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The VP 10.7 beta thread


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#1341 wiesshund

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Posted 10 March 2021 - 08:22 PM

 

 

The CPU spikes are fine as we do some of the loading now in a highly parallel fashion.

So if Popper is reacting good then for you, i think we're fine, right?!

If not too much effort, I think it would be great to have a command line parameter like -lowcpu that limits the new 10.7 maxing all cpus during loading.... I know many people have some really nice multi-screen loading media and would prefer a few extra seconds loading time like 10.6.

 

Hehe, neat. A new luxury problem: We load too fast now.   ;)

If you pick it up, i'll add it, no problem.

 

 

If you had it where it just instantly popped from front end to table
i wouldnt complain, tired of the loading movies anyways, ive seen them all already LOL

 

If one does not mind bastardizing the popper launch command for VPX, one can purposely delay the table launch now.

not sure how many would really be interested in doing that though


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#1342 wiesshund

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Posted 11 March 2021 - 02:28 AM

Toxie or Fuzzle
I have a question, which does not necessarily need to be a 10.7 thing maybe, and i could submit it as a feature request, if you tell me where

 

But question is about video resolution options for non fullscreen mode

 

I am noticing more people with singe screen setups looking to play and yet be able to display the b2s backglasses and DMD's where there is one.
and while that can be done, i notice that there really are no resolution options terribly suitable for it
There is no pseudo rotated less than full screen resolution to pick from.
(And some resolutions like 1024x768 refuse to show the title bar at all)

The window is not resizable, so one can not make it tall and vertical
But if you offset the table to the far side of the window, the table is skewed one way or the other depending on which side you move it to, it is only correct when centered
which makes sense, perspective and all.

 

Would it be possible to add some non full screen resolutions that basically equate to a cab view that is a 16.9 sized window based of the standard screen heights?
768, 900, 1080, 1440, 2160

 

So something like 

 

Portrait 431x768

Portrait 505x900

Portrait 606x1080

Portrait 808x1440

Portrait 1212x2160

 

It can be done by hand in the registry and it works fine
(can move the X and Y too for when the title bar wont show)

Just might be easier than walking people through regedit?

 

qGj5WOS.png
 


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#1343 toxie

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Posted 11 March 2021 - 04:44 AM

Good point..

 

In the meantime, @NailBuster:

To reduce the amount of parallel CPU threads running, one can use the new command line parameter "-LessCPUthreads"

 



#1344 lukpcn

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Posted 11 March 2021 - 06:38 AM

@Toxie, I've tested my cab after changing the process priority to normal and it helped a lot but turned out not to be the cure unfortunately.

the problem is there for 10-20% of loaded tables - the more resource hungry the table the more probable is the problem to occur.

 

So I'd like to check the new command line param -LessCPUthreads ;)

 

Noticed yesterday one more thing, loading table after table via pinup popper wasn't really a problem before (when showing various tables to my friends) but now after loading 10 of them the pinup popper goes nuts (some of it's 6 processed gets killed and I need to restart the frontend completelly).

I  don't know if it's 10.7 though, I'll check today with the 10.6 if the behavior is the same or not - maybe it's popper thing or my windows goes nuts after some of the updates.


Good point..

 

In the meantime, @NailBuster:

To reduce the amount of parallel CPU threads running, one can use the new command line parameter "-LessCPUthreads"

 


Edited by lukpcn, 11 March 2021 - 06:44 AM.

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#1345 toxie

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Posted 11 March 2021 - 06:57 AM

To my knowledge VPX gets killed/exited by Popper after playing a table, so there is nothing we can do there.



#1346 lukpcn

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Posted 11 March 2021 - 08:31 AM

To my knowledge VPX gets killed/exited by Popper after playing a table, so there is nothing we can do there.

Yeah, I know but something strange happens on 10.7 beta I think I should check it against previous 10.6. (will let You know today)


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#1347 NailBuster

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Posted 11 March 2021 - 04:06 PM

Good point..

 

In the meantime, @NailBuster:

To reduce the amount of parallel CPU threads running, one can use the new command line parameter "-LessCPUthreads"

 

 

thats great!  I know kidding aside that it seems silly to slow the load, but i was going to mention that with other things in background going on like realdmd comports/dof hardware and other background apps.... that pegging the cpu at max may cause some unforeseen issues on lower end systems with timeouts etc(im just guessing).  This solves that either way.   Always great when adding 'new' things to have an option to disable new thing to help backward compat/unknown items.



#1348 lukpcn

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Posted 11 March 2021 - 05:32 PM

@Nailbuster

 

The thing with pinup popper not there when exiting a table...

After further investigation I see that there is a problem with pinup popper version I use (AFAIR 1.4.5 Beta 9) not with the 10.7 because there problem is at 10.6...

I test it like this:

The Popper loads and:

1) I load a table

2) After loading a table I go back to Popper

3) I load 2nd Table

4) After loading a table I go back to Popper

and so on...

 

After 9-10 tables suddenly when loaded a table almost all of the pinup system processes (5 out of 6) are gone and all I have is the arc with wheels and all I can do is shutdown popper and reload.

Happens everytime.

 

You can see a screenshot of my task manager:
https://1drv.ms/u/s!...KEVJ8rDQzDRHRmw

 

This is normal situation (pinup has 6 processes). and after hte problem mentioned there is only the pinup menu process and pinup displays are no more.

 

anything I can check to have it fixed ?

 

I don't remember having this problem on the official 1.4.5.


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#1349 NailBuster

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Posted 11 March 2021 - 05:51 PM

@lukpcn.  use another thread for help with frontend.  For the record.  there's no known issues.  releases go through the autoqa runs through 200+ tables in a row with recording and loading/closing... with no leaks/hangs/crash logs.   



