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Starting Pinball FX2 and FarSight's Pinball Arcade with HyperPin (uses modified FPLaunch1.295wip10)
Started By
Sir Cheddar
, May 11 2013 10:13 PM
HyperPin FPLaunch FX2 TPA PBA
176 replies to this topic
#121
Posted 16 September 2013 - 05:27 AM
Hi I tried this mod of fplaunch over wip 10 which works great. However I am getting an error where when a future pinball table is loaded and then I wish to exit by hitting the exit button on my cab it won't bring up the menu as normal. Instead it bring up the future pinball program on top of the existing table and I can't do anything other than ctrl alt delete to regain control? Do I have to remap my exit key button which is set to e?
Any help would be great?
Thx Joe
Any help would be great?
Thx Joe
#122
Posted 16 September 2013 - 07:03 AM
I fixed all these issues by reinstalling autohotkey as described earlier in the thread as was running Unicode. Everything is now working fine except my high scores don't show up when I hit the exit button. Shows file not available error? Any idea how to fix please? Thx Joe
Sorry for wasting ur time or my own. Some reason the paths reset in pinhi settings. All fixed now ha ha thx
Sorry for wasting ur time or my own. Some reason the paths reset in pinhi settings. All fixed now ha ha thx
#123
Posted 23 September 2013 - 07:55 AM
Hi Sir Cheddar,
I am having trouble even if I compile the FPLaunch.ahk from your original post with no changes (I do want to make some changes but it was giving me errors which seem unrelated to what I'd typed.)
I have tried compiling with both the basic version of AutoHotKey (1.0.48.05) and the AutoHotKey_L version.
Ver 1.0.48.05 returns this error when I try to launch a table:
Error at line 4101
The following variable name contains illegal characters:
"pwb.bgcolor"
The program will exit
AutoHotKey_L returns this error when I try to launch a table:
Error: Make sure your paths contains a backslash on the end ,6
If I run your exe from the same zip file everything works as it should. Any idea what I'm doing wrong? (I have also tried compiling without gdip.ahk present which of course returns an error when compiling and when trying to load a table: "could not extract script from EXE")
#124
Posted 23 September 2013 - 11:55 AM
I had the same error until I realised I was installing autohotkey with the wrong options.
You have to install it and select the ANSI 32-bit install option.
#126
Posted 30 October 2013 - 05:55 PM
It was my hopes that this portion of the code posted here as indicated below, would solve the problem of the Future Pinball.exe window not popping up over my table snapshot when the table is selected to play while in Hyperpin. I do not use FX2 but there seems to be no way to prevent the Future Pinball.exe window from spoiling the view. I have tried Min and hide but it does not work after parameters from BAM\FPLoader.exe are passed to Future Pinball.exe. What is the solution? I am running XP and recompiled my AHK after making this change.
;Start Future Pinball using BAM\FPLoader.exe if available
IfExist %emupath%\BAM\FPLoader.exe
{
if (saveFPTables = "true") {
Hotkey, $ScrollLock, SetSaveFPNeeded
Run, "%emuPath%\bam\fploader.exe" /FPEXE:"%executable%" /STAYINRAM /open "%tablePath%\%tableName%.fpt" /play /arcaderender,,Min UseErrorLevel
} else
Run, "%emuPath%\bam\fploader.exe" /FPEXE:"%executable%" /STAYINRAM /open "%tablePath%\%tableName%.fpt" /play /Exit /arcaderender,,Min UseErrorLevel
} else {
if (saveFPTables = "true") {
Hotkey, $ScrollLock, SetSaveFPNeeded
Run, "%emuPath%\%executable%" /open "%tablePath%\%tableName%.fpt" /play /arcaderender,,Min UseErrorLevel
} else
Run, "%emuPath%\%executable%" /open "%tablePath%\%tableName%.fpt" /play /Exit /arcaderender,,Min UseErrorLevel
}
#127
Posted 06 November 2013 - 11:00 PM
Sorry if I've missed this, but can anyone get the FutureDMD working with Pinball FX2?
I have finally got Pinball FX to load in my Hyperpin!
I'm so happy, it's pretty darn cool...thanks Sir Cheddar.
Now...l know i'm being greedy here, but I've heard alot about FutureDMD, and I can't get the FutureDMD.exe to load...gives me a Microsoft .net framework error (I use version 4 of that).
