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Medieval Madness VP915 [VP 9.x Desktop]


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#121 ta2686

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Posted 06 June 2011 - 09:06 PM

QUOTE (xio @ Jun 6 2011, 04:55 PM) <{POST_SNAPBACK}>
QUOTE (ta2686 @ Jun 6 2011, 08:20 PM) <{POST_SNAPBACK}>
QUOTE (xio @ Jun 6 2011, 04:04 PM) <{POST_SNAPBACK}>
Sounds are very quiet in this table. I wanted to change that as it's explained here but got no END key on my laptop. Is there a way to open coin door without the END key ?


What kind of laptop is it? All of the laptops I've seen have an END key, either by itself or shared with another function. The key is usually located on the upper right side of the keyboard (along with Page Up, Page Down, etc.)


Asus M50VC, with numpad. I can make the END key with SHIFT+1 but it doesnt work in VP.
Maybe there's a way to redefine the "open door" key ?


Can you click the num lock key to set it to off? Then you should be able to click end using the 1 key.
Need to set or reset replay levels on a particular table? These guides will help you:

For Non-DMD tables: Guide to reset replay levels on non-DMD tables

For DMD tables: Guide to set replay levels on DMD tables

Need to change the number of balls per game on a particular table? These guides will help you:

For Non-DMD tables: Guide to set number of balls per game on non-DMD tables

For DMD tables: Guide to set number of balls per game on DMD tables

Need to adjust the volume on DMD based tables? This guide will help you:

Guide to adjust volume on DMD tables

An alphabetical listing of VPM emulated tables with their MPU and links to their specific replay level, balls per game and volume adjustment procedures can be downloaded as an Excel spreadsheet from this link:

Excel Spreadsheet of VPM emulated tables

#122 xio

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Posted 07 June 2011 - 08:28 PM

QUOTE (ta2686 @ Jun 6 2011, 09:06 PM) <{POST_SNAPBACK}>
QUOTE (xio @ Jun 6 2011, 04:55 PM) <{POST_SNAPBACK}>
QUOTE (ta2686 @ Jun 6 2011, 08:20 PM) <{POST_SNAPBACK}>
QUOTE (xio @ Jun 6 2011, 04:04 PM) <{POST_SNAPBACK}>
Sounds are very quiet in this table. I wanted to change that as it's explained here but got no END key on my laptop. Is there a way to open coin door without the END key ?


What kind of laptop is it? All of the laptops I've seen have an END key, either by itself or shared with another function. The key is usually located on the upper right side of the keyboard (along with Page Up, Page Down, etc.)


Asus M50VC, with numpad. I can make the END key with SHIFT+1 but it doesnt work in VP.
Maybe there's a way to redefine the "open door" key ?


Can you click the num lock key to set it to off? Then you should be able to click end using the 1 key.

I tried this, it works in Words, but not in VP.
Where is the "kick the door" key ? smile.gif

#123 ta2686

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Posted 07 June 2011 - 08:46 PM

Odd indeed. I thought it would work doing that, but it obviously doesn't.

The only thing I can suggest you do now is to edit the vpmKeys.vbs file and change the ASCII code for keyCoinDoor to a code for a key that you can use. You may have to open this in notepad in order to be able to edit it.

Other than that, I don't know what else to tell you.

Edited by ta2686, 07 June 2011 - 08:50 PM.

Need to set or reset replay levels on a particular table? These guides will help you:

For Non-DMD tables: Guide to reset replay levels on non-DMD tables

For DMD tables: Guide to set replay levels on DMD tables

Need to change the number of balls per game on a particular table? These guides will help you:

For Non-DMD tables: Guide to set number of balls per game on non-DMD tables

For DMD tables: Guide to set number of balls per game on DMD tables

Need to adjust the volume on DMD based tables? This guide will help you:

Guide to adjust volume on DMD tables

An alphabetical listing of VPM emulated tables with their MPU and links to their specific replay level, balls per game and volume adjustment procedures can be downloaded as an Excel spreadsheet from this link:

Excel Spreadsheet of VPM emulated tables

#124 xio

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Posted 08 June 2011 - 09:50 PM

QUOTE (ta2686 @ Jun 7 2011, 08:46 PM) <{POST_SNAPBACK}>
The only thing I can suggest you do now is to edit the vpmKeys.vbs file and change the ASCII code for keyCoinDoor to a code for a key that you can use. You may have to open this in notepad in order to be able to edit it.

Thanks ta2686, that's exactly what I needed, a config file to redefine keys.

Problem is I don't know how it works : which number should I put in order to change the key from "END" to "j" (for example, I hope the "j" isn't used in VP) in the code :
keyCoinDoor = 207 '(End) Opening/Closing Coin Door


#125 ta2686

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Posted 09 June 2011 - 12:09 AM

QUOTE (xio @ Jun 8 2011, 05:50 PM) <{POST_SNAPBACK}>
QUOTE (ta2686 @ Jun 7 2011, 08:46 PM) <{POST_SNAPBACK}>
The only thing I can suggest you do now is to edit the vpmKeys.vbs file and change the ASCII code for keyCoinDoor to a code for a key that you can use. You may have to open this in notepad in order to be able to edit it.