#1350 allknowing2012

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Posted 11 March 2021 - 06:16 PM

Toxie - since you are in the  code - spinners .. Is there a _EOS _BOS event to capture/trigger the begin and end of spin, or is it just a value used within vp itself.? 


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testimageNL

 

 

 

#1351 toxie

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Posted 11 March 2021 - 11:56 PM

 

Good point..

 

In the meantime, @NailBuster:

To reduce the amount of parallel CPU threads running, one can use the new command line parameter "-LessCPUthreads"

 

 

thats great!  I know kidding aside that it seems silly to slow the load, but i was going to mention that with other things in background going on like realdmd comports/dof hardware and other background apps.... that pegging the cpu at max may cause some unforeseen issues on lower end systems with timeouts etc(im just guessing).  This solves that either way.   Always great when adding 'new' things to have an option to disable new thing to help backward compat/unknown items.

 

You guys with those fancy setups ;) should just test this build please and let me know if that new setting now is too harsh for the loading times, cause then i can easily also bring it closer to the unthrottled one.



#1352 lukpcn

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Posted 12 March 2021 - 08:29 AM

 

You guys with those fancy setups ;) should just test this build please and let me know if that new setting now is too harsh for the loading times, cause then i can easily also bring it closer to the unthrottled one.

 

Toxie, when it will be avail to download ?


Edited by lukpcn, 12 March 2021 - 08:29 AM.

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#1353 wiesshund

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Posted 12 March 2021 - 08:49 AM

 

 

You guys with those fancy setups ;) should just test this build please and let me know if that new setting now is too harsh for the loading times, cause then i can easily also bring it closer to the unthrottled one.

 

Toxie, when it will be avail to download ?

 

I did not see a build, but the source seems to be up, if you have a build environment set up?

I think https://sourceforge....EAD/tree/trunk/


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#1354 lukpcn

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Posted 12 March 2021 - 09:45 AM

 

 

 

You guys with those fancy setups ;) should just test this build please and let me know if that new setting now is too harsh for the loading times, cause then i can easily also bring it closer to the unthrottled one.

 

Toxie, when it will be avail to download ?

 

I did not see a build, but the source seems to be up, if you have a build environment set up?

I think https://sourceforge....EAD/tree/trunk/

 

I have not, so I'll wait.


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#1355 fuzzel

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Posted 12 March 2021 - 09:48 AM

 

You guys with those fancy setups ;) should just test this build please and let me know if that new setting now is too harsh for the loading times, cause then i can easily also bring it closer to the unthrottled one.
 
Toxie, when it will be avail to download ?
I haven't built it yet. ;)

#1356 toxie

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Posted 12 March 2021 - 12:53 PM

It's in the making that we'll have automatic builds for each commit like its the case with PinMAME nowadays (thanks jsm!), but not yet.



#1357 Thalamus

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Posted 13 March 2021 - 12:07 PM

Devs : Is there anything with 10.7 that would make sense to my sound issue I wonder ? I promised to do a test, and since F-14 has been my complaint before, I started with the system11 machines. Did a few random of each 11,a,b and c. Here is the result. I could of course test more, but, my hope is that you guys are able to see why 10.6 plays rom without a hitch to the backglass, but those marked bad I can hardly hear the rom at all. Oh, yeah, should maybe mention - audio is set for 7.1 - the last option. ( hoping to get a new and improved soon though )

 

system11
grand lizard, bad, grand_l4
high speed, bad, hs_l4
road kings, bad, Rdkng_L4

system11a
pin-bot, bad, pb_l5
f-14 tomcat, bad, f14_l1
millionare, ok, milln_l3
fire!, ok, fire_l3

system 11b
bad cats, ok, bcats_l5
black knight 2000, ok,  bk2k_l4
whirlwind, ok, whirl_l3
earthshaker, ok, esha_la3
space station, ok, spstn_l5

system11c
dr dude, bad, dd_l2
pool sharks, bad, pool_l7
diner, bad, diner_l4
rollergames, bad, rollr_l2
 


Edited by Thalamus, 13 March 2021 - 03:24 PM.

From now on. I won't help anyone here at VPF. Please ask Noah why that is.


#1358 toxie

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Posted 13 March 2021 - 03:37 PM

Maybe njk70 could have a look?

I have no clue at all how different ROMs that all go through exactly the 100% same sound path in PinMAME can have different outcomes..



#1359 innertwist

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Posted 13 March 2021 - 04:37 PM

Just did a quick test on my cab using 7.1 sound with the vpx beta rev4406:

bad=sound thats supposed to be coming from the backglass is actually being played in the exciters by the front of the cab 

 

high speed, ok, hs_l4
pin-bot, ok, pb_l5

f-14 tomcat, bad, f14_l1
dr dude, bad, dd_l2
pool sharks, ok, pool_l7
diner, ok, diner_l4
rollergames, ok, rollr_l2

 

VPX6 works fine oc.



#1360 studlygoorite

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Posted 13 March 2021 - 06:01 PM

I just tested F-14 Tomcat (f14_l1) and can confirm that using 10.7 and placing the sounds (flippers, bumpers etc) onto the back glass, the sounds still come out of the exciters. Trying the same thing in 10.6 the sounds that I moved to the back glass played out of the back glass and not the exciters. Nice find Thalamus

 

I just tested Taxi (taxi_l4) and it has the same issue with 10.7, sounds moved to the back glass still play through the exciters.


Edited by studlygoorite, 13 March 2021 - 07:28 PM.