setup, you're not obliged to use the surround feature of the nvidia panel.
Have you tried the "fake fullscreen all" in the rendering options=>Display mode ?
#126
Posted 22 February 2014 - 09:14 PM
et hop !!
First mission of my week end challenge complete !
No Segment display on the Apron surface for now as unit3d pinball doesn't support it yet.But it plays well.
Now it's time to start designing Baby PacMan.
Does someone here know CaptainNeo.
He is a member of the forum and has posted in the vpf's resources a nice playfield for this table.
I tried to send him a message to ask his permission for using the Playfield but his mailbox doesn't accept messages.
If someone knows him, could you ask him if i have his permission ?
Thanks in advance
#127
Posted 23 February 2014 - 01:17 AM
This sounds great. Unfortunately, I'm crashing during the script compilation stage, trying both the Addams Family and Class of 1812. Here's my output log:
Initialize engine version: 4.2.0f4 (38efbd14869d)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [aticfx32.dll 8.17.10.1230]
Renderer: AMD Radeon HD 7700 Series
Vendor: ATI
VRAM: 1006 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 DF24=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=1
Begin MonoManager ReloadAssembly
Platform assembly: C:\Program Files (x86)\Unit3D Pinball - Alpha\Unit3D Pinball_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Program Files (x86)\Unit3D Pinball - Alpha\Unit3D Pinball_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Unit3D Pinball - Alpha\Unit3D Pinball_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Program Files (x86)\Unit3D Pinball - Alpha\Unit3D Pinball_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Unit3D Pinball - Alpha\Unit3D Pinball_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Program Files (x86)\Unit3D Pinball - Alpha\Unit3D Pinball_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Unit3D Pinball - Alpha\Unit3D Pinball_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\Program Files (x86)\Unit3D Pinball - Alpha\Unit3D Pinball_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Unit3D Pinball - Alpha\Unit3D Pinball_Data\Managed\VPinMameTypeLib.dll (this message is harmless)
Loading C:\Program Files (x86)\Unit3D Pinball - Alpha\Unit3D Pinball_Data\Managed\VPinMameTypeLib.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Unit3D Pinball - Alpha\Unit3D Pinball_Data\Managed\TrackIRUnity.dll (this message is harmless)
Loading C:\Program Files (x86)\Unit3D Pinball - Alpha\Unit3D Pinball_Data\Managed\TrackIRUnity.dll into Unity Child Domain
- Completed reload, in 0.080 seconds
<RI> Initializing input.
<RI> Input initialized.
desktop: 1920x1080 60Hz; virtual: 3840x2104 at 0,-1024
Platform assembly: C:\Program Files (x86)\Unit3D Pinball - Alpha\Unit3D Pinball_Data\Managed\System.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Unit3D Pinball - Alpha\Unit3D Pinball_Data\Managed\System.Xml.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Unit3D Pinball - Alpha\Unit3D Pinball_Data\Managed\System.Xml.Linq.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Unit3D Pinball - Alpha\Unit3D Pinball_Data\Managed\Boo.Lang.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Unit3D Pinball - Alpha\Unit3D Pinball_Data\Managed\Mono.Security.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Unit3D Pinball - Alpha\Unit3D Pinball_Data\Managed\System.Configuration.dll (this message is harmless)
Fallback handler could not load library C:/Program Files (x86)/Unit3D Pinball - Alpha/Unit3D Pinball_Data/Mono/libc
Fallback handler could not load library C:/Program Files (x86)/Unit3D Pinball - Alpha/Unit3D Pinball_Data/Mono/.\libc
Fallback handler could not load library C:/Program Files (x86)/Unit3D Pinball - Alpha/Unit3D Pinball_Data/Mono/libc
Non platform assembly: data-11EF2628 (this message is harmless)
Fallback handler could not load library C:/Program Files (x86)/Unit3D Pinball - Alpha/Unit3D Pinball_Data/Mono/data-11EF2628.dll
Log : FULL Compilation output:
---------------------------------------------
C:\Program Files (x86)\Unit3D Pinball - Alpha\Mono/bin\mono.exe "C:\Program Files (x86)\Unit3D Pinball - Alpha\Mono/lib/mono/2.0\gmcs.exe" /target:library /debug- /optimize+ /out:"C:\Users\Crystal\AppData\Local\Temp\25df2cfe\2f4fb6ff.dll" /r:"C:/Program Files (x86)/Unit3D Pinball - Alpha/Unit3D Pinball_Data\..\Unit3D Pinball_Data\Managed\UnityEngine.dll" /r:"C:/Program Files (x86)/Unit3D Pinball - Alpha/Unit3D Pinball_Data\..\Unit3D Pinball_Data\Managed\Assembly-CSharp-firstpass.dll" /r:"C:/Program Files (x86)/Unit3D Pinball - Alpha/Unit3D Pinball_Data\..\Unit3D Pinball_Data\Managed\VPinMameTypeLib.dll" /langversion:ISO-2 -- "C:\Program Files (x86)\Unit3D Pinball - Alpha\TABLES\The Addams Family\Script.cs"
C:\Program Files (x86)\Unit3D Pinball - Alpha\TABLES\The Addams Family\Script.cs(126,27): warning CS0618: `UnityEngine.Transform.RotateAroundLocal(UnityEngine.Vector3, float)' is obsolete: `use Transform.Rotate instead.'
C:\Program Files (x86)\Unit3D Pinball - Alpha\TABLES\The Addams Family\Script.cs(216,27): warning CS0618: `UnityEngine.Transform.RotateAroundLocal(UnityEngine.Vector3, float)' is obsolete: `use Transform.Rotate instead.'
C:\Program Files (x86)\Unit3D Pinball - Alpha\TABLES\The Addams Family\Script.cs(220,41): warning CS0618: `UnityEngine.Transform.RotateAroundLocal(UnityEngine.Vector3, float)' is obsolete: `use Transform.Rotate instead.'
C:\Program Files (x86)\Unit3D Pinball - Alpha\TABLES\The Addams Family\Script.cs(891,26): warning CS0219: The variable `chair' is assigned but its value is never used
C:\Program Files (x86)\Unit3D Pinball - Alpha\TABLES\The Addams Family\Script.cs(887,26): warning CS0219: The variable `vault2Swamp' is assigned but its value is never used
C:\Program Files (x86)\Unit3D Pinball - Alpha\TABLES\The Addams Family\Script.cs(881,26): warning CS0219: The variable `thing2Swamp' is assigned but its value is never used
C:\Program Files (x86)\Unit3D Pinball - Alpha\TABLES\The Addams Family\Script.cs(877,26): warning CS0219: The variable `thingSaucer' is assigned but its value is never used
C:\Program Files (x86)\Unit3D Pinball - Alpha\TABLES\The Addams Family\Script.cs(865,26): warning CS0219: The variable `kickSwampEdge' is assigned but its value is never used
C:\Program Files (x86)\Unit3D Pinball - Alpha\TABLES\The Addams Family\Script.cs(838,32): warning CS0219: The variable `centerThroughSw' is assigned but its value is never used
C:\Program Files (x86)\Unit3D Pinball - Alpha\TABLES\The Addams Family\Script.cs(837,24): warning CS0219: The variable `leftThroughSw' is assigned but its value is never used
Compilation successful
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
Utils:U3DP_Debug(DebugType, String, Int32) (at G:\Unity\Pinball Unit3D\PinballUnit3D\trunk\sources\PinballUnit3D\Assets\Plugins\Utils\Utils.cs:2030)
Compiler:Compile(String, String[]) (at G:\Unity\Pinball Unit3D\PinballUnit3D\trunk\sources\PinballUnit3D\Assets\Plugins\Utils\Compiler.cs:61)
Compiler:Compilation(String, String) (at G:\Unity\Pinball Unit3D\PinballUnit3D\trunk\sources\PinballUnit3D\Assets\Plugins\Utils\Compiler.cs:80)
Utils:ApplyCompiler(String, String&) (at G:\Unity\Pinball Unit3D\PinballUnit3D\trunk\sources\PinballUnit3D\Assets\Plugins\Utils\Utils.cs:1796)
<LoadScripts>c__Iterator3:MoveNext() (at G:\Unity\Pinball Unit3D\PinballUnit3D\trunk\sources\PinballUnit3D\Assets\Plugins\Player\AddScript.cs:81)
(Filename: G Line: 0)
Log : Script Compilation output:
FULL Compilation output:
---------------------------------------------
C:\Program Files (x86)\Unit3D Pinball - Alpha\Mono/bin\mono.exe "C:\Program Files (x86)\Unit3D Pinball - Alpha\Mono/lib/mono/2.0\gmcs.exe" /target:library /debug- /optimize+ /out:"C:\Users\Crystal\AppData\Local\Temp\25df2cfe\2f4fb6ff.dll" /r:"C:/Program Files (x86)/Unit3D Pinball - Alpha/Unit3D Pinball_Data\..\Unit3D Pinball_Data\Managed\UnityEngine.dll" /r:"C:/Program Files (x86)/Unit3D Pinball - Alpha/Unit3D Pinball_Data\..\Unit3D Pinball_Data\Managed\Assembly-CSharp-firstpass.dll" /r:"C:/Program Files (x86)/Unit3D Pinball - Alpha/Unit3D Pinball_Data\..\Unit3D Pinball_Data\Managed\VPinMameTypeLib.dll" /langversion:ISO-2 -- "C:\Program Files (x86)\Unit3D Pinball - Alpha\TABLES\The Addams Family\Script.cs"
C:\Program Files (x86)\Unit3D Pinball - Alpha\TABLES\The Addams Family\Script.cs(126,27): warning CS0618: `UnityEngine.Transform.RotateAroundLocal(UnityEngine.Vector3, float)' is obsolete: `use Transform.Rotate instead.'
C:\Program Files (x86)\Unit3D Pinball - Alpha\TABLES\The Addams Family\Script.cs(216,27): warning CS0618: `UnityEngine.Transform.RotateAroundLocal(UnityEngine.Vector3, float)' is obsolete: `use Transform.Rotate instead.'
C:\Program Files (x86)\Unit3D Pinball - Alpha\TABLES\The Addams Family\Script.cs(220,41): warning CS0618: `UnityEngine.Transform.RotateAroundLocal(UnityEngine.Vector3, float)' is obsolete: `use Transform.Rotate instead.'
C:\Program Files (x86)\Unit3D Pinball - Alpha\TABLES\The Addams Family\Script.cs(891,26): warning CS0219: The variable `chair' is assigned but its value is never used
C:\Program Files (x86)\Unit3D Pinball - Alpha\TABLES\The Addams Family\Script.cs(887,26): warning CS0219: The variable `vault2Swamp' is assigned but its value is never used
C:\Program Files (x86)\Unit3D Pinball - Alpha\TABLES\The Addams Family\Script.cs(881,26): warning CS0219: The variable `thing2Swamp' is assigned but its value is never used
C:\Program Files (x86)\Unit3D Pinball - Alpha\TABLES\The Addams Family\Script.cs(877,26): warning CS0219: The variable `thingSaucer' is assigned but its value is never used
C:\Program Files (x86)\Unit3D Pinball - Alpha\TABLES\The Addams Family\Script.cs(865,26): warning CS0219: The variable `kickSwampEdge' is assigned but its value is never used
C:\Program Files (x86)\Unit3D Pinball - Alpha\TABLES\The Addams Family\Script.cs(838,32): warning CS0219: The variable `centerThroughSw' is assigned but its value is never used
C:\Program Files (x86)\Unit3D Pinball - Alpha\TABLES\The Addams Family\Script.cs(837,24): warning CS0219: The variable `leftThroughSw' is assigned but its value is never used
Compilation successful
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
Utils:U3DP_Debug(DebugType, String, Int32) (at G:\Unity\Pinball Unit3D\PinballUnit3D\trunk\sources\PinballUnit3D\Assets\Plugins\Utils\Utils.cs:2030)
Compiler:Compilation(String, String) (at G:\Unity\Pinball Unit3D\PinballUnit3D\trunk\sources\PinballUnit3D\Assets\Plugins\Utils\Compiler.cs:82)
Utils:ApplyCompiler(String, String&) (at G:\Unity\Pinball Unit3D\PinballUnit3D\trunk\sources\PinballUnit3D\Assets\Plugins\Utils\Utils.cs:1796)
<LoadScripts>c__Iterator3:MoveNext() (at G:\Unity\Pinball Unit3D\PinballUnit3D\trunk\sources\PinballUnit3D\Assets\Plugins\Player\AddScript.cs:81)
(Filename: G Line: 0)
Crash!!!
SymInit: Symbol-SearchPath: '.;C:\Program Files (x86)\Unit3D Pinball - Alpha;C:\Program Files (x86)\Unit3D Pinball - Alpha;C:\Windows;C:\Windows\system32;SRV*C:\websymbols*http://msdl.microsof...wnload/symbols;', symOptions: 530, UserName: 'Crystal'
OS-Version: 6.1.7601 (Service Pack 1) 0x300-0x1
C:\Program Files (x86)\Unit3D Pinball - Alpha\Unit3D Pinball.exe:Unit3D Pinball.exe (01350000), size: 12226560 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Unit3D Pinball - Alpha\Unit3D Pinball.exe', fileVersion: 4.2.0.11237
C:\Windows\SysWOW64\ntdll.dll:ntdll.dll (77B40000), size: 1572864 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SysWOW64\ntdll.dll', fileVersion: 6.1.7601.17725
C:\Windows\syswow64\kernel32.dll:kernel32.dll (75FE0000), size: 1114112 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\kernel32.dll', fileVersion: 6.1.7601.17651
C:\Windows\syswow64\KERNELBASE.dll:KERNELBASE.dll (75A10000), size: 286720 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\KERNELBASE.dll', fileVersion: 6.1.7601.17651
C:\Windows\syswow64\USER32.dll:USER32.dll (75910000), size: 1048576 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\USER32.dll', fileVersion: 6.1.7601.17514
C:\Windows\syswow64\GDI32.dll:GDI32.dll (77170000), size: 589824 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\GDI32.dll', fileVersion: 6.1.7601.17514
C:\Windows\syswow64\LPK.dll:LPK.dll (75A60000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\LPK.dll', fileVersion: 6.1.7600.16385
C:\Windows\syswow64\USP10.dll:USP10.dll (75F40000), size: 643072 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\USP10.dll', fileVersion: 1.626.7601.17514
C:\Windows\syswow64\msvcrt.dll:msvcrt.dll (75850000), size: 704512 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\msvcrt.dll', fileVersion: 7.0.7601.17744
C:\Windows\syswow64\ADVAPI32.dll:ADVAPI32.dll (753A0000), size: 655360 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\ADVAPI32.dll', fileVersion: 6.1.7601.17514
C:\Windows\SysWOW64\sechost.dll:sechost.dll (75E90000), size: 102400 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SysWOW64\sechost.dll', fileVersion: 6.1.7600.16385
C:\Windows\syswow64\RPCRT4.dll:RPCRT4.dll (75DA0000), size: 983040 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\RPCRT4.dll', fileVersion: 6.1.7601.17514
C:\Windows\syswow64\SspiCli.dll:SspiCli.dll (75220000), size: 393216 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\SspiCli.dll', fileVersion: 6.1.7601.17725
C:\Windows\syswow64\CRYPTBASE.dll:CRYPTBASE.dll (75210000), size: 49152 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\CRYPTBASE.dll', fileVersion: 6.1.7600.16385
C:\Windows\system32\VERSION.dll:VERSION.dll (71160000), size: 36864 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\VERSION.dll', fileVersion: 6.1.7600.16385
C:\Windows\syswow64\ole32.dll:ole32.dll (75A70000), size: 1425408 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\ole32.dll', fileVersion: 6.1.7601.17514
C:\Windows\syswow64\SHLWAPI.dll:SHLWAPI.dll (75EB0000), size: 356352 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\SHLWAPI.dll', fileVersion: 6.1.7601.17514
C:\Windows\syswow64\PSAPI.DLL:PSAPI.DLL (77030000), size: 20480 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\PSAPI.DLL', fileVersion: 6.1.7600.16385
C:\Windows\syswow64\SHELL32.dll:SHELL32.dll (76180000), size: 12886016 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\SHELL32.dll', fileVersion: 6.1.7601.17514
C:\Windows\system32\OPENGL32.dll:OPENGL32.dll (6E4A0000), size: 819200 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\OPENGL32.dll', fileVersion: 6.1.7600.16385
C:\Windows\system32\GLU32.dll:GLU32.dll (6F500000), size: 139264 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\GLU32.dll', fileVersion: 6.1.7600.16385
C:\Windows\system32\DDRAW.dll:DDRAW.dll (6CEE0000), size: 946176 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\DDRAW.dll', fileVersion: 6.1.7600.16385
C:\Windows\system32\DCIMAN32.dll:DCIMAN32.dll (74990000), size: 24576 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\DCIMAN32.dll', fileVersion: 6.1.7600.16385
C:\Windows\syswow64\SETUPAPI.dll:SETUPAPI.dll (75440000), size: 1691648 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\SETUPAPI.dll', fileVersion: 6.1.7601.17514
C:\Windows\syswow64\CFGMGR32.dll:CFGMGR32.dll (75F10000), size: 159744 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\CFGMGR32.dll', fileVersion: 6.1.7601.17621
C:\Windows\syswow64\OLEAUT32.dll:OLEAUT32.dll (76DD0000), size: 585728 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\OLEAUT32.dll', fileVersion: 6.1.7601.17676
C:\Windows\syswow64\DEVOBJ.dll:DEVOBJ.dll (77200000), size: 73728 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\DEVOBJ.dll', fileVersion: 6.1.7601.17621
C:\Windows\system32\dwmapi.dll:dwmapi.dll (6CD80000), size: 77824 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\dwmapi.dll', fileVersion: 6.1.7600.16385
C:\Windows\system32\WINMM.dll:WINMM.dll (70280000), size: 204800 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\WINMM.dll', fileVersion: 6.1.7601.17514
C:\Windows\syswow64\WS2_32.dll:WS2_32.dll (75780000), size: 217088 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\WS2_32.dll', fileVersion: 6.1.7601.17514
C:\Windows\syswow64\NSI.dll:NSI.dll (76E60000), size: 24576 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\NSI.dll', fileVersion: 6.1.7600.16385
C:\Windows\syswow64\IMM32.dll:IMM32.dll (77040000), size: 393216 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\IMM32.dll', fileVersion: 6.1.7601.17514
C:\Windows\syswow64\MSCTF.dll:MSCTF.dll (770A0000), size: 835584 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\MSCTF.dll', fileVersion: 6.1.7600.16385
C:\Windows\system32\DNSAPI.dll:DNSAPI.dll (70160000), size: 278528 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\DNSAPI.dll', fileVersion: 6.1.7601.17570
C:\Windows\system32\IPHLPAPI.DLL:IPHLPAPI.DLL (6FFA0000), size: 114688 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\IPHLPAPI.DLL', fileVersion: 6.1.7601.17514
C:\Windows\system32\WINNSI.DLL:WINNSI.DLL (6FF90000), size: 28672 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\WINNSI.DLL', fileVersion: 6.1.7600.16385
C:\Windows\system32\WINHTTP.dll:WINHTTP.dll (6E030000), size: 360448 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\WINHTTP.dll', fileVersion: 6.1.7601.17514
C:\Windows\system32\webio.dll:webio.dll (6DFE0000), size: 323584 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Windows\system32\webio.dll', fileVersion: 6.1.7601.17725
C:\Windows\system32\HID.DLL:HID.DLL (71E10000), size: 36864 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\HID.DLL', fileVersion: 6.1.7600.16385
C:\Windows\system32\MSACM32.dll:MSACM32.dll (701C0000), size: 81920 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\MSACM32.dll', fileVersion: 6.1.7600.16385
C:\Program Files (x86)\Unit3D Pinball - Alpha\Unit3D Pinball_Data\Mono\mono.dll:mono.dll (10000000), size: 2285568 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Unit3D Pinball - Alpha\Unit3D Pinball_Data\Mono\mono.dll'
C:\Windows\system32\MSWSOCK.dll:MSWSOCK.dll (70770000), size: 245760 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\MSWSOCK.dll', fileVersion: 6.1.7601.17514
C:\Windows\System32\wshtcpip.dll:wshtcpip.dll (70760000), size: 20480 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\wshtcpip.dll', fileVersion: 6.1.7600.16385
C:\Windows\system32\dhcpcsvc6.DLL:dhcpcsvc6.DLL (6FF20000), size: 53248 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\dhcpcsvc6.DLL', fileVersion: 6.1.7600.16385
C:\Windows\system32\dhcpcsvc.DLL:dhcpcsvc.DLL (6FF00000), size: 73728 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\dhcpcsvc.DLL', fileVersion: 6.1.7600.16385
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C:\Windows\system32\ksuser.dll:ksuser.dll (70240000), size: 16384 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\ksuser.dll', fileVersion: 6.1.7600.16385
C:\Windows\system32\AVRT.dll:AVRT.dll (70230000), size: 28672 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\AVRT.dll', fileVersion: 6.1.7600.16385
C:\Windows\system32\AUDIOSES.DLL:AUDIOSES.DLL (701F0000), size: 221184 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\AUDIOSES.DLL', fileVersion: 6.1.7601.17514
C:\Windows\system32\msacm32.drv:msacm32.drv (701E0000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\msacm32.drv', fileVersion: 6.1.7600.16385
C:\Windows\system32\midimap.dll:midimap.dll (701B0000), size: 28672 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\midimap.dll', fileVersion: 6.1.7600.16385
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========== OUTPUTING STACK TRACE ==================
(0x0844E178) ((module-name not available)): (filename not available): (function-name not available) + 0x0
(0x7594F943) (USER32): (filename not available): GetCursor + 0x263
(0x7594F784) (USER32): (filename not available): GetCursor + 0xa4
(0x7593AFAC) (USER32): (filename not available): DrawTextExA + 0xd4
(0x759262FA) (USER32): (filename not available): gapfnScSendMessage + 0x332
(0x75926D3A) (USER32): (filename not available): GetThreadDesktop + 0xd7
(0x75926DE8) (USER32): (filename not available): GetThreadDesktop + 0x185
(0x75926E44) (USER32): (filename not available): GetThreadDesktop + 0x1e1
(0x77B5010A) (ntdll): (filename not available): KiUserCallbackDispatcher + 0x2e
(0x75951E05) (USER32): (filename not available): SetKeyboardState + 0x953
(0x7594CF4B) (USER32): (filename not available): DialogBoxIndirectParamAorW + 0xf7
(0x7594CE8A) (USER32): (filename not available): DialogBoxIndirectParamAorW + 0x36
(0x7596CB58) (USER32): (filename not available): DialogBoxParamA + 0x4c
(0x13EE9154) (vpinmame): (filename not available): (function-name not available) + 0x0
========== END OF STACKTRACE ===========
**** Crash! ****
#129
Posted 23 February 2014 - 01:35 AM
have you replaced the vpinmame.dll by the one we provide then registering it again ?
#130
Posted 23 February 2014 - 01:51 AM
Thanks man, it's the tmp folder. Don't know when it happened but the tmp folder was removed. This happened on two PCs so I'm sure the folder wasn't removed from me.
When I manually create the tmp folder, I can launch the .exe. It presents me with a file dialog. I choose Dr Dude.upt & hit open. I get a dialog:
Extractor
Impossible de créer le fichier "E:\games\Unit3D Pinball - Alpha\tmp\selected.txt". The system cannot find the path specified.
OK
While this dialog is still active, I can ALT+tab to Windows explorer and check: the tmp folder I created *has been deleted*. It no longer exists. I get the same blank extractor window as before.
I'm using Win 7 Home Premium SP1, for what it's worth.
#131
Posted 23 February 2014 - 02:36 AM
Ask ROM if you know him, and if he wants, i could convert the fpt table to a Unit3d pinball table format and send it back to him if he wants to try scripting in UP3D.
If he doesn't want to start playing with c# scripting, i could do it if needed.
I'll ask him, i know rom doesnt do scripting anymore and usually passes it on to francisco to script. So i guess we'd be on our own here, i know JP did BSD for VP back last year so maybe we could use his script (if his willing) for an easy convert??
Louizou, rom has contacted me and said that he is happy for this FP work to be used in UP, so let Dracula be reborn!! ![]()
#132
Posted 23 February 2014 - 02:44 AM
have you replaced the vpinmame.dll by the one we provide then registering it again?
I had clicked setup.exe again and then install, but after your reply I tried uninstalling from setup and then installing again and it worked fine.
Thanks for the help! And for the software!
#133
Posted 23 February 2014 - 04:44 AM
et hop !!
First mission of my week end challenge complete !
No Segment display on the Apron surface for now as unit3d pinball doesn't support it yet.But it plays well.
Now it's time to start designing Baby PacMan.
Does someone here know CaptainNeo.
He is a member of the forum and has posted in the vpf's resources a nice playfield for this table.
I tried to send him a message to ask his permission for using the Playfield but his mailbox doesn't accept messages.
If someone knows him, could you ask him if i have his permission ?
Thanks in advance
I would say that for any thing implicitly uploaded as a resource, you don't need 'permission' to use it, just be sure to note credit for the resource.
#134
Posted 23 February 2014 - 06:34 AM
Finally had a chance to give this alpha build a test.
I like where this is going. Great work so far.
Couple of quick questions.
When I am using the menu on the right side of the screen that has all the settings, the mouse pointer always has to be about 1/4" higher up to click buttons and move sliders. If I put the pointer right on the slider or button it will not do anything. Anyone else have this problem?
Games play great in regular mode but when I put it in cabinet mode, I can't seem to find the red circles the drag the screens to size anymore. I made it happen one time somehow and have never been able to get them back.
And lastly, why is the flipper area in Scared stiff so dark? Had to really crank up the light to even begin to see them. lol
#135
Posted 23 February 2014 - 08:18 AM
et hop !!
First mission of my week end challenge complete !
No Segment display on the Apron surface for now as unit3d pinball doesn't support it yet.But it plays well.
Now it's time to start designing Baby PacMan.
Does someone here know CaptainNeo.
He is a member of the forum and has posted in the vpf's resources a nice playfield for this table.
I tried to send him a message to ask his permission for using the Playfield but his mailbox doesn't accept messages.
If someone knows him, could you ask him if i have his permission ?
Thanks in advance
Here is the latest backglass (higher quality):
https://www.dropbox....t Backglass.png
And did you try if the looping shot with the lower flippers is possible in this version? It's broken in almost in every version I've seen - only the VP version that I was working on works. Mostly because of not completely exact placed guides.
And when the ball is kicked out by the "wrong way" kicker, it should directly land on the right flipper - at the moment it hits the right slingshot and rolls to the other side.
Edited by ClarkKent, 23 February 2014 - 08:26 AM.
#136
Posted 23 February 2014 - 10:05 AM
Whats about for everyone, who load the new conversions FP tables have 50 cent to donate till the reach of 2 licences? Thats not much and it woud be fast reached. Because I don't understand that so many people love the conversions but don`t donate a little. Thats really nor much and limeted tille reached your aim? It is a moral obligation for all Unity3D lovers to support this project. .:-;
#138
Posted 23 February 2014 - 10:40 AM
Haven't had much time on this, but I just have to say even at this stage I can see huge potential.
The script control, even now, has more control over objects on the table than FP ever will. Textures and properties can be changed on the fly. When original tables are supported this can bring some great options.
Will try and get some more time to finish Simpsons Data east this week or next.
Anyone else working on FP conversions?
Glxb
Follow me on twitter. @GLXB
Also tagged with one or more of these keywords: Unit3D Pinball
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