Thanks ta2686, that's exactly what I needed, a config file to redefine keys.

Problem is I don't know how it works : which number should I put in order to change the key from "END" to "j" (for example, I hope the "j" isn't used in VP) in the code :
keyCoinDoor = 207 '(End) Opening/Closing Coin Door


What you can do is go to Appendix I of Wizards_Hat's VP guide. He lists all of the keycodes there. The pdf file for the guide you can find here:

http://www.vpforums....Guide - 908.pdf

(Thanks Wizards_Hat for the guide!)

Hope this helps.

Edited by ta2686, 09 June 2011 - 12:15 AM.

Need to set or reset replay levels on a particular table? These guides will help you:

For Non-DMD tables: Guide to reset replay levels on non-DMD tables

For DMD tables: Guide to set replay levels on DMD tables

Need to change the number of balls per game on a particular table? These guides will help you:

For Non-DMD tables: Guide to set number of balls per game on non-DMD tables

For DMD tables: Guide to set number of balls per game on DMD tables

Need to adjust the volume on DMD based tables? This guide will help you:

Guide to adjust volume on DMD tables

An alphabetical listing of VPM emulated tables with their MPU and links to their specific replay level, balls per game and volume adjustment procedures can be downloaded as an Excel spreadsheet from this link:

Excel Spreadsheet of VPM emulated tables

#126 xio

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Posted 09 June 2011 - 07:40 PM

QUOTE (ta2686 @ Jun 9 2011, 12:09 AM) <{POST_SNAPBACK}>
QUOTE (xio @ Jun 8 2011, 05:50 PM) <{POST_SNAPBACK}>
QUOTE (ta2686 @ Jun 7 2011, 08:46 PM) <{POST_SNAPBACK}>
The only thing I can suggest you do now is to edit the vpmKeys.vbs file and change the ASCII code for keyCoinDoor to a code for a key that you can use. You may have to open this in notepad in order to be able to edit it.

Thanks ta2686, that's exactly what I needed, a config file to redefine keys.

Problem is I don't know how it works : which number should I put in order to change the key from "END" to "j" (for example, I hope the "j" isn't used in VP) in the code :
keyCoinDoor = 207 '(End) Opening/Closing Coin Door


What you can do is go to Appendix I of Wizards_Hat's VP guide. He lists all of the keycodes there. The pdf file for the guide you can find here:

http://www.vpforums....Guide - 908.pdf

(Thanks Wizards_Hat for the guide!)

Hope this helps.


Great, I can at last open my coin door & change sound volume, thanks a lot for your help ! Worship.gif

#127 ta2686

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Posted 09 June 2011 - 08:25 PM

QUOTE (xio @ Jun 9 2011, 03:40 PM) <{POST_SNAPBACK}>
Great, I can at last open my coin door & change sound volume, thanks a lot for your help ! Worship.gif


Glad you are able to make those adjustments now. Also glad I was able to help you a little bit.

Have fun!
Need to set or reset replay levels on a particular table? These guides will help you:

For Non-DMD tables: Guide to reset replay levels on non-DMD tables

For DMD tables: Guide to set replay levels on DMD tables

Need to change the number of balls per game on a particular table? These guides will help you:

For Non-DMD tables: Guide to set number of balls per game on non-DMD tables

For DMD tables: Guide to set number of balls per game on DMD tables

Need to adjust the volume on DMD based tables? This guide will help you:

Guide to adjust volume on DMD tables

An alphabetical listing of VPM emulated tables with their MPU and links to their specific replay level, balls per game and volume adjustment procedures can be downloaded as an Excel spreadsheet from this link:

Excel Spreadsheet of VPM emulated tables

#128 jpsalas

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Posted 10 July 2011 - 03:22 PM

Update 2.3.2 10 July 2011
- Updated the flashers with stronger bulbs smile.gif
- Fixed a few small things, like the ball getting stuck on the ramp behind the dragon.

I didn't have much to do today, so I thought why not add some of those flashers made with alpha ramps? So here they are smile.gif They aren't much different than the old ones, I just added a simple spark.