The cherry on the top would be if now that i got PinballFX2 loadiing from my Hyperpin, to now get rid of that dmd on the playfield once and for all.
Thanks in advance,
Aaron James
#128
Posted 07 November 2013 - 08:38 PM
Sorry for the late answer. I read many a thread about the issue, but there is no solution I know of at the momentIt was my hopes that this portion of the code posted here as indicated below, would solve the problem of the Future Pinball.exe window not popping up over my table snapshot when the table is selected to play while in Hyperpin. I do not use FX2 but there seems to be no way to prevent the Future Pinball.exe window from spoiling the view. I have tried Min and hide but it does not work after parameters from BAM\FPLoader.exe are passed to Future Pinball.exe. What is the solution? I am running XP and recompiled my AHK after making this change.
FutureDMD is for getting FP to display the DMD on a 3-screen setup, Aaron. I just put it in together with BAM so people don't have to patch the AHK themselves if they need it...Sorry if I've missed this, but can anyone get the FutureDMD working with Pinball FX2?
No DMD support for FX2 yet
#129
Posted 07 November 2013 - 10:37 PM
My Pinball FX2 directory is somewhere else. I didn't get it from Steam.
Which line(s) must I change in the .ahk ?
I'm changing the script manually cause there are already some changes for Pinemhi from DNA Disturber in it.
Here's my directory of Pinball FX2 :

Edited by BlackPredator72, 04 December 2013 - 09:17 AM.
#131
Posted 13 November 2013 - 08:06 PM
Tried to change it to RunWait, "C:\Program Files (x86)\Microsoft Game Studios\Pinball FX2\Pinball FX2.exe", Max
and PinballFX2 is starting but closes cause of an error.
Also tried to change it here and instead of Pinemhi I changed everything to PinballFX2 but again it starts and closes :
;Create dummy PinEmHi.vpt in tables folder
if (tablename = "PinEmHi") {
RunWait, START PINemHi_Leaderboard FS.exe, Max
Process, WaitClose, START PINemHi_Leaderboard FS.exe
WinWaitClose, START PINemHi_Leaderboard FS.exe ahk_class AutoHotkeyGUI
Sleep, 500
WinActivate, HyperPin ahk_class ThunderRT6FormDC
ExitApp
}
#135
Posted 23 November 2013 - 11:34 PM
just had 4 cans lol.
hi all got a problem when I launch pinball arcade with new fplaunch, the wheel with the tables on main menu show up on the second monitor for backglass anyone no why this is.
thanks
it only happens when I have shelled it from windows.
Edited by andyco40, 23 November 2013 - 11:49 PM.
#136
Posted 24 November 2013 - 01:52 PM
#137
Posted 25 November 2013 - 05:49 PM
Hmmm. Normally it shouldn't make any difference if you use fplaunch as shell. The only thing I could think off which might be different is any graphic card related stuff in autostart folders and registry keys. Those programs get started by explorer.exe which doesn't get started if you use fplaunch.exe as shell. (Well, that is the point of using fplaunch.exe as shell, after all)hi all got a problem when I launch pinball arcade with new fplaunch, the wheel with the tables on main menu show up on the second monitor for backglass anyone no why this is.
it only happens when I have shelled it from windows.
I don't know exactly for NVidia and ATI cards which application is responsible, if any, for setting the resolution according to the user's profiles at start. I know Intel GPUs use persistence.exe.
What I trying to say, the mod assumes Screen 1 is the playfield screen and tries to rotate that either with DC or with iRotate. Maybe your Playfield screen 1 only if you start windows normally. And if the wrong screen gets rotated Hyperpin starts to act weird.
Which are you using, iRotate or Display Changer? And to which path did you install it too?
#138
Posted 25 November 2013 - 06:21 PM
display changer and its set to default install path. I have changed my shelling to putting hyperpin.exe in the start folder that seems to work but thanks for the info. also could it have something to do with the game resolution im set at cus when I set the game res in pinball fx2 to lower than my max res of 1920x1080 it did the same.
also I have been using instantsheller and never had any problems with it, but then again I never had pinball arcade on my system.
Edited by andyco40, 25 November 2013 - 06:27 PM.


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