Yes, to keep everything open is the idea. Right now the designer is supporting two output types: A visual studio 2010 project, immediatelly compilable. And a *.directb2s file which is a XML description of the backglass for the B2S.Server. If you want to open the directb2s file with a standard editor (like Notepad) and have a look inside.So Herweh is the thinking that it would be possible to distribute the 'master files' for a B2S that could be 'compiled' using your editor? Be really nice to keep the open nature of the community with these files, since you can't currently edit the .exe files. I know if I made a backglass that I'd be happy to share my master graphics for anyone who wanted to edit them.
Both types have their advantages and disadvantages: An EXE file allows much more when you're having some programming skills. Running videos or stuff like this, absolut new crazy backglass ideas are no problem. But it is as you said an exe and is not really open. The directb2s file is easy to handle, pretty fast to generate and normally easy to use without changes at the table. But right now the server is totally ROM controlled. We will see where the journey goes.
When the designer is done for some first beta tests I will of course add the SORCERER project (and maybe ROLLING STONES or other projects) to get the look inside them.












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