If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

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#129 bolt

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Posted 10 July 2011 - 03:27 PM

Thank you JPSalas for the new update.
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#130 Centaur Machine

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Posted 10 July 2011 - 03:44 PM

Thank you for the update biggrin.gif
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#131 ta2686

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Posted 10 July 2011 - 06:05 PM

Thanks for the update JP!
Need to set or reset replay levels on a particular table? These guides will help you:

For Non-DMD tables: Guide to reset replay levels on non-DMD tables

For DMD tables: Guide to set replay levels on DMD tables

Need to change the number of balls per game on a particular table? These guides will help you:

For Non-DMD tables: Guide to set number of balls per game on non-DMD tables

For DMD tables: Guide to set number of balls per game on DMD tables

Need to adjust the volume on DMD based tables? This guide will help you:

Guide to adjust volume on DMD tables

An alphabetical listing of VPM emulated tables with their MPU and links to their specific replay level, balls per game and volume adjustment procedures can be downloaded as an Excel spreadsheet from this link:

Excel Spreadsheet of VPM emulated tables

#132 tamoore

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Posted 10 July 2011 - 06:38 PM

Thank you!
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#133 MrArchAngel

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Posted 15 July 2012 - 08:41 PM

Hi!

First off, thanx for giving me many hours of thrill and excitement with the MM table. I was so glad when i got VP up and running with MM.

However, I think I've come across a bug with the multiball madness. I'm can not retrace exactly how and when it happens, but quite often when I play and have collected a multiball the following multiballs never get lit, but automatically are collected.

After playing a while and unlocking another multiball, the corresponding light never blinks, but get constantly lit as if I have already collected the multiball. This goes on with all future madness multiballs during that credit and I'm not able to collect anymore madness multiballs. They all automatically gets collected when they just should be lit.

I've tried to open the coin door and reset factory settings, reset the VPinMAME but it's still there. This does not happen every time, but just sometimes.

I'm running VP version 912 and VPinMAME 2.5, on an intel processor with an ATI graphic adapter (if that makes any difference?).

Anyone seen this problem? Any advice if I can fix it myself?

Cheers
ArchAngel

#134 CaptainNeo

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Posted 15 July 2012 - 09:56 PM

QUOTE (MrArchAngel @ Jul 15 2012, 03:41 PM) <{POST_SNAPBACK}>
Hi!

First off, thanx for giving me many hours of thrill and excitement with the MM table. I was so glad when i got VP up and running with MM.

However, I think I've come across a bug with the multiball madness. I'm can not retrace exactly how and when it happens, but quite often when I play and have collected a multiball the following multiballs never get lit, but automatically are collected.

After playing a while and unlocking another multiball, the corresponding light never blinks, but get constantly lit as if I have already collected the multiball. This goes on with all future madness multiballs during that credit and I'm not able to collect anymore madness multiballs. They all automatically gets collected when they just should be lit.

I've tried to open the coin door and reset factory settings, reset the VPinMAME but it's still there. This does not happen every time, but just sometimes.

I'm running VP version 912 and VPinMAME 2.5, on an intel processor with an ATI graphic adapter (if that makes any difference?).

Anyone seen this problem? Any advice if I can fix it myself?

Cheers
ArchAngel


are you talking about the main multiball that you lock in the castle wall, or the Damsel, troll, peasant, joust, catapult multiballs?



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#135 petecoomali

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Posted 16 July 2012 - 06:42 AM

Once you have played a Multiball Madness, you may not play any of it again until after you have played Royal Madness by lighting all 5 Madness lights.

Try to get as many of the Madnesses lit for Multiball Madness before starting it.

#136 MrArchAngel

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Posted 16 July 2012 - 07:56 AM

QUOTE (CaptainNeo @ Jul 15 2012, 11:56 PM) <{POST_SNAPBACK}>
are you talking about the main multiball that you lock in the castle wall, or the Damsel, troll, peasant, joust, catapult multiballs?

Not the Castle Multiball. The Multiball Madness (damsel, troll, peasant etc...)


#137 MrArchAngel

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Posted 16 July 2012 - 08:16 AM

QUOTE (petecoomali @ Jul 16 2012, 08:42 AM) <{POST_SNAPBACK}>
Once you have played a Multiball Madness, you may not play any of it again until after you have played Royal Madness by lighting all 5 Madness lights.

Try to get as many of the Madnesses lit for Multiball Madness before starting it.

I'd gotten the impression that I can get one at a time and not have to forsake the others...

Searching some more, I found detailed instructions for how the multiball madness works, and I stand corrected. Sorry for submitting this post about it being a bug, my bad.

Thanx for the clarifying reply petecoomali.

/Arch

Edited by MrArchAngel, 16 July 2012 - 08:46 AM.


#138 rhiu

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Posted 12 August 2012 - 02:06 PM

Many many thanks for your Great job on this table. otvclap.gif

#139 ressof

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Posted 11 October 2012 - 07:04 AM

Hello

Does anybody know what the arguments does on this line
Door1.Move 0,2,90

What does 0,2,90 mean?

#140 xio

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Posted 11 October 2012 - 07:48 AM

I would say x,y,z values for the object movement but I cannot find any reference for this

Edit : I was completely wrong, I found that from a destruk post :
'GateName.Move ?,Speed or Number of steps for animation, Ending degree angle between open and close angles

That must be referenced somewhere...

Edited by xio, 11 October 2012 - 08:01 AM.