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Hurricane-(FS MOD)-v1.1.1 [VP 9.x Cabinet FS MOD]

Hurricane 1991 Williams

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#121 SillyRabbit

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Posted 14 November 2013 - 12:09 AM

 

I get a crash on this table in rev695 every time. What version works?


That's a known issue that was fixed with 698.

 

Perfect, Thanks!



#122 ICPjuggla

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Posted 23 November 2013 - 01:57 AM

Just wanted everyone to know the table has been updated to v1.1

 

:)


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#123 Aaron James

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Posted 23 November 2013 - 02:31 AM

This is a great update, a must have!!!

vpsig.jpg


#124 Slydog43

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Posted 23 November 2013 - 02:37 AM

wow, ferris wheel is so smooth now.  Love the easy adjustments available at start of 1st game.  Light show with dof is incredible.  So realistic, thanks to all who helped out.  Top notch



#125 Dozer316

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Posted 23 November 2013 - 02:47 AM

Awesome update, love the wheels and the light show - Stunning :)



#126 Aaron James

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Posted 23 November 2013 - 03:54 AM

With this update...this is by far in the Top 10 of the BEST VP Recreations to date. It's just phenomenal (no exaggeration)


vpsig.jpg


#127 LoadedWeapon

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Posted 23 November 2013 - 04:23 AM

Yea this thing is amazing!!! thanks to everyone who helped make it happen..  :love39:  :bar3:



#128 koadic

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Posted 23 November 2013 - 06:57 AM

For those that haven't downloaded the table yet, hold off until a new update tomorrow, there are some settings that need to be adjusted and the table reuploaded.

#129 ClarkKent

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Posted 23 November 2013 - 09:51 AM

Wow, wow, wow! :) The table is so much better now!!! :) The ball in the ferris wheels just looks THAT realistic! How did you do that?!?!?

 

I hope that there will be a high res playfield available in future!

 

Thank you for that great table! :)



#130 vulbas

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Posted 23 November 2013 - 10:08 AM

wahou, very good.

thx  :otvclap:



#131 in2kiss

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Posted 23 November 2013 - 02:09 PM

I've uploaded this beauty to my cab but the viewable angle of the wheels is wrong. It doesn't show them at an angle only the narrow side at a 90 degree angle shows. I got to be missing something on my end? An update to vp maybe...Can someone point me in the right direction. 



#132 koadic

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Posted 23 November 2013 - 02:37 PM

Sorry, I guess it is needed to be mentioned that you need to use a beta build of at least rev688, you can find the latest exe in my sig...

And like I said a bit earlier, there are some changes that need to be made to the script anyway, so if you haven't gotten the table yet, hold off until later this evening when ICPJuggla has a chance to upload v1.1.1

Edited by koadic, 23 November 2013 - 02:39 PM.


#133 in2kiss

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Posted 23 November 2013 - 02:52 PM

Sorry, I guess it is needed to be mentioned that you need to use a beta build of at least rev688, you can find the latest exe in my sig...

And like I said a bit earlier, there are some changes that need to be made to the script anyway, so if you haven't gotten the table yet, hold off until later this evening when ICPJuggla has a chance to upload v1.1.1

Thanks, koadic. I'll look out for today's update.



#134 bolt

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Posted 23 November 2013 - 03:28 PM

Thank you for the new update.


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#135 jimmyfingers

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Posted 23 November 2013 - 04:53 PM

Wow, wow, wow! :) The table is so much better now!!! :) The ball in the ferris wheels just looks THAT realistic! How did you do that?!?!?

 

I hope that there will be a high res playfield available in future!

 

Thank you for that great table! :)

The playfield and plastics are all 945x2048 so what type of "high res" element are you looking for (4K)? You're not going to get much better detail from a 1080p TV / monitor?



#136 ClarkKent

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Posted 23 November 2013 - 06:14 PM

 

Wow, wow, wow! :) The table is so much better now!!! :) The ball in the ferris wheels just looks THAT realistic! How did you do that?!?!?

 

I hope that there will be a high res playfield available in future!

 

Thank you for that great table! :)

The playfield and plastics are all 945x2048 so what type of "high res" element are you looking for (4K)? You're not going to get much better detail from a 1080p TV / monitor?

 

It's not very sharp compared to MM or IJ. It seems to be zoomed in some way from a lower res version. Doesn't seem to be native 945 x 2048...


Edited by ClarkKent, 23 November 2013 - 06:14 PM.


#137 Sheltemke

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Posted 23 November 2013 - 07:12 PM

 

 

 

Wow, wow, wow! :) The table is so much better now!!! :) The ball in the ferris wheels just looks THAT realistic! How did you do that?!?!?

 

I hope that there will be a high res playfield available in future!

 

Thank you for that great table! :)

The playfield and plastics are all 945x2048 so what type of "high res" element are you looking for (4K)? You're not going to get much better detail from a 1080p TV / monitor?

 

It's not very sharp compared to MM or IJ. It seems to be zoomed in some way from a lower res version. Doesn't seem to be native 945 x 2048...

 

 

 

 

Interesting. Crystal clear here, looking amazing.

 

Edit: My Nvidia control panel 3d settings set to best quality, but its sharp and beautiful.


Edited by Sheltemke, 23 November 2013 - 07:14 PM.


#138 ClarkKent

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Posted 23 November 2013 - 09:00 PM

One thing I do not like that much is that the ball is just a little bit too bouncy, at least on the flippers. The ball bounces back on them that easily, it's almost if it would be a featherweight ball with very very elastic rubber on the flippers. Can the ball mass be increased somehow?



#139 jimmyfingers

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Posted 23 November 2013 - 09:53 PM

One thing I do not like that much is that the ball is just a little bit too bouncy, at least on the flippers. The ball bounces back on them that easily, it's almost if it would be a featherweight ball with very very elastic rubber on the flippers. Can the ball mass be increased somehow?

You know nothing else has changed in this version besides the FW and the options menu (no table or object physics or PF / plastic image aspects) and you seemed to have a good impression of the table on the previous page, once you found the correct version to reference / download.  There's no ball weight adjustment in VP and I personally would absolutely love to be able to have a physics setting that changes that property.  There's an aspect to affect the collision mass but that's only for when it comes in contact with other walls and objects plus there was something witnessed as a side effect that seemed when the ball size was increased beyond the standard 50 units, that a heavier feel was noticed but cannot be manipulate without it seemingly going along with size increases. 

 

Ideally, down the road hopefully when some physics of VP start to get tweaked, there can be some way to change the density of the ball itself as I feel this could unlock a lot more potential for VP in it's ball physics combined also with some aspect of considering it's density compared to the objects it's hitting (i.e. steel hitting rubber, wood, or plastic objects).

 

And by the way, it is indeed from a native (945 x 2048) image as I personally worked with the .psd document which was not zoomed or fuzzy at all and crystal clear.  You should check that this higher demanding table isn't somehow switching your windows mode or 3D / video driver settings affecting a clear result.  Make sure you also use anisotropic filtering at 4-8x to help with the plastics being not blurry (to my knowledge this does not affect PF quality for whatever reason).


Edited by jimmyfingers, 23 November 2013 - 09:57 PM.


#140 ICPjuggla

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Posted 23 November 2013 - 10:02 PM

Sorry for the delay everyone, but the real world job comes 1st.. lol

 

Table is now updated 1.1.1

 

enjoy I hope you all have fun with it.. :-)


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