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3d modeler needed for monster bash update.
Started By
unclewilly
, Oct 15 2013 09:03 PM
353 replies to this topic
#121
Posted 01 November 2013 - 01:21 PM
May be a little dark as I have some plans for the fading gi.
I'll have a daylight texture pack if it's too dark
I'll have a daylight texture pack if it's too dark
"it will all be ok in the end, if it's not ok, it's not the end"
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx
#122
Posted 01 November 2013 - 01:27 PM
May be a little dark as I have some plans for the fading gi.
I'll have a daylight texture pack if it's too dark
Sounds good Unclewilly! And after you finishing Twilight Zone and Monster Bash i travel to your home and you teach me everything in VP (okay okay just joking
)
#123
Posted 01 November 2013 - 07:13 PM
Amazing job unclewilly/randr! I visit this topic every day, this table will be a blast!!
I agree Sheltemke, this has become my little daily pick me up watching this table take shape.
I still can't believe they are able to make such amazing 3D models with out a 3D scanner!
I feel sorry for randr, when this table drops I predict he's going to be flooded with 3D image requests from all over the VP community.
#125
Posted 01 November 2013 - 08:27 PM
Shadowsclassic you are giving me way to much credit. I'm never satisfied with anything and as I attempt to make these I find flaws that drive me crazy! As we continue and do more tests of these models I hope to have one of each I will accept as a final model. Will work on this more over weekend thanks unclewilly for letting me help! Exciting to be able to contribute to a hobby I really enjoy.
#126
Posted 01 November 2013 - 08:54 PM
No thank you for helping me.
I'm so blender retarded I never could have come close on any of these modems
I'm so blender retarded I never could have come close on any of these modems
"it will all be ok in the end, if it's not ok, it's not the end"
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx
#128
Posted 02 November 2013 - 07:02 AM
Shadowsclassic you are giving me way to much credit. I'm never satisfied with anything and as I attempt to make these I find flaws that drive me crazy! As we continue and do more tests of these models I hope to have one of each I will accept as a final model. Will work on this more over weekend thanks unclewilly for letting me help! Exciting to be able to contribute to a hobby I really enjoy.
You are just a little OCD that's all. Just remember when you get it to where you think it is passable, everyone else was blown away by it at least four versions back!
#133
Posted 03 November 2013 - 02:06 AM
"it will all be ok in the end, if it's not ok, it's not the end"
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx
#135
Posted 03 November 2013 - 02:14 AM
Sweet.
I'd like to know how you reverse them as I'm going to try and model the full wire ramps also using fp
These models are tedious to work with in the editor. I may have to switch to desktop view to get them positioned correctly
I'd like to know how you reverse them as I'm going to try and model the full wire ramps also using fp
These models are tedious to work with in the editor. I may have to switch to desktop view to get them positioned correctly
"it will all be ok in the end, if it's not ok, it's not the end"
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx
#136
Posted 03 November 2013 - 02:14 AM
Yeah, I ran into the same issue with the wheels for Hurricane, I had to flip them inside the modeling software before exporting the .obj file.
#139
Posted 03 November 2013 - 05:50 PM
Spent all morning tuning this.. Lighting is way more important than I thought! Look at mad scientist for example! Bad! I fixed that model with proper lighting and reversed it so hope it imports correctly. I'll try adding these to table for test also. Besides getting lights last night I got a tripod!! Lmao! Yeah that helps a ton too! So next models should be final if the mad scientist is ok